Common Sense Sorcery Podcast

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132 afleveringen, van nieuw naar oud

  1. Avatar of the Realm: The Deck to Beat Is Imposter

    4 november 2026 · 26 min

    Afspelen
    Avatar of the Realm is almost here, and the Sorcery: Contested Realm metagame is starting to take shape. Lees meer

    Zac and Phil break down the latest Sorcerer Summit metagame data, including Imposter's impressive 63.5% win rate, the rise of Avatar of Air and Abundance, and the decks putting up results ahead of the event.

    We also look at several recent tournament lists, including Imposter, Fire Necromancer, aggressive Witch, Archimago, and Earth-Air Seer. What are these decks doing, and what should you expect to face across the table?

    Then Zac walks through his preparation for Avatar of the Realm: building a battle box of top-performing decks, getting in practice games, and deciding whether to stick with his Enchantress list or make last-minute adjustments.

    In this episode:

    The current Sorcery metagame and the rise of Imposter

    Why Fire is dominating the tournament results

    The Earth strategies that can fight back

    A look at recent top-performing decklists

    Building a battle box to prepare for a major event

    Zac's Enchantress preparation and plans for Avatar of the Realm

    What to expect from the weekend's coverage and community meetups

    What are you expecting to see at Avatar of the Realm? Let us know in the comments!

    Support Common Sense and get access to exclusive Enchantress content through the Enchantress Patreon tier.

  2. Avatar of the Realm: The Deck to Beat Is Imposter

    4 november 2026 · 26 min

    Afspelen
    Avatar of the Realm is almost here, and the Sorcery: Contested Realm metagame is starting to take shape. Lees meer

    Zac and Phil break down the latest Sorcerer Summit metagame data, including Imposter's impressive 63.5% win rate, the rise of Avatar of Air and Abundance, and the decks putting up results ahead of the event.

    We also look at several recent tournament lists, including Imposter, Fire Necromancer, aggressive Witch, Archimago, and Earth-Air Seer. What are these decks doing, and what should you expect to face across the table?

    Then Zac walks through his preparation for Avatar of the Realm: building a battle box of top-performing decks, getting in practice games, and deciding whether to stick with his Enchantress list or make last-minute adjustments.

    In this episode:

    The current Sorcery metagame and the rise of Imposter

    Why Fire is dominating the tournament results

    The Earth strategies that can fight back

    A look at recent top-performing decklists

    Building a battle box to prepare for a major event

    Zac's Enchantress preparation and plans for Avatar of the Realm

    What to expect from the weekend's coverage and community meetups

    What are you expecting to see at Avatar of the Realm? Let us know in the comments!

    Support Common Sense and get access to exclusive Enchantress content through the Enchantress Patreon tier.

  3. SORCERY NEEDS A PRO TOUR

    29 oktober 2026 · 17 min

    Afspelen
    What should competitive Sorcery: Contested Realm look like in 2027? Lees meer

    Sorcery has a passionate community and enormous competitive potential. But if we want the competitive scene to grow, we need more than a handful of major tournament weekends. We need a connected ecosystem of local events, independent organizers, regional competition, and major tournaments that give players something to work toward throughout the year.

    In this episode, I'm laying out my vision for the future of competitive Sorcery—and the changes I'd love to see from Erik's Curiosa in 2027.

    My seven proposals for competitive Sorcery:

    More major events and independent organizers — Give experienced community organizers the tools, standards, and promotional support to run meaningful tournaments.

    Better prizing — Make the rewards reflect the scale and ambition of an event, especially when players are traveling and competing at the highest level.

    Quarterly cornerstone events — Give local game stores recurring competitive opportunities that help communities grow throughout the year.

    A real competitive circuit — Connect local tournaments, regional events, and major competitions through a shared calendar, consistent standards, and published results.

    The Solstice Series — Build a series of high-profile, Pro Tour-style events around Sorcery's unique release schedule, alongside Avatar of the Realm.

    Support for organizers — Make it easier to run events through documentation, templates, promotional resources, and connections between tournament organizers.

    Better competitive coverage — Publish more decklists, results, interviews, tournament reports, and event coverage so the whole community can follow the competitive scene.

    If I had to prioritize just three things, I'd start with quarterly cornerstone events, stronger support for independent organizers and regional competition, and a series of major, well-supported tournaments throughout the year.

    These are proposals, not announcements. Sorcery doesn'…

  4. Play Sorcery Online Is Changing How We Play Sorcery

    13 oktober 2026 · 39 min

    Afspelen
    www.patreon.com/EternaldurdlesALKEM GEAR BAGS!https://www.alkemgear.com/?ref=qhbtohkfChannel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnPlay Sorcery Online is quickly becoming a major hub for the Sorcery: Contested Realm community. But what makes it different from Tabletop Simulator, and why are so many players choosing it for their online games?In this episode of **Common Sense Sorcery**, I sit down with **Aadu, the creator of Play Sorcery Online**, for a guided tour of the platform. We explore the features that make it easier to play with friends, learn the game, review your matches, and understand the competitive metagame.We get hands-on with the interface, play a game, and explore some of the most exciting features—including game replays, card statistics, custom analytics, achievements, and Sorcerer Summit integration.### What we cover- How Play Sorcery Online started and why Aadu decided to build it- How it compares with Tabletop Simulator- Playing with friends, joining queues, and spectating live games- Replays that let you revisit decisions and explore alternative lines- Card data and win-rate analytics for understanding the metagame- Achievements, weekly bounties, and community-driven development- Why preserving the tabletop feel matters- What's next for online SorceryOne of the most exciting parts is the ability to revisit a game and examine individual decisions. For competitive players, that opens up new possibilities for testing decks, discussing difficult turns, and learning from matches.**Check out Play Sorcery Online and support Aadu's work:**- Play Sorcery Online: https://playsorceryonline.com/- Aadu's Ko-fi: https://ko-fi.com/playsorceryonline- PSO DISCORD: https://discord.gg/herpqN6njj- PSO YOUTUBE: https://www.youtube.com/@playsorceryonlineHave you tried Play Sorcery Online yet? Let us know what features you find most useful—and what you'd like to see added next!Subscribe to… Lees meer
  5. Play Sorcery Online Is Changing How We Play Sorcery

    12 oktober 2026 · 39 min

    Afspelen
    www.patreon.com/EternaldurdlesALKEM GEAR BAGS!https://www.alkemgear.com/?ref=qhbtohkfChannel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnPlay Sorcery Online is quickly becoming a major hub for the Sorcery: Contested Realm community. But what makes it different from Tabletop Simulator, and why are so many players choosing it for their online games?In this episode of **Common Sense Sorcery**, I sit down with **Aadu, the creator of Play Sorcery Online**, for a guided tour of the platform. We explore the features that make it easier to play with friends, learn the game, review your matches, and understand the competitive metagame.We get hands-on with the interface, play a game, and explore some of the most exciting features—including game replays, card statistics, custom analytics, achievements, and Sorcerer Summit integration.### What we cover- How Play Sorcery Online started and why Aadu decided to build it- How it compares with Tabletop Simulator- Playing with friends, joining queues, and spectating live games- Replays that let you revisit decisions and explore alternative lines- Card data and win-rate analytics for understanding the metagame- Achievements, weekly bounties, and community-driven development- Why preserving the tabletop feel matters- What's next for online SorceryOne of the most exciting parts is the ability to revisit a game and examine individual decisions. For competitive players, that opens up new possibilities for testing decks, discussing difficult turns, and learning from matches.**Check out Play Sorcery Online and support Aadu's work:**- Play Sorcery Online: https://playsorceryonline.com/- Aadu's Ko-fi: https://ko-fi.com/playsorceryonline- PSO DISCORD: https://discord.gg/herpqN6njj- PSO YOUTUBE: https://www.youtube.com/@playsorceryonlineHave you tried Play Sorcery Online yet? Let us know what features you find most useful—and what you'd like to see added next!Subscribe to… Lees meer
  6. I Stayed Up Until 1AM Brewing This Magician Deck

    7 oktober 2026 · 43 min

    Afspelen
    Mock Court may have fundamentally changed how Sorcery: Contested Realm decks need to be built. Lees meer

    In this late-night brewing session, Force of Phil breaks down the evolution of his Immortal Throne Magician deck and explains why Mock Court represents a new kind of “universal guardrail” for deck construction.

    The previous version of Magician leaned heavily on Frog synergies, Sunken Treasure, Deep Sea Mermaids, Plague of Frogs, 13 Treasures of Britain and other engines that could generate enormous amounts of card advantage.

    But Mock Court changes the equation.

    If a single turn-one card can make your ordinary minions effectively unplayable, Phil argues that the answer isn't necessarily finding a way to beat Mock Court — it's building your deck so that Mock Court doesn't punish you in the first place.

    That leads to a completely different Magician build.

    This version moves away from the Frog package and toward Fire/Earth, with a dense collection of card-draw engines, Cores, Wiccan Tools, Philosopher's Stone, Searing Truth, Morgana Le Fay, Demonic Contract, Blood Mana, Poison Nova and the Immortal Throne combo.

    We also get deep into:

    Why Mock Court is a “universal guardrail”

    Why the Frog version of Magician struggles against it

    Searing Truth as the replacement for Sunken Treasure

    Wiccan Tools + Philosopher's Stone

    Demonic Contract and unique Demons

    Why Magician wants extremely dense card draw

    Managing the deck's inherent Site flood

    Immortal Throne scaling

    Kythera Mechanism + Chaos Wish

    How Fields of Kamlin and Mirage help against aggro

    Building the Collection for Demonic Contract

    Example opening hands and mulligan decisions

    Why adhering to Mock Court may actually make Magician a better deck

    This is still an early version of the list, but Phil is already seeing a lot to like.

    What do you think? Is Mock Court forcing Sorcery deckbuilding in a healthier direction, or is it simply shutting down too many strategies?

    00:00 Mock Court Changes Magician
    02:52 T…

  7. Can Magician Survive Mock Court? | Sorcery Deck Tech

    6 oktober 2026 · 43 min

    Afspelen
    Mock Court may have fundamentally changed how Sorcery: Contested Realm decks need to be built. Lees meer

    In this late-night brewing session, Force of Phil breaks down the evolution of his Immortal Throne Magician deck and explains why Mock Court represents a new kind of “universal guardrail” for deck construction.

    The previous version of Magician leaned heavily on Frog synergies, Sunken Treasure, Deep Sea Mermaids, Plague of Frogs, 13 Treasures of Britain and other engines that could generate enormous amounts of card advantage.

    But Mock Court changes the equation.

    If a single turn-one card can make your ordinary minions effectively unplayable, Phil argues that the answer isn't necessarily finding a way to beat Mock Court — it's building your deck so that Mock Court doesn't punish you in the first place.

