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Avatar of the Realm: The Deck to Beat Is Imposter
4 november 2026 · 26 min
Avatar of the Realm is almost here, and the Sorcery: Contested Realm metagame is starting to take shape. Lees meer
Zac and Phil break down the latest Sorcerer Summit metagame data, including Imposter's impressive 63.5% win rate, the rise of Avatar of Air and Abundance, and the decks putting up results ahead of the event.
We also look at several recent tournament lists, including Imposter, Fire Necromancer, aggressive Witch, Archimago, and Earth-Air Seer. What are these decks doing, and what should you expect to face across the table?
Then Zac walks through his preparation for Avatar of the Realm: building a battle box of top-performing decks, getting in practice games, and deciding whether to stick with his Enchantress list or make last-minute adjustments.
In this episode:
The current Sorcery metagame and the rise of Imposter
Why Fire is dominating the tournament results
The Earth strategies that can fight back
A look at recent top-performing decklists
Building a battle box to prepare for a major event
Zac's Enchantress preparation and plans for Avatar of the Realm
What to expect from the weekend's coverage and community meetups
What are you expecting to see at Avatar of the Realm? Let us know in the comments!
Support Common Sense and get access to exclusive Enchantress content through the Enchantress Patreon tier.
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Avatar of the Realm: The Deck to Beat Is Imposter
4 november 2026 · 26 min
Avatar of the Realm is almost here, and the Sorcery: Contested Realm metagame is starting to take shape. Lees meer
Zac and Phil break down the latest Sorcerer Summit metagame data, including Imposter's impressive 63.5% win rate, the rise of Avatar of Air and Abundance, and the decks putting up results ahead of the event.
We also look at several recent tournament lists, including Imposter, Fire Necromancer, aggressive Witch, Archimago, and Earth-Air Seer. What are these decks doing, and what should you expect to face across the table?
Then Zac walks through his preparation for Avatar of the Realm: building a battle box of top-performing decks, getting in practice games, and deciding whether to stick with his Enchantress list or make last-minute adjustments.
In this episode:
The current Sorcery metagame and the rise of Imposter
Why Fire is dominating the tournament results
The Earth strategies that can fight back
A look at recent top-performing decklists
Building a battle box to prepare for a major event
Zac's Enchantress preparation and plans for Avatar of the Realm
What to expect from the weekend's coverage and community meetups
What are you expecting to see at Avatar of the Realm? Let us know in the comments!
Support Common Sense and get access to exclusive Enchantress content through the Enchantress Patreon tier.
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SORCERY NEEDS A PRO TOUR
29 oktober 2026 · 17 min
What should competitive Sorcery: Contested Realm look like in 2027? Lees meer
Sorcery has a passionate community and enormous competitive potential. But if we want the competitive scene to grow, we need more than a handful of major tournament weekends. We need a connected ecosystem of local events, independent organizers, regional competition, and major tournaments that give players something to work toward throughout the year.
In this episode, I'm laying out my vision