    That leads to a completely different Magician build.

    This version moves away from the Frog package and toward Fire/Earth, with a dense collection of card-draw engines, Cores, Wiccan Tools, Philosopher's Stone, Searing Truth, Morgana Le Fay, Demonic Contract, Blood Mana, Poison Nova and the Immortal Throne combo.

    We also get deep into:

    Why Mock Court is a “universal guardrail”

    Why the Frog version of Magician struggles against it

    Searing Truth as the replacement for Sunken Treasure

    Wiccan Tools + Philosopher's Stone

    Demonic Contract and unique Demons

    Why Magician wants extremely dense card draw

    Managing the deck's inherent Site flood

    Immortal Throne scaling

    Kythera Mechanism + Chaos Wish

    How Fields of Kamlin and Mirage help against aggro

    Building the Collection for Demonic Contract

    Example opening hands and mulligan decisions

    Why adhering to Mock Court may actually make Magician a better deck

    This is still an early version of the list, but Phil is already seeing a lot to like.

    What do you think? Is Mock Court forcing Sorcery deckbuilding in a healthier direction, or is it simply shutting down too many strategies?

    00:00 Mock Court Changes Magician
    02:52 T…

  8. Why Every Sorcery Deck Has to Respect Mock Court

    21 september 2026 · 32 min

    Afspelen
    What exactly is a guardrail card, and what happens when one becomes universal? Lees meer

    In this Sorcery: Contested Realm theory episode, Zac and Phil break down the concept of guardrail cards and why they believe Mock Court may be the first true universal guardrail in Sorcery.

    The distinction is important.

    Cards like Garden of Eden and Mismanaged Mortuary act as specific guardrails. Garden of Eden forces Sorcerer players to account for its effect, while Mismanaged Mortuary can force Archimago and other graveyard-focused decks to adapt. But neither card affects the entire card pool.

    Mock Court is different.

    Because it costs zero mana and taxes ordinary minions, the argument is that every deck playing ordinary cards has to account for the possibility of an opponent opening on Mock Court. On the play, that can potentially disrupt the early turns where ordinary minions are designed to be deployed.

    And that leads to the bigger deckbuilding question:

    If a card exists that can punish an entire category of cards, should that category still be part of your deckbuilding equation?

    We also get into:

    What makes a card a universal vs. specific guardrail

    Why Court of Equity doesn't necessarily invalidate Elites and Uniques

    The relationship between card rarity and power level

    Why Ordinary cards may be uniquely vulnerable to taxation

    Turn economy and why early-game disruption matters

    Why removing Mock Court from the metagame could eventually bring Ordinaries back

    The idea of an oscillating metagame

    Why Overflowing Court may not provide a complete answer

    How Mock Court compares to cards like Tax Collector and Witch

    Whether the existence of Mock Court actually means players should stop playing Ordinaries altogether

    Phil's central argument is that Mock Court is fundamentally different from a card that simply answers a strategy: its existence potentially changes what is considered reasonable to put into every deck in the first place.

    Is that a problem? Or is this exactly wha…

  9. Why Every Sorcery Deck Has to Respect Mock Court

    20 september 2026 · 32 min

    Afspelen
    What exactly is a guardrail card, and what happens when one becomes universal? Lees meer

    In this Sorcery: Contested Realm theory episode, Zac and Phil break down the concept of guardrail cards and why they believe Mock Court may be the first true universal guardrail in Sorcery.

    The distinction is important.

    Cards like Garden of Eden and Mismanaged Mortuary act as specific guardrails. Garden of Eden forces Sorcerer players to account for its effect, while Mismanaged Mortuary can force Archimago and other graveyard-focused decks to adapt. But neither card affects the entire card pool.

    Mock Court is different.

    Because it costs zero mana and taxes ordinary minions, the argument is that every deck playing ordinary cards has to account for the possibility of an opponent opening on Mock Court. On the play, that can potentially disrupt the early turns where ordinary minions are designed to be deployed.

    And that leads to the bigger deckbuilding question:

    If a card exists that can punish an entire category of cards, should that category still be part of your deckbuilding equation?

    We also get into:

    What makes a card a universal vs. specific guardrail

    Why Court of Equity doesn't necessarily invalidate Elites and Uniques

    The relationship between card rarity and power level

    Why Ordinary cards may be uniquely vulnerable to taxation

    Turn economy and why early-game disruption matters

    Why removing Mock Court from the metagame could eventually bring Ordinaries back

    The idea of an oscillating metagame

    Why Overflowing Court may not provide a complete answer

    How Mock Court compares to cards like Tax Collector and Witch

    Whether the existence of Mock Court actually means players should stop playing Ordinaries altogether

    Phil's central argument is that Mock Court is fundamentally different from a card that simply answers a strategy: its existence potentially changes what is considered reasonable to put into every deck in the first place.

    Is that a problem? Or is this exactly wha…

  10. I Went 5-2 at Grand Contest Baltimore With Enchantress

    16 september 2026 · 25 min

    Afspelen
    I took Enchantress to Grand Contest Baltimore and finished 12th with a 5-2 record — and honestly, I think I left Top 8 on the table. Lees meer

    This is a full breakdown of my Enchantress list, my tournament run, the matchups I faced, and the two mistakes that ultimately cost me my final two losses.

    This is the same “Dankest Enchantress” list that won the Cornerstone about a month earlier, built around a resilient midrange Enchantress shell with cards like Acid Rain, Black Plague, Thunderstorm, Wildfire, Poison Nova, Abaddon Succubus, Coinxie, Fate Changeling, Order of the Sacred Torque, and Abundance.

    I'll walk through every round:

    Necromancer — surviving a blisteringly fast opening

    Wave Shaper — using Scatter and Riptide to fight the board

    Sorcerer — where one major board-state mistake cost me the game

    Imposter — another mistake involving Sphere of Animosity and Flame Collar

    Steam Sorcerer — a brutally close game where Garden of Eden saved me

    Flame Collar — another aggressive matchup that came down to the final turn

    Archimago — controlling the graveyard and eventually turning the corner

    The biggest lesson from the tournament wasn't that the deck needs a complete rebuild. It was that I need to play the deck better. I made two mistakes in my losses that I immediately knew I wanted to eliminate before Avatar of the Realm.

    I also talk about why I'm so high on this version of Enchantress, what I'd change going forward, and why I think a Top 8 is eventually coming.

    If you want to follow the Enchantress testing, theory, and tournament preparation, check out the Enchantress tier on Patreon.

    Can Enchantress make Top 8 at Avatar of the Realm?

  11. I Went 5-2 at Grand Contest Baltimore With Enchantress

    16 september 2026 · 23 min

    Afspelen
    I took Enchantress to Grand Contest Baltimore and finished 12th with a 5-2 record — and honestly, I think I left Top 8 on the table. Lees meer

    This is a full breakdown of my Enchantress list, my tournament run, the matchups I faced, and the two mistakes that ultimately cost me my final two losses.

    This is the same “Dankest Enchantress” list that won the Cornerstone about a month earlier, built around a resilient midrange Enchantress shell with cards like Acid Rain, Black Plague, Thunderstorm, Wildfire, Poison Nova, Abaddon Succubus, Coinxie, Fate Changeling, Order of the Sacred Torque, and Abundance.

    I'll walk through every round:

    Necromancer — surviving a blisteringly fast opening

    Wave Shaper — using Scatter and Riptide to fight the board

    Sorcerer — where one major board-state mistake cost me the game

    Imposter — another mistake involving Sphere of Animosity and Flame Collar

    Steam Sorcerer — a brutally close game where Garden of Eden saved me

    Flame Collar — another aggressive matchup that came down to the final turn

    Archimago — controlling the graveyard and eventually turning the corner

    The biggest lesson from the tournament wasn't that the deck needs a complete rebuild. It was that I need to play the deck better. I made two mistakes in my losses that I immediately knew I wanted to eliminate before Avatar of the Realm.

    I also talk about why I'm so high on this version of Enchantress, what I'd change going forward, and why I think a Top 8 is eventually coming.

    If you want to follow the Enchantress testing, theory, and tournament preparation, check out the Enchantress tier on Patreon.

    Can Enchantress make Top 8 at Avatar of the Realm?

  12. Imposter Just Won Grand Contest Baltimore

    15 september 2026 · 25 min

    Afspelen
    Grand Contest Baltimore delivered one of the most diverse Top 8s we've seen in Sorcery: Contested Realm — and Imposter finally took down a major tournament. Christian piloted Imposter to the championship after an incredible run through the Top 8, including a dramatic final against Gideon's Necromancer. Lees meer

    We break down every deck in the Top 8, including Imposter, Necromancer, Elementalist, Sorcerer, Pathfinder, and Geomancer, and talk about what the results tell us about the current Sorcery metagame. The Fire aggro package is showing up everywhere, Earth is becoming an important answer to aggressive decks, and Imposter continues to demonstrate just how much flexibility it has.

    We also dive into our own Baltimore results. Zac finished 11th on Enchantress with 15 points, narrowly missing Top 8 on tiebreakers, while Phil finished as the highest-placing Magician at the event. Phil also came away with some important lessons about Cores, Dole Chance, frogs, Wiccan Tools, and playing around the surface/subsurface interaction.

    Finally, we talk about the tournament itself — the 65-player field, the extra round, software problems, the tournament's growing pains, and why the community around Sorcery continues to be one of the best parts of the game.

    Keep contesting the realm!

    00:00 — Imposter Wins Grand Contest Baltimore
    01:37 — Christian's Incredible Imposter Run
    03:03 — The Top 8 Decks
    06:24 — Sorcerer & the Fire Aggro Package
    09:06 — Geomancer & the Enchantress Results
    14:07 — How Imposter Plays Against Enchantress
    15:20 — Phil's #1 Magician Finish
    17:58 — Dole Chance, Frogs & Wiccan Tools
    22:22 — How Diverse Was the Top 8?
    23:28 — Tournament Logistics & Baltimore's Growing Pains

    ⏱️ Chapters

  13. Imposter Just Won Grand Contest Baltimore

    15 september 2026 · 25 min

    Afspelen
    Grand Contest Baltimore delivered one of the most diverse Top 8s we've seen in Sorcery: Contested Realm — and Imposter finally took down a major tournament. Christian piloted Imposter to the championship after an incredible run through the Top 8, including a dramatic final against Gideon's Necromancer. Lees meer

    We break down every deck in the Top 8, including Imposter, Necromancer, Elementalist, Sorcerer, Pathfinder, and Geomancer, and talk about what the results tell us about the current Sorcery metagame. The Fire aggro package is showing up everywhere, Earth is becoming an important answer to aggressive decks, and Imposter continues to demonstrate just how much flexibility it has.

    We also dive into our own Baltimore results. Zac finished 11th on Enchantress with 15 points, narrowly missing Top 8 on tiebreakers, while Phil finished as the highest-placing Magician at the event. Phil also came away with some important lessons about Cores, Dole Chance, frogs, Wiccan Tools, and playing around the surface/subsurface interaction.

    Finally, we talk about the tournament itself — the 65-player field, the extra round, software problems, the tournament's growing pains, and why the community around Sorcery continues to be one of the best parts of the game.

    Keep contesting the realm!

    00:00 — Imposter Wins Grand Contest Baltimore
    01:37 — Christian's Incredible Imposter Run
    03:03 — The Top 8 Decks
    06:24 — Sorcerer & the Fire Aggro Package
    09:06 — Geomancer & the Enchantress Results
    14:07 — How Imposter Plays Against Enchantress
    15:20 — Phil's #1 Magician Finish
    17:58 — Dole Chance, Frogs & Wiccan Tools
    22:22 — How Diverse Was the Top 8?
    23:28 — Tournament Logistics & Baltimore's Growing Pains

    ⏱️ Chapters

  14. Sorcery's Next Set Is PIRATES?! Here's What We Think

    10 september 2026 · 30 min

    Afspelen
    Sorcery: Contested Realm's next set may be taking us on a very different kind of adventure. Lees meer

    Captain Baldasar has appeared again, and that has us asking a much bigger question: is Sorcery finally beginning to develop an ongoing narrative?

    Zac and Phil break down the first hints about the next Sorcery set, including the possibility of a pirate-themed adventure, exploration, recurring characters, and what Captain Baldasar's return could mean for the future of the game.

    We also look back at games like Legend of the Five Rings and how its evolving characters and tournament-driven story created an incredible level of player investment. Could Sorcery eventually capture some of that same magic?

    Then we get into some of the characters we could potentially see return, including Veristus, Thyas, Young Master Damon, and Captain Baldasar, while debating how much named-character storytelling Sorcery actually needs.

    And because this is Eternal Durdles, we couldn't possibly end the episode without getting distracted by Annual Fair, Deep Sea Mermaid, Return to Nature, mulligan rules, and some absolutely cursed rules-lawyering.

    Finally, we talk about Baltimore, Avatar of the Realm, Enchantress, and what we're actually playing at the next big event.

    What do YOU think the next Sorcery set is going to be? Pirates? Exploration? The Void? Something completely different?

    Let us know in the comments!

    00:00 Sorcery's Next Set Is Coming
    02:25 Is It Actually a Pirate Set?
    03:02 Captain Baldasar & Recurring Characters
    06:00 Could Sorcery Build a Real Story?
    09:40 Which Characters Could Return?
    14:00 Our Predictions for Returning Characters
    18:40 Could We Explore the Void?
    21:30 Preparing for Baltimore
    23:00 The Deep Sea Mermaid Rules Rabbit Hole
    27:00 Enchantress & Final Baltimore Prep

    ⏱️ Chapters

  15. Sorcery's Next Set Is PIRATES?! Here's What We Think

    10 september 2026 · 30 min

    Afspelen
    Sorcery: Contested Realm's next set may be taking us on a very different kind of adventure. Lees meer

    Captain Baldasar has appeared again, and that has us asking a much bigger question: is Sorcery finally beginning to develop an ongoing narrative?

    Zac and Phil break down the first hints about the next Sorcery set, including the possibility of a pirate-themed adventure, exploration, recurring characters, and what Captain Baldasar's return could mean for the future of the game.

    We also look back at games like Legend of the Five Rings and how its evolving characters and tournament-driven story created an incredible level of player investment. Could Sorcery eventually capture some of that same magic?

    Then we get into some of the characters we could potentially see return, including Veristus, Thyas, Young Master Damon, and Captain Baldasar, while debating how much named-character storytelling Sorcery actually needs.

    And because this is Eternal Durdles, we couldn't possibly end the episode without getting distracted by Annual Fair, Deep Sea Mermaid, Return to Nature, mulligan rules, and some absolutely cursed rules-lawyering.

    Finally, we talk about Baltimore, Avatar of the Realm, Enchantress, and what we're actually playing at the next big event.

    What do YOU think the next Sorcery set is going to be? Pirates? Exploration? The Void? Something completely different?

    Let us know in the comments!

    00:00 Sorcery's Next Set Is Coming
    02:25 Is It Actually a Pirate Set?
    03:02 Captain Baldasar & Recurring Characters
    06:00 Could Sorcery Build a Real Story?
    09:40 Which Characters Could Return?
    14:00 Our Predictions for Returning Characters
    18:40 Could We Explore the Void?
    21:30 Preparing for Baltimore
    23:00 The Deep Sea Mermaid Rules Rabbit Hole
    27:00 Enchantress & Final Baltimore Prep

    ⏱️ Chapters

  16. The Hidden Cost of Playing Cores

    9 september 2026 · 31 min

    Afspelen
    When should you actually play Cores in Sorcery: Contested Realm? Lees meer

    Cores give you a powerful mana advantage, but that acceleration comes with a cost: you're putting a card into your deck that becomes dramatically worse as the game goes long. So when is that trade actually worth making?

    In this episode, Zac and Phil break down the deck-building theory behind Cores and identify the kinds of avatars and strategies that can actually take advantage of them.

    We look at:

    Why Battle Mage, Blade Dancer, Sorcerer, Persecutor, Witch, Realmeater, and Wave Shaper can benefit from Cores

    Mana-hungry avatars like Imposter, Dragon Lord, Savior, Templar, Lava Mancer, and Frostmage

    Why Templar and Elementalist approach the resource problem differently

    The relationship between mana advantage and threshold

    Why the new exceptional double-threshold sites could fundamentally change Core math

    How Towers can be an indication that your deck may also want Cores

    Why Cores become less attractive as deck size increases

    The difference between aggro, midrange, and control when evaluating Cores

    Why two-spelling is one of the biggest advantages Cores can provide

    The hidden cost of drawing a Core late in the game

    How card quality and card quantity should influence your deck construction

    The bigger lesson is that Cores aren't simply “good cards” that belong in every deck. You need to ask what your avatar and your strategy are actually trying to accomplish.

    So: Do you play Cores? Or would you rather have another high-quality card in your Spellbook?

    Let us know in the comments.

    00:00 — When Should You Play Cores?
    03:02 — Why Some Avatars Need Cores
    07:50 — The Two Types of Core Decks
    13:49 — Mana, Threshold & Deck Construction
    18:38 — Will New Sites Change the Math?
    21:37 — The Power of Threshold
    24:10 — Why Early Cores Are So Powerful
    26:30 — Aggro vs Midrange vs Control
    29:38 — Towers, Cores & Getting Ahead of Curve
    30:32 — Do You Actually Need Cores?

    Chapters

  17. The Hidden Cost of Playing Cores

    9 september 2026 · 31 min

    Afspelen
    When should you actually play Cores in Sorcery: Contested Realm? Lees meer

    Cores give you a powerful mana advantage, but that acceleration comes with a cost: you're putting a card into your deck that becomes dramatically worse as the game goes long. So when is that trade actually worth making?

    In this episode, Zac and Phil break down the deck-building theory behind Cores and identify the kinds of avatars and strategies that can actually take advantage of them.

    We look at:

    Why Battle Mage, Blade Dancer, Sorcerer, Persecutor, Witch, Ralmeter, and Wave Shaper can benefit from Cores

    Mana-hungry avatars like Imposter, Dragon Lord, Savior, Templar, Lava Mancer, and Frostmage

    Why Templar and Elementalist approach the resource problem differently

    The relationship between mana advantage and threshold

    Why the new exceptional double-threshold sites could fundamentally change Core math

    How Towers can be an indication that your deck may also want Cores

    Why Cores become less attractive as deck size increases

    The difference between aggro, midrange, and control when evaluating Cores

    Why two-spelling is one of the biggest advantages Cores can provide

    The hidden cost of drawing a Core late in the game

    How card quality and card quantity should influence your deck construction

    The bigger lesson is that Cores aren't simply “good cards” that belong in every deck. You need to ask what your avatar and your strategy are actually trying to accomplish.

    So: Do you play Cores? Or would you rather have another high-quality card in your Spellbook?

    Let us know in the comments.

    00:00 — When Should You Play Cores?
    03:02 — Why Some Avatars Need Cores
    07:50 — The Two Types of Core Decks
    13:49 — Mana, Threshold & Deck Construction
    18:38 — Will New Sites Change the Math?
    21:37 — The Power of Threshold
    24:10 — Why Early Cores Are So Powerful
    26:30 — Aggro vs Midrange vs Control
    29:38 — Towers, Cores & Getting Ahead of Curve
    30:32 — Do You Actually Need Cores?

    Chapters

  18. Persecutor Is Secretly a Monster

    4 september 2026 · 35 min

    Afspelen
    The Persecutor might be one of the most underrated avatars from Gothic — and this budget build shows exactly why. Lees meer

    For around $100, this aggressive Persecutor deck turns one simple ability into an entire strategy: once per turn, Persecutor can step toward the closest enemy and brand them as evil. Suddenly, cards like Accusation, Be Gone, Holy Water, and Peacemaker Arbalist become dramatically more powerful and reliable.

    The real engine is the Accusation + Be Gone package. Accusation gives you hand information while guaranteeing that the opponent is evil, while Be Gone becomes unconditional, anywhere-in-the-realm removal against an evil minion. Together, they keep your opponent off balance while giving you the information you need to navigate the board.

    From there, the deck leans hard into aggressive movement and efficient threats. The Rack can turn a single hit into an escalating life-loss engine, while Devil's Egg, Sword and Shield, Majusa Freet, Lugbog Cat, Coralsome Kobolds, and Fire Breathing all help convert Persecutor's movement advantage into damage.

    And when things get crowded, you've got some serious reach: Lava Flow can deal massive positional damage, while Poison Nova provides a way to clear the board and find those last points of damage.

    Phil and Zac break down the entire budget list, the key synergies, the cards that could upgrade the deck, and why Persecutor's ability changes the way your opponent has to play.

    What would YOU add to this deck first? Let us know in the comments!

    00:00 — Why Persecutor Was Underestimated
    01:39 — What Makes Persecutor So Powerful?
    04:12 — Accusation + Be Gone: The Core Engine
    10:17 — Turning Evil Into Removal
    13:09 — The Rack Is Absolutely Ridiculous
    18:00 — The Aggressive Minion Package
    23:06 — Hyper Parasite, Lord of Lies & Swap
    27:00 — Lava Flow and Massive Damage
    30:00 — Sites, Upgrades & the Maybe Board
    31:33 — Why Persecutor Keeps You Off Balance

    ⏱️ Chapters

  19. Persecutor Is Secretly a Monster

    4 september 2026 · 35 min

    Afspelen
    The Persecutor might be one of the most underrated avatars from Gothic — and this budget build shows exactly why. Lees meer

    For around $100, this aggressive Persecutor deck turns one simple ability into an entire strategy: once per turn, Persecutor can step toward the closest enemy and brand them as evil. Suddenly, cards like Accusation, Be Gone, Holy Water, and Peacemaker Arbalist become dramatically more powerful and reliable.

    The real engine is the Accusation + Be Gone package. Accusation gives you hand information while guaranteeing that the opponent is evil, while Be Gone becomes unconditional, anywhere-in-the-realm removal against an evil minion. Together, they keep your opponent off balance while giving you the information you need to navigate the board.

    From there, the deck leans hard into aggressive movement and efficient threats. The Rack can turn a single hit into an escalating life-loss engine, while Devil's Egg, Sword and Shield, Majusa Freet, Lugbog Cat, Coralsome Kobolds, and Fire Breathing all help convert Persecutor's movement advantage into damage.

    And when things get crowded, you've got some serious reach: Lava Flow can deal massive positional damage, while Poison Nova provides a way to clear the board and find those last points of damage.

    Phil and Zac break down the entire budget list, the key synergies, the cards that could upgrade the deck, and why Persecutor's ability changes the way your opponent has to play.

    What would YOU add to this deck first? Let us know in the comments!

    00:00 — Why Persecutor Was Underestimated
    01:39 — What Makes Persecutor So Powerful?
    04:12 — Accusation + Be Gone: The Core Engine
    10:17 — Turning Evil Into Removal
    13:09 — The Rack Is Absolutely Ridiculous
    18:00 — The Aggressive Minion Package
    23:06 — Hyper Parasite, Lord of Lies & Swap
    27:00 — Lava Flow and Massive Damage
    30:00 — Sites, Upgrades & the Maybe Board
    31:33 — Why Persecutor Keeps You Off Balance

    ⏱️ Chapters

  20. The Problem With Earth Enchantress

    24 augustus 2026 · 1 uur

    Afspelen
    Is Earth Enchantress finally ready to make its move? Lees meer

    Zac sits down with Lauren to talk about one of Sorcery's strangest and most rewarding avatars: Enchantress.

    We start by breaking down the Earth auras available to Enchantress—including Entangled Terrain, Homecoming, Mortal Soil, Rest in Peace, and Wall of Brambles—and quickly discover the fundamental problem: there just aren't enough good auras.

    From there, the conversation gets much deeper.

    What actually makes Enchantress work? Why is the deck more about card quality than card quantity? When should you animate an aura? And how do you squeeze multiple cards' worth of value out of every aura you put onto the board?

    We also get into Zac's current “Dankist Enchantress” build, which takes a very different approach from traditional aura-heavy lists. Instead of relying entirely on enchantments, the deck plays a much larger minion package and uses cards like Wildfire, Thunderstorm, Sphere of Animosity and Black Plague to create a midrange strategy that can eventually turn the corner.

    And yes, there are some absolutely disgusting Enchantress plays along the way.

    Including the Lord of Lies sequence that left Lauren wondering how Zac could possibly be allowed to do that.

    Is Earth Enchantress actually playable?

    The seven Earth auras

    Why Entangled Terrain stands out

    The problem with Enchantress card advantage

    Why patience is so important

    When should you animate your auras?

    Zac's Dankist Enchantress deck

    Why Grandmaster Wizard is falling out of favor

    The case for Whirling Blades

    Garden of Eden and hate sites

    Playing against Ironclad

    The Enchantress mirror

    Why Enchantress rewards format knowledge

    And why we desperately need more playable auras

    If you've been thinking about picking up Enchantress, this is a great place to start.

    00:00 — Who Is on the Mount Rushmore of Enchantress?
    05:34 — The Problem With Earth Enchantress
    08:09 — Can You Build an All-Aura Enchantress?
    10:19 — Enchantress Is About Card Qu…

  21. The Problem With Earth Enchantress

    24 augustus 2026 · 1 uur

    Afspelen
    Is Earth Enchantress finally ready to make its move? Lees meer

    Zac sits down with Lauren to talk about one of Sorcery's strangest and most rewarding avatars: Enchantress.

    We start by breaking down the Earth auras available to Enchantress—including Entangled Terrain, Homecoming, Mortal Soil, Rest in Peace, and Wall of Brambles—and quickly discover the fundamental problem: there just aren't enough good auras.

    From there, the conversation gets much deeper.

    What actually makes Enchantress work? Why is the deck more about card quality than card quantity? When should you animate an aura? And how do you squeeze multiple cards' worth of value out of every aura you put onto the board?

    We also get into Zac's current “Dankist Enchantress” build, which takes a very different approach from traditional aura-heavy lists. Instead of relying entirely on enchantments, the deck plays a much larger minion package and uses cards like Wildfire, Thunderstorm, Sphere of Animosity and Black Plague to create a midrange strategy that can eventually turn the corner.

    And yes, there are some absolutely disgusting Enchantress plays along the way.

    Including the Lord of Lies sequence that left Lauren wondering how Zac could possibly be allowed to do that.

    Is Earth Enchantress actually playable?

    The seven Earth auras

    Why Entangled Terrain stands out

    The problem with Enchantress card advantage

    Why patience is so important

    When should you animate your auras?

    Zac's Dankist Enchantress deck

    Why Grandmaster Wizard is falling out of favor

    The case for Whirling Blades

    Garden of Eden and hate sites

    Playing against Ironclad

    The Enchantress mirror

    Why Enchantress rewards format knowledge

    And why we desperately need more playable auras

    If you've been thinking about picking up Enchantress, this is a great place to start.

    00:00 — Who Is on the Mount Rushmore of Enchantress?
    05:34 — The Problem With Earth Enchantress
    08:09 — Can You Build an All-Aura Enchantress?
    10:19 — Enchantress Is About Card Qu…

  22. Sorcery's Next Set Is FINALLY Coming

    20 augustus 2026 · 34 min

    Afspelen
    We finally have a window for Sorcery's next set. Lees meer

    The new Frostmage vs. Lavemancer announcement gives us our first real look at what's coming—and it gives us a LOT to speculate about.

    Zac and Phil break down the new Frostmage and Lavemancer cards, including Frostmage, Shatter, Arya Wraith, White Death, and Lavemancer itself. We also look at the new packaging, the 60-card spellbooks, 30-card atlases, the number of new cards, and how the unique cards will be distributed.

    Then things get speculative.

    What do the other element combinations look like? Could we eventually see Steam, Smoke, Dust, or other dual-element avatars? What mechanics might those avatars care about? And could the new set actually breathe life into older cards by giving previously overlooked mechanics a new home?

    Phil also makes a bold prediction for the next avatar, while Zac predicts that Steam will finally get its own Omphalos.

    We also talk about:

    Frostmage's disabled mechanic

    Lavemancer and rubble

    Arya Wraith's artifact destruction

    White Death's insane range

    The future of dual-element avatars

    What the new set means for the metagame

    Why the delayed release might actually be good for Sorcery

    Distribution and Q4 shipping concerns

    Foils and the Dustial Wars program

    What cards we desperately want in the next set

    And most importantly:

    Sorcery isn't going anywhere.

    The new set has a release window, there's more information coming, and there's still a ton of room left to explore in the current card pool.

  23. Sorcery's Next Set Is FINALLY Coming

    20 augustus 2026 · 34 min

    Afspelen
    We finally have a window for Sorcery's next set. Lees meer

    The new Frostmage vs. Lavemancer announcement gives us our first real look at what's coming—and it gives us a LOT to speculate about.

    Zac and Phil break down the new Frostmage and Lavemancer cards, including Frostmage, Shatter, Arya Wraith, White Death, and Lavemancer itself. We also look at the new packaging, the 60-card spellbooks, 30-card atlases, the number of new cards, and how the unique cards will be distributed.

    Then things get speculative.

    What do the other element combinations look like? Could we eventually see Steam, Smoke, Dust, or other dual-element avatars? What mechanics might those avatars care about? And could the new set actually breathe life into older cards by giving previously overlooked mechanics a new home?

    Phil also makes a bold prediction for the next avatar, while Zac predicts that Steam will finally get its own Omphalos.

    We also talk about:

    Frostmage's disabled mechanic

    Lavemancer and rubble

    Arya Wraith's artifact destruction

    White Death's insane range

    The future of dual-element avatars

    What the new set means for the metagame

    Why the delayed release might actually be good for Sorcery

    Distribution and Q4 shipping concerns

    Foils and the Dustial Wars program

    What cards we desperately want in the next set

    And most importantly:

    Sorcery isn't going anywhere.

    The new set has a release window, there's more information coming, and there's still a ton of room left to explore in the current card pool.

  24. I Defended My Cornerstone Title with Enchantress

    18 augustus 2026 · 41 min

    Afspelen
    Zac is the Cornerstone Champion AGAIN. Lees meer

    After winning Top Deck Cornerstone in 2025, Zac returned in 2026 with Enchantress and went 8-0, undefeated, taking the tournament down for a second consecutive year.

    In this episode, Zac and Phil break down what made the Enchantress build so successful—and, more importantly, the process behind the deck's construction and mulligan decisions.

    The biggest lesson wasn't necessarily a particular card. Zac heavily prioritized mulliganing for avatar-specific hate sites, using his knowledge of the opposing decks to effectively turn his best-of-one opening hands into something resembling post-sideboard games. Garden of Eden against Archimago, Mortuary against Archimago, Funeral Pyre against Death Speaker, and Ring of Morgan against Savior were all cards Zac actively looked for.

    We also dig into:

    Why Zac prioritized consistency over ceiling

    The three-element Enchantress mana base

    Why Fire was the splash element

    Wildfire, Thunderstorm, Poison Nova and Major Explosion

    Why Angel's Egg got cut

    The return of Vampire

    Why Whirling Blades was an absolute blowout

    Scatter's surprising power

    Why Death Dealer may be on the chopping block

    Garden of Eden and the Atlas package

    The strengths and weaknesses of Enchantress positioning

    What's next for the deck with future sets on the horizon

    And yes...

    Matt made the finals again. Zac beat him again.

    The Sorcery rivalry continues.

  25. I Defended My Cornerstone Title with Enchantress

    18 augustus 2026 · 41 min

    Afspelen
    Zac is the Cornerstone Champion AGAIN. Lees meer

    After winning Top Deck Cornerstone in 2025, Zac returned in 2026 with Enchantress and went 8-0, undefeated, taking the tournament down for a second consecutive year.

    In this episode, Zac and Phil break down what made the Enchantress build so successful—and, more importantly, the process behind the deck's construction and mulligan decisions.

    The biggest lesson wasn't necessarily a particular card. Zac heavily prioritized mulliganing for avatar-specific hate sites, using his knowledge of the opposing decks to effectively turn his best-of-one opening hands into something resembling post-sideboard games. Garden of Eden against Archimago, Mortuary against Archimago, Funeral Pyre against Death Speaker, and Ring of Morgan against Savior were all cards Zac actively looked for.

    We also dig into:

    Why Zac prioritized consistency over ceiling

    The three-element Enchantress mana base

    Why Fire was the splash element

    Wildfire, Thunderstorm, Poison Nova and Major Explosion

    Why Angel's Egg got cut

    The return of Vampire

    Why Whirling Blades was an absolute blowout

    Scatter's surprising power

    Why Death Dealer may be on the chopping block

    Garden of Eden and the Atlas package

    The strengths and weaknesses of Enchantress positioning

    What's next for the deck with future sets on the horizon

    And yes...

    Matt made the finals again. Zac beat him again.

    The Sorcery rivalry continues.

  26. The Best Sorcery Decks After Gen Con

    10 augustus 2026 · 33 min

    Afspelen
    Gen Con is over, the results are in, and now we get to see what the post-Gen Con Sorcery: Contested Realm metagame actually looks like. Lees meer

    Zac and Phil break down all 124 decks from Gen Con, starting with the distribution of the four elements before diving into the Top 8 decklists.

    What does the data tell us?

    Fire and Earth remain major foundations of the format, while Water and Air appear to be converting at higher rates than their overall representation would suggest. From there, we dig into the individual Top 8 decks — including Air, Imposter, Druid, Necromancer, Death Speaker and Sorcerer — and look for the patterns that could define the next tournament.

    Most importantly: how do we beat it?

    We also discuss Courts, landmass, aggressive midrange strategies, underplayed control decks, and the possibility of building something completely outside the current metagame.

    And yes, Zac still needs to figure out what he's replacing Lord of Lies with before defending his Cornerstone title.

    00:00 — Zac Is Defending His Championship
    01:27 — Breaking Down All 124 Gen Con Decks
    02:40 — Is Sorcery's Element Spread Healthy?
    04:08 — Which Elements Actually Convert?
    05:05 — Why Is Fire Underperforming?
    05:40 — The Impact of Courts
    07:27 — Are Courts Changing How We Build Decks?
    09:21 — Compressing Your Curve
    09:29 — More Gen Con Element Data
    11:43 — Let's Look at the Top 8
    12:36 — Avatar of Air
    14:45 — Goatless Imposter
    16:28 — Druid Takes Over
    18:03 — The Other Druid List
    19:03 — Mono-Fire Necromancer
    20:21 — Death Speaker: Sorcery Jund
    22:35 — Mono-Earth Sorcerer
    24:20 — The Landmass Strategy
    24:48 — Steam Imposter
    27:21 — Is the Sorcery Meta Stale?
    28:47 — Where Is Archimago?
    29:29 — The Seven-Court Control Deck
    30:06 — "I've Been Taking the Court"
    30:33 — Building Basketball in the Realm
    31:22 — How Do We Beat This Meta?
    32:00 — Come Play Peak!
    33:16 — Locked Formats Beyond Nostalgia
    33:59 — Welcome to a New Magic

  27. The Best Sorcery Decks After Gen Con

    10 augustus 2026 · 33 min

    Afspelen
    Gen Con is over, the results are in, and now we get to see what the post-Gen Con Sorcery: Contested Realm metagame actually looks like. Lees meer

    Zac and Phil break down all 124 decks from Gen Con, starting with the distribution of the four elements before diving into the Top 8 decklists.

    What does the data tell us?

    Fire and Earth remain major foundations of the format, while Water and Air appear to be converting at higher rates than their overall representation would suggest. From there, we dig into the individual Top 8 decks — including Air, Imposter, Druid, Necromancer, Death Speaker and Sorcerer — and look for the patterns that could define the next tournament.

    Most importantly: how do we beat it?

    We also discuss Courts, landmass, aggressive midrange strategies, underplayed control decks, and the possibility of building something completely outside the current metagame.

    And yes, Zac still needs to figure out what he's replacing Lord of Lies with before defending his Cornerstone title.

    00:00 — Zac Is Defending His Championship
    01:27 — Breaking Down All 124 Gen Con Decks
    02:40 — Is Sorcery's Element Spread Healthy?
    04:08 — Which Elements Actually Convert?
    05:05 — Why Is Fire Underperforming?
    05:40 — The Impact of Courts
    07:27 — Are Courts Changing How We Build Decks?
    09:21 — Compressing Your Curve
    09:29 — More Gen Con Element Data
    11:43 — Let's Look at the Top 8
    12:36 — Avatar of Air
    14:45 — Goatless Imposter
    16:28 — Druid Takes Over
    18:03 — The Other Druid List
    19:03 — Mono-Fire Necromancer
    20:21 — Death Speaker: Sorcery Jund
    22:35 — Mono-Earth Sorcerer
    24:20 — The Landmass Strategy
    24:48 — Steam Imposter
    27:21 — Is the Sorcery Meta Stale?
    28:47 — Where Is Archimago?
    29:29 — The Seven-Court Control Deck
    30:06 — "I've Been Taking the Court"
    30:33 — Building Basketball in the Realm
    31:22 — How Do We Beat This Meta?
    32:00 — Come Play Peak!
    33:16 — Locked Formats Beyond Nostalgia
    33:59 — Welcome to a New Magic

  28. Will Sorcery's Next Set Be Revealed Soon?

    6 augustus 2026 · 34 min

    Afspelen
    Is Sorcery's next expansion closer than everyone thinks? Lees meer

    Zac and Phil dive into the recent doom and gloom surrounding Sorcery: Contested Realm's release schedule and explain why they believe another set is still coming this year. From Eric's Curiosa's distribution strategy to speculation about possible themes, the conversation quickly evolves into a live design session where they create entirely new avatars, sites, uniques, and mechanics inspired by Greek mythology, Conan, John Carter of Mars, and classic fantasy.

    Topics include:

    Why we're confident another Sorcery set is coming

    Space Fantasy vs. Greek Mythology

    Designing new Avatars

    Alternate win conditions

    Monument and Relic synergies

    Public domain fantasy inspirations

    Conan recommendations

    Community card design ideas

    What's your dream Sorcery expansion?

    00:00 Is Another Sorcery Set Coming?
    02:00 Why Eric's Curiosa Is Staying Quiet
    03:20 Predicting the Next Set Theme
    05:15 Designing Odysseus
    08:15 John Carter of Mars Design
    10:35 Avatar Design Brainstorm
    17:15 The Coliseum & Gladiator Mechanics
    23:40 New Avatar Design Space
    29:00 Public Domain Fantasy in Sorcery
    31:00 Conan Recommendations
    33:00 Design Your Own Avatar!

    Timestamps

  29. Will Sorcery's Next Set Be Revealed Soon?

    6 augustus 2026 · 34 min

    Afspelen
    Is Sorcery's next expansion closer than everyone thinks? Lees meer

    Zac and Phil dive into the recent doom and gloom surrounding Sorcery: Contested Realm's release schedule and explain why they believe another set is still coming this year. From Eric's Curiosa's distribution strategy to speculation about possible themes, the conversation quickly evolves into a live design session where they create entirely new avatars, sites, uniques, and mechanics inspired by Greek mythology, Conan, John Carter of Mars, and classic fantasy.

    Topics include:

    Why we're confident another Sorcery set is coming

    Space Fantasy vs. Greek Mythology

    Designing new Avatars

    Alternate win conditions

    Monument and Relic synergies

    Public domain fantasy inspirations

    Conan recommendations

    Community card design ideas

    What's your dream Sorcery expansion?

    00:00 Is Another Sorcery Set Coming?
    02:00 Why Eric's Curiosa Is Staying Quiet
    03:20 Predicting the Next Set Theme
    05:15 Designing Odysseus
    08:15 John Carter of Mars Design
    10:35 Avatar Design Brainstorm
    17:15 The Coliseum & Gladiator Mechanics
    23:40 New Avatar Design Space
    29:00 Public Domain Fantasy in Sorcery
    31:00 Conan Recommendations
    33:00 Design Your Own Avatar!

    Timestamps

  30. Enchantress 101: Card Quality Over Card Advantage

    24 juli 2026 · 25 min

    Afspelen
    Welcome to Enchantress 101, the first installment of the Enchantress Masterclass. Lees meer

    In this episode, we're starting with the fundamentals: how you should think about the Enchantress avatar, why card quality matters more than card advantage, and what each element currently offers the archetype.

    We break down the available auras across Air, Water, Fire, and Earth, including the cards I consider essential, situational options, and cards I wouldn't currently recommend. We also dig into important interactions involving Thunderstorm, Wildfire, Atlantean Fate, Abundance, Silence, Black Plague, and more.

    Most importantly, this isn't just about building a decklist. The goal of this series is to understand why Enchantress works, how to maximize the value of every aura, and how to make better decisions during games.

    Have an Enchantress question you'd like covered in a future Masterclass? Drop it in the comments!

    #SorceryTCG #SorceryContestedRealm #Enchantress #Masterclass

    00:00 Enchantress 101: The Fundamentals
    00:44 How the Enchantress Ability Works
    01:15 Card Quality vs. Card Advantage
    02:15 Why You Need a Critical Mass of Auras
    03:27 What Each Element Offers

    03:55 Thunderstorm — The Reason to Play Air
    05:12 Getting Maximum Value from Thunderstorm
    06:10 Black Plague
    07:34 Sphere of Animosity
    08:52 Wall of Air & Other Options

    09:21 Abundance — Your Card Advantage Engine
    11:26 Acid Rain
    12:20 Atlantean Fate — The Best Aura?
    13:51 Silence & Advanced Aura Tricks

    15:48 Drought & Threshold Denial
    16:25 Wildfire — Enchantress's Damage Engine
    18:15 Maximizing Wildfire Damage
    18:48 Scorched Earth
    19:20 Great Famine
    19:42 Invasion
    21:07 Why Fire Could Become Enchantress's Future
    21:30 Auras You Shouldn't Play

    22:30 Entangled Terrain
    23:10 Earth Aura Options
    23:34 Mortal Soil

    24:05 Choosing Your Elements
    24:40 Damage Auras vs. Utility Auras
    25:10 What's Next in the Enchantress Masterclass
    25:54 WILDFIRE

    TimestampsAir AurasWater AurasFire AurasEarth Auras

  31. Can Sorcery PLEASE Fix Competitive Play?

    17 juli 2026 · 35 min

    Afspelen
    Fresh off another Top 8 finish, Zac shares his thoughts on the current state of competitive Sorcery. Lees meer

    This week's episode starts with a tournament recap before diving into a bigger conversation about organized play, prize support, player incentives, and what Erik's Curiosa can do to help competitive events continue to grow. We also take a first look at the newly revealed Court sites and discuss what they could mean for the future of the game.

    We discuss:

    My latest Top 8 tournament run

    Why competitive Sorcery needs stronger support

    Growing pains for Erik's Curiosa

    Prize support and Grand Contest attendance

    Ideas for improving organized play

    The new Court sites revealed in the Dust Store

    How Court cards could reshape deckbuilding

    Theories on the setting of the next expansion

    Enchantress updates and Patreon news

    What would you like to see from the future of Sorcery organized play?

    #SorceryTCG #SorceryContestedRealm #GrandContest #TCG #OrganizedPlay

    00:00 Another Top 8 Finish!
    00:39 Tournament Deck Changes
    01:24 The State of Competitive Sorcery
    03:45 Why Players Aren't Traveling
    05:13 Improving Organized Play
    07:31 Prize Support Ideas
    08:51 Rainbow Foils & Avatar Rewards
    09:20 Could the Dust Shop Help?
    12:15 Growing Pains for Erik's Curiosa
    13:52 Phil's Pittsburgh Travel Disaster
    15:44 New Quartz (Court) Sites Revealed
    18:35 Return to Nature Control Discussion
    21:03 Mobbed Court Breakdown
    23:18 Court of Equity Analysis
    25:52 Overflowing Court Explained
    29:52 Mock Court & Tax Effects
    32:58 The Next Set's Theme?
    33:54 Enchantress Patreon Update
    34:38 Write for Eternal Durdles
    35:02 Closing Thoughts

    Timestamps

  32. Can Sorcery PLEASE Fix Competitive Play?

    17 juli 2026 · 35 min

    Afspelen
    Fresh off another Top 8 finish, Zac shares his thoughts on the current state of competitive Sorcery. Lees meer

    This week's episode starts with a tournament recap before diving into a bigger conversation about organized play, prize support, player incentives, and what Erik's Curiosa can do to help competitive events continue to grow. We also take a first look at the newly revealed Court sites and discuss what they could mean for the future of the game.

    We discuss:

    My latest Top 8 tournament run

    Why competitive Sorcery needs stronger support

    Growing pains for Erik's Curiosa

    Prize support and Grand Contest attendance

    Ideas for improving organized play

    The new Court sites revealed in the Dust Store

    How Court cards could reshape deckbuilding

    Theories on the setting of the next expansion

    Enchantress updates and Patreon news

    What would you like to see from the future of Sorcery organized play?

    #SorceryTCG #SorceryContestedRealm #GrandContest #TCG #OrganizedPlay

    00:00 Another Top 8 Finish!
    00:39 Tournament Deck Changes
    01:24 The State of Competitive Sorcery
    03:45 Why Players Aren't Traveling
    05:13 Improving Organized Play
    07:31 Prize Support Ideas
    08:51 Rainbow Foils & Avatar Rewards
    09:20 Could the Dust Shop Help?
    12:15 Growing Pains for Erik's Curiosa
    13:52 Phil's Pittsburgh Travel Disaster
    15:44 New Quartz (Court) Sites Revealed
    18:35 Return to Nature Control Discussion
    21:03 Mobbed Court Breakdown
    23:18 Court of Equity Analysis
    25:52 Overflowing Court Explained
    29:52 Mock Court & Tax Effects
    32:58 The Next Set's Theme?
    33:54 Enchantress Patreon Update
    34:38 Write for Eternal Durdles
    35:02 Closing Thoughts

    Timestamps

  33. Enchantress Top 8 at Pittsburgh!

    14 juli 2026 · 37 min

    Afspelen
    I finally got to put my latest Enchantress build to the test at Excalibur's Pittsburgh Grand Contest—and it delivered a Top 8 finish. Lees meer

    In this tournament report, I walk through my entire weekend, explain every round, share my updated decklist, discuss key decisions, and break down what worked, what didn't, and what I'd change going forward.

    We cover:

    My updated Enchantress decklist

    Why I replaced Grandmaster Wizard

    Round-by-round tournament recap

    Top 8 match analysis

    Day 2 lessons learned

    The strengths and weaknesses of Enchantress

    Matchups against Persecutor, Savior, Pathfinder, Imposter, Druid, Necromancer, Battle Mage, Wave Shaper, and Ironclad

    Thoughts on Excalibur's event and the Sorcery community

    Plans for the upcoming Enchantress Masterclass series

    Congratulations to everyone who made the trip, and thanks to the Excalibur team, judges, artists, and players who made it such a memorable weekend!

    What would you change about my list?

    #SorceryTCG #SorceryContestedRealm #Enchantress #TournamentReport #GrandContest

    00:00 Pittsburgh Tournament Recap
    00:55 Thank You to the TOs, Judges & Artists
    02:20 Why Phil Missed the Event
    03:10 My Enchantress Decklist
    05:06 Card Choices & Recent Changes
    08:46 Why Enchantress Is Underrated

    09:02 Round 1 – Persecutor
    11:57 Round 2 – Bob's Aggro Deck
    13:35 Round 3 – Savior
    15:27 Round 4 – Pathfinder
    18:01 Round 5 – Imposter
    22:32 Top 8 – Druid

    24:45 Round 1 – Necromancer
    27:40 Round 2 – Battle Mage
    30:52 Round 3 – Imposter
    33:17 Round 4 – Wave Shaper
    35:00 Round 5 – Ironclad

    36:00 Thoughts on the Pittsburgh Meta
    36:58 Event Feedback & Organized Play
    37:40 Enchantress Masterclass Preview
    38:05 Closing Thoughts

    TimestampsDay 1Day 2

  34. Enchantress Top 8 at Pittsburgh!

    14 juli 2026 · 37 min

    Afspelen
    I finally got to put my latest Enchantress build to the test at Excalibur's Pittsburgh Grand Contest—and it delivered a Top 8 finish. Lees meer

    In this tournament report, I walk through my entire weekend, explain every round, share my updated decklist, discuss key decisions, and break down what worked, what didn't, and what I'd change going forward.

    We cover:

    My updated Enchantress decklist

    Why I replaced Grandmaster Wizard

    Round-by-round tournament recap

    Top 8 match analysis

    Day 2 lessons learned

    The strengths and weaknesses of Enchantress

    Matchups against Persecutor, Savior, Pathfinder, Imposter, Druid, Necromancer, Battle Mage, Wave Shaper, and Ironclad

    Thoughts on Excalibur's event and the Sorcery community

    Plans for the upcoming Enchantress Masterclass series

    Congratulations to everyone who made the trip, and thanks to the Excalibur team, judges, artists, and players who made it such a memorable weekend!

    What would you change about my list?

    #SorceryTCG #SorceryContestedRealm #Enchantress #TournamentReport #GrandContest

    00:00 Pittsburgh Tournament Recap
    00:55 Thank You to the TOs, Judges & Artists
    02:20 Why Phil Missed the Event
    03:10 My Enchantress Decklist
    05:06 Card Choices & Recent Changes
    08:46 Why Enchantress Is Underrated

    09:02 Round 1 – Persecutor
    11:57 Round 2 – Bob's Aggro Deck
    13:35 Round 3 – Savior
    15:27 Round 4 – Pathfinder
    18:01 Round 5 – Imposter
    22:32 Top 8 – Druid

    24:45 Round 1 – Necromancer
    27:40 Round 2 – Battle Mage
    30:52 Round 3 – Imposter
    33:17 Round 4 – Wave Shaper
    35:00 Round 5 – Ironclad

    36:00 Thoughts on the Pittsburgh Meta
    36:58 Event Feedback & Organized Play
    37:40 Enchantress Masterclass Preview
    38:05 Closing Thoughts

    TimestampsDay 1Day 2

  35. Las Vegas Grand Contest Meta Breakdown

    1 juli 2026 · 28 min

    Afspelen
    Fire is officially on top. Lees meer

    After another major event, Hakeem's Mono Fire Pathfinder has claimed the Las Vegas Grand Contest, proving that aggressive strategies continue to shape Sorcery's evolving metagame. But the story doesn't end there—Elementalist, Dragonlord, Sorcerer, Avatar of Air, and other innovative archetypes also made deep runs, showing just how diverse the competitive scene has become.

    In this episode, Zac and Phil break down the Top 8 and discuss:

    Hakeem's winning Mono Fire Pathfinder list

    Why Dragonettes, Quarrelsome Kobolds, and War Horse continue to dominate

    The rise of Heirloom Loss + Mirage technology

    Why Fire has become the defining element of the format

    Dragonlord and Elementalist surprises

    Sorcerer's evolution into a powerful control strategy

    Avatar of Air's impressive Top 8 finish

    What these results mean for the future of competitive Sorcery

    Has Fire become the deck to beat, or will the metagame adapt once again?

    Let us know what deck you'd bring to the next Grand Contest!

    #SorceryTCG #SorceryContestedRealm #GrandContest #TCG #Pathfinder

    00:00 Fire Pathfinder Wins Las Vegas
    00:38 Blood Mana Hot Take
    01:39 Hakeem's Winning Decklist
    02:58 Why Fire Aggro Keeps Winning
    03:50 Las Vegas Top 8 Metagame Breakdown
    06:37 Dragonlord's Surprise Finish
    07:37 Elementalist's Unique Build
    10:06 Sorcerer Control Evolution
    13:15 Landmass & Sorcerer Card Advantage
    15:13 Castle's Ablaze Tech
    16:47 Power Witch & Board Control
    18:15 How Sorcerer Actually Wins
    21:25 Avatar of Air Breakdown
    24:19 Imposter & Enchantress Discussion
    25:36 Heirloom Loss + Mirage Changes the Meta
    26:14 Why Aggro Is Winning Right Now
    27:33 Final Meta Predictions & Closing Thoughts

    Timestamps

  36. Las Vegas Grand Contest Meta Breakdown

    1 juli 2026 · 28 min

    Afspelen
    Fire is officially on top. Lees meer

    After another major event, Hakeem's Mono Fire Pathfinder has claimed the Las Vegas Grand Contest, proving that aggressive strategies continue to shape Sorcery's evolving metagame. But the story doesn't end there—Elementalist, Dragonlord, Sorcerer, Avatar of Air, and other innovative archetypes also made deep runs, showing just how diverse the competitive scene has become.

    In this episode, Zac and Phil break down the Top 8 and discuss:

    Hakeem's winning Mono Fire Pathfinder list

    Why Dragonettes, Quarrelsome Kobolds, and War Horse continue to dominate

    The rise of Heirloom Loss + Mirage technology

    Why Fire has become the defining element of the format

    Dragonlord and Elementalist surprises

    Sorcerer's evolution into a powerful control strategy

    Avatar of Air's impressive Top 8 finish

    What these results mean for the future of competitive Sorcery

    Has Fire become the deck to beat, or will the metagame adapt once again?

    Let us know what deck you'd bring to the next Grand Contest!

    #SorceryTCG #SorceryContestedRealm #GrandContest #TCG #Pathfinder

    00:00 Fire Pathfinder Wins Las Vegas
    00:38 Blood Mana Hot Take
    01:39 Hakeem's Winning Decklist
    02:58 Why Fire Aggro Keeps Winning
    03:50 Las Vegas Top 8 Metagame Breakdown
    06:37 Dragonlord's Surprise Finish
    07:37 Elementalist's Unique Build
    10:06 Sorcerer Control Evolution
    13:15 Landmass & Sorcerer Card Advantage
    15:13 Castle's Ablaze Tech
    16:47 Power Witch & Board Control
    18:15 How Sorcerer Actually Wins
    21:25 Avatar of Air Breakdown
    24:19 Imposter & Enchantress Discussion
    25:36 Heirloom Loss + Mirage Changes the Meta
    26:14 Why Aggro Is Winning Right Now
    27:33 Final Meta Predictions & Closing Thoughts

    Timestamps

  37. Build Imposter on a Budget (W/UPGRADES)

    25 juni 2026 · 34 min

    Afspelen
    https://tinyurl.com/BudgetIMPOSTER Lees meer

    00:00 Budget Imposter Overview02:43 Deck Price & Budget Goals03:09 Decklist Breakdown04:46 Secret Flamecaller Finish05:21 Dodge Roll Technology06:06 Gift of the Serpent, Swap & Tempo Plays07:26 Infiltrate & Stealth Interactions08:51 Archimago in the Collection10:14 Best Avatars to Include11:01 Why Battle Mage Doesn't Work12:36 Early Game Play Patterns16:00 Upgrade Philosophy Begins17:08 Baba Yaga's Hut & Atlas Upgrades18:15 River Rapids, River of Flame & Valley of Delights19:27 Why Avatar Cores Matter21:10 Immolation & Ruby Core21:53 Philosopher's Stone22:52 Plague of Frogs & Four Waters24:29 Jihad25:37 Pied Piper & Polymorph26:16 Morgana Le Fay & Ruler of Thul27:43 Mesmerism & Archangel Raphael28:33 Atlantean Fate29:03 Balor of the Evil Eye30:28 Green Knight31:14 Upgrade Priorities31:58 Cristiano's 3D Realm Project33:40 Patreon & Channel Support34:20 Closing Thoughts Pasted text.txt

  38. Build Imposter on a Budget (W/UPGRADES)

    25 juni 2026 · 34 min

    Afspelen
    https://tinyurl.com/BudgetIMPOSTER Lees meer

    00:00 Budget Imposter Overview
    02:43 Deck Price & Budget Goals
    03:09 Decklist Breakdown
    04:46 Secret Flamecaller Finish
    05:21 Dodge Roll Technology
    06:06 Gift of the Serpent, Swap & Tempo Plays
    07:26 Infiltrate & Stealth Interactions
    08:51 Archimago in the Collection
    10:14 Best Avatars to Include
    11:01 Why Battle Mage Doesn't Work
    12:36 Early Game Play Patterns
    16:00 Upgrade Philosophy Begins
    17:08 Baba Yaga's Hut & Atlas Upgrades
    18:15 River Rapids, River of Flame & Valley of Delights
    19:27 Why Avatar Cores Matter
    21:10 Immolation & Ruby Core
    21:53 Philosopher's Stone
    22:52 Plague of Frogs & Four Waters
    24:29 Jihad
    25:37 Pied Piper & Polymorph
    26:16 Morgana Le Fay & Ruler of Thul
    27:43 Mesmerism & Archangel Raphael
    28:33 Atlantean Fate
    29:03 Balor of the Evil Eye
    30:28 Green Knight
    31:14 Upgrade Priorities
    31:58 Cristiano's 3D Realm Project
    33:40 Patreon & Channel Support
    34:20 Closing Thoughts Pasted text.txt

  39. Roots of Yggdrasil on a Budget

    19 juni 2026 · 36 min

    Afspelen
    Geomancer may be one of the most underrated avatars in Sorcery. Lees meer

    In this episode, we continue our Budget Precon series with a Geomancer deck for under $100 that combines powerful Earth control tools, token generation, and a surprise Roots of Yggdrasil endgame package. The result is a deck that generates card advantage naturally while setting up devastating board resets that leave only the Geomancer player prepared to rebuild.

    We cover:

    00:00 Introduction03:09 Budget Geomancer Overview03:59 Why Geomancer Generates Card Advantage05:51 The Roots of Yggdrasil Package08:14 Why Roots Is Different in 60/30/1011:51 How Geomancer Actually Works13:24 Non-Earth Sites and Atlas Construction15:23 Collection & Silver Bullet Package17:52 Core Minions Explained20:14 Pudge Butcher Deep Dive21:57 Atlas Wanderer Technology23:00 Rita Guar of Snowdonia24:16 King of the Realm25:43 Landmass and Rift Valley Control26:15 Onslaught Synergies27:21 Scorched Earth Explained28:14 Cave In, Poison Nova & Guards30:04 Atlas Breakdown31:20 Upgrade Guide Begins31:47 Crusade as First Upgrade32:05 Sister Stefania & Saint of Redemption32:49 Mover of Mountains33:24 Gigantism & Earth Powerhouses33:52 Archangel Michael34:53 Balor of the Evil Eye35:15 The Returned King35:50 Final Upgrade Thoughts36:34 Why Geomancer Has Flexibility37:05 Closing Thoughts

    If you're looking for a budget-friendly control deck that rewards planning, positioning, and long-term resource management, Geomancer might be the perfect avatar for you.

  40. Roots of Yggdrasil on a Budget

    19 juni 2026 · 36 min

    Afspelen
    Geomancer may be one of the most underrated avatars in Sorcery. Lees meer

    In this episode, we continue our Budget Precon series with a Geomancer deck for under $100 that combines powerful Earth control tools, token generation, and a surprise Roots of Yggdrasil endgame package. The result is a deck that generates card advantage naturally while setting up devastating board resets that leave only the Geomancer player prepared to rebuild.

    We cover:

    00:00 Introduction03:09 Budget Geomancer Overview03:59 Why Geomancer Generates Card Advantage05:51 The Roots of Yggdrasil Package08:14 Why Roots Is Different in 60/30/1011:51 How Geomancer Actually Works13:24 Non-Earth Sites and Atlas Construction15:23 Collection & Silver Bullet Package17:52 Core Minions Explained20:14 Pudge Butcher Deep Dive21:57 Atlas Wanderer Technology23:00 Rita Guar of Snowdonia24:16 King of the Realm25:43 Landmass and Rift Valley Control26:15 Onslaught Synergies27:21 Scorched Earth Explained28:14 Cave In, Poison Nova & Guards30:04 Atlas Breakdown31:20 Upgrade Guide Begins31:47 Crusade as First Upgrade32:05 Sister Stefania & Saint of Redemption32:49 Mover of Mountains33:24 Gigantism & Earth Powerhouses33:52 Archangel Michael34:53 Balor of the Evil Eye35:15 The Returned King35:50 Final Upgrade Thoughts36:34 Why Geomancer Has Flexibility37:05 Closing Thoughts

    If you're looking for a budget-friendly control deck that rewards planning, positioning, and long-term resource management, Geomancer might be the perfect avatar for you.

  41. Croak & Dagger: Count Tolstoy's Latest Battle Mage Build

    18 juni 2026 · 45 min

    Afspelen
    Join Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfwJOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/Eternaldurdles Lees meer

    What happens when someone dedicates hundreds of games to mastering a single avatar?

    This week we're joined by Alex Romero (Count Tolstoy), one of Sorcery's most recognizable Battle Mage specialists, to discuss his latest build, Croak & Dagger, and the philosophy behind one of the game's most skill-intensive avatars.

    We discuss:

    • Why Battle Mage became his avatar of choice
    • Using life as a resource
    • The evolution of Battle Mage since Kickstarter
    • Why he moved away from traditional Voltron builds
    • Dodge Roll, Fate Changeling, and tempo-based gameplay
    • Building for consistency instead of flashy power
    • Managing thresholds and site selection
    • The importance of avatar identity in deckbuilding
    • Upcoming Sorcery events and Avatar of the Realm preparations

    Along the way, Alex shares lessons learned from hundreds of games with Battle Mage and explains why understanding your avatar's strengths is one of the most important skills in Sorcery deckbuilding.

    00:00 Introduction & Why Battle Mage?
    02:32 Becoming a Battle Mage Specialist
    04:18 Playing on a Different Axis
    05:38 Croak & Dagger Deck Overview
    07:37 Why So Few Artifacts?
    10:32 The Philosophy of the Deck
    12:20 Dodge Roll Technology
    16:26 Why Nobody Plays Around It
    19:20 Combat Tricks & Resource Management
    21:05 Fate Changeling Deep Dive
    23:39 Why the Curve Stops at Four
    24:19 From Scatter the Frog to Croak & Dagger
    26:44 Threshold Requirements & Deck Construction
    28:46 Site Choices & Consistency
    31:07 Battle Mage Without Cores?
    33:55 500+ Games of Experience
    34:39 The Sorcery Community
    36:14 SCG Con, Gen Con & Avatar of the Realm
    40:55 Final Battle Mage Advice
    41:10 The Battle Mage Pr…

  42. Croak & Dagger: Count Tolstoy's Latest Battle Mage Build

    18 juni 2026 · 45 min

    Afspelen
    Join Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfwJOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/Eternaldurdles Lees meer

    What happens when someone dedicates hundreds of games to mastering a single avatar?

    This week we're joined by Alex Romero (Count Tolstoy), one of Sorcery's most recognizable Battle Mage specialists, to discuss his latest build, Croak & Dagger, and the philosophy behind one of the game's most skill-intensive avatars.

    We discuss:

    • Why Battle Mage became his avatar of choice
    • Using life as a resource
    • The evolution of Battle Mage since Kickstarter
    • Why he moved away from traditional Voltron builds
    • Dodge Roll, Fate Changeling, and tempo-based gameplay
    • Building for consistency instead of flashy power
    • Managing thresholds and site selection
    • The importance of avatar identity in deckbuilding
    • Upcoming Sorcery events and Avatar of the Realm preparations

    Along the way, Alex shares lessons learned from hundreds of games with Battle Mage and explains why understanding your avatar's strengths is one of the most important skills in Sorcery deckbuilding.

    00:00 Introduction & Why Battle Mage?
    02:32 Becoming a Battle Mage Specialist
    04:18 Playing on a Different Axis
    05:38 Croak & Dagger Deck Overview
    07:37 Why So Few Artifacts?
    10:32 The Philosophy of the Deck
    12:20 Dodge Roll Technology
    16:26 Why Nobody Plays Around It
    19:20 Combat Tricks & Resource Management
    21:05 Fate Changeling Deep Dive
    23:39 Why the Curve Stops at Four
    24:19 From Scatter the Frog to Croak & Dagger
    26:44 Threshold Requirements & Deck Construction
    28:46 Site Choices & Consistency
    31:07 Battle Mage Without Cores?
    33:55 500+ Games of Experience
    34:39 The Sorcery Community
    36:14 SCG Con, Gen Con & Avatar of the Realm
    40:55 Final Battle Mage Advice
    41:10 The Battle Mage Pr…

  43. The Most Important Year for Sorcery

    17 juni 2026 · 31 min

    Afspelen
    Join Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfwJOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/EternaldurdlesMissed out on Avatar of the Realm?You're not out of opportunities.This week, Phil and Zac discuss why Sorcery's organized play ecosystem is bigger than a single event and why supporting tournaments like Excalibur's 2Ks, Grand Contests, SCG Con events, and the Explorer Series is critical to the long-term health of the game.Topics include:• Excalibur's upcoming Pittsburgh and Columbus events• Why tournament attendance matters• The future of Sorcery organized play• Growing local communities and competitive scenes• Why content creators are focusing on onboarding players• Budget precons and new player resources• How Sorcery differs from other TCGs• The value of one set per year• Why innovation thrives in Sorcery's slower release schedule• What players can do to help the game succeed long termWhether you're a competitive player, a casual collector, or someone just getting started, this conversation explores what it takes to build a sustainable community and why now is the perfect time to get involved.Use code ZAC or PHIL for Excalibur events and let them know the Sorcery community showed up.#SorceryTCG #SorceryContestedRealm #TCG #OrganizedPlay #CardGamesChannel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryRiverside Partner Link: https://riverside.sjv.io/KB0E07 Lees meer
  44. The Most Important Year for Sorcery

    17 juni 2026 · 31 min

    Afspelen
    Missed out on Avatar of the Realm? Lees meer

    You're not out of opportunities.

    This week, Phil and Zac discuss why Sorcery's organized play ecosystem is bigger than a single event and why supporting tournaments like Excalibur's 2Ks, Grand Contests, SCG Con events, and the Explorer Series is critical to the long-term health of the game.

    Topics include:

    • Excalibur's upcoming Pittsburgh and Columbus events
    • Why tournament attendance matters
    • The future of Sorcery organized play
    • Growing local communities and competitive scenes
    • Why content creators are focusing on onboarding players
    • Budget precons and new player resources
    • How Sorcery differs from other TCGs
    • The value of one set per year
    • Why innovation thrives in Sorcery's slower release schedule
    • What players can do to help the game succeed long term

    Whether you're a competitive player, a casual collector, or someone just getting started, this conversation explores what it takes to build a sustainable community and why now is the perfect time to get involved.

    Use code ZAC or PHIL for Excalibur events and let them know the Sorcery community showed up.

    #SorceryTCG #SorceryContestedRealm #TCG #OrganizedPlay #CardGames

  45. The Gaming Backpack We've Been Waiting For

    17 juni 2026 · 27 min

    Afspelen
    Join Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfw Lees meer

    Between SCG CONs, Eternal Weekend, Sorcery events, and convention season, one question keeps coming up:

    How do you carry all this stuff?

    This week we're joined by Tim Heck of Alkem Gear to discuss a new line of gaming-focused bags designed specifically for tabletop gamers. From dedicated deck storage and playmat solutions to laptop compartments, dice trays, and travel-friendly organization, these products were built by players who understand exactly what tournament travel looks like.

    In this episode we discuss:

    • Why most backpacks fail card gamers
    • Designing around trading cards and gaming accessories
    • The Journeyman and larger backpack systems
    • Dedicated deck storage and "Vault" compartments
    • Playmat cases, dice trays, and accessory systems
    • Airport travel, conventions, and tournament weekends
    • Why comfort matters during all-day events
    • The Alkem Gear Kickstarter and future plans

    Whether you're traveling to Magic events, Sorcery tournaments, board game conventions, or your local game store, Alkem Gear is trying to build a better solution for gamers on the move.

    Check out the Kickstarter link below and let us know:

    What's the most important feature in a gaming backpack?

    #MagicTheGathering #SorceryTCG #BoardGames #TCG #AlkemGear

  46. $100 PRECON Budget BattleMage

    9 juni 2026 · 34 min

    Afspelen
    Your can purchase this deck right here and help support the channel: https://tinyurl.com/PRECONBATTLEMAGEJoin Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfwJOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/EternaldurdlesBattle Mage was the most requested deck in our Budget Precon series—and now it's here.You can purchase this entire deck on TCGPLAYER and support the show! https://tinyurl.com/PRECONBATTLEMAGEIn this episode, we build a Battle Mage deck for roughly $100 that showcases exactly what makes the avatar so powerful: aggressive positioning, powerful equipment, combat tricks, and constant pressure. While it won't replace a fully optimized tournament list, it's a fantastic entry point for new players, battle box builders, and anyone curious about one of Sorcery's most iconic avatars.In this episode:• How Battle Mage generates card advantage• The best budget weapons and equipment• Peacemaker Arbalest and Crown of the Victor interactions• Movement spells like Grapple Shot and Flanking Maneuver• Why Screaming Skull is so important• Key minions that support the Battle Mage strategy• Budget upgrade paths for competitive playIf you're looking for an aggressive deck that rewards positioning, combat math, and creative movement, Battle Mage might be the perfect avatar for you.What card would be your first upgrade to this list?#SorceryTCG #SorceryContestedRealm #BattleMage #BudgetDeck #TCGPinned CommentBattle Mage was the #1 most requested deck in our Budget Precon series.If you had an extra $50 to upgrade this list, what's the FIRST card you're adding?👇 And which avatar should we tackle next?Channel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryRiverside Part… Lees meer
  47. How Persecutor Nearly Won Grand Contest

    8 juni 2026 · 37 min

    Afspelen
    What happens when one of Sorcery's most overlooked avatars nearly wins the biggest event in the game's history? Lees meer

    In this episode, we're joined by Brian Snyder, who piloted Persecutor to a stunning 2nd Place finish at the first Grand Contest. We break down the deck, the card choices, key matchups, and why Persecutor may be one of the most underrated avatars in Sorcery: Contested Realm.

    Topics include:

    Why Brian chose Persecutor

    Building "Steam Druid" style Persecutor

    Peacemaker Arbalest and Love Potion technology

    How the deck attacks the current metagame

    Matchups against Archimago, Necromancer, Pathfinder, Avatar of Air, and more

    The Top 8 and Finals run

    Lessons learned from the first Grand Contest

    If you've written off Persecutor as a fringe avatar, this conversation may change your mind.

    What avatar do you think is the most underrated in Sorcery right now?

    Let us know in the comments.

    #SorceryTCG #SorceryContestedRealm #GrandContest #TCG #CardGames

  48. The FIRST Unique Every Sorcery Avatar Should Buy

    5 juni 2026 · 1 uur 28 min

    Afspelen
    You bought a budget Sorcery deck... Lees meer

    Now what?

    In this episode, we break down the first Unique card you should buy for every Avatar in Sorcery: Contested Realm. Whether you're upgrading a budget precon or looking to take your favorite Avatar to the next level, we identify the single most impactful Unique card to add first and explain why.

    We cover recommendations for:

    Animist

    Archimago

    Avatar of Air

    Avatar of Earth

    Avatar of Fire

    Avatar of Water

    Battle Mage

    Blade Dancer

    Corruptor

    Deathspeaker

    Dragon Lord

    Druid

    Duplicator

    Elementalist

    Enchantress

    Flamecaller

    Geomancer

    Harbinger

    Imposter

    Interrogator

    Ironclad

    And more!

    From affordable sleeper picks to premium format staples, we discuss which cards give you the biggest upgrade for your money and help you plan your next purchase.

    Which Unique would be YOUR first pickup for your favorite Avatar?

    Let us know in the comments!

    #SorceryTCG #SorceryContestedRealm #TradingCardGames #TCG #CardGames

    If you could only buy ONE Unique for your favorite Avatar, what would it be and why?

    Did we miss any slam-dunk upgrades?

    👇 Drop your Avatar + first Unique purchase in the comments and let's help newer players build stronger collections.

    Pinned Comment

  49. A Tournament-Ready Enchantress for Under $100

    4 juni 2026 · 33 min

    Afspelen
    https://tinyurl.com/ENCHANTRESSCOMMONSENSE Lees meer

    Can you build a real Sorcery deck for under $100?

    In this episode, we kick off a brand-new series focused on creating budget-friendly Sorcery precons for every avatar in the game. Our first stop is Enchantress—a control-oriented avatar that turns powerful auras into deadly threats and rewards clever positioning.

    We cover:

    The philosophy behind budget Sorcery decks

    Why Enchantress is a great learning avatar

    Key aura synergies and win conditions

    Important movement and positioning tricks

    Upgrade paths for players who want to invest later

    How this deck compares to official precons

    The goal is simple: create decks that are affordable, fun, and capable of teaching players what makes each avatar unique without requiring hundreds of dollars in staples.

    Would you play this Enchantress build? Which avatar should we tackle next?

  50. A Tournament-Ready Enchantress for Under $100

    3 juni 2026 · 33 min

    Afspelen
    Can you build a real Sorcery deck for under $100? Lees meer

    https://tinyurl.com/ENCHANTRESSCOMMONSENSE

    In this episode, we kick off a brand-new series focused on creating budget-friendly Sorcery precons for every avatar in the game. Our first stop is Enchantress—a control-oriented avatar that turns powerful auras into deadly threats and rewards clever positioning.

    We cover:

    The philosophy behind budget Sorcery decks

    Why Enchantress is a great learning avatar

    Key aura synergies and win conditions

    Important movement and positioning tricks

    Upgrade paths for players who want to invest later

    How this deck compares to official precons

    The goal is simple: create decks that are affordable, fun, and capable of teaching players what makes each avatar unique without requiring hundreds of dollars in staples.

    Would you play this Enchantress build? Which avatar should we tackle next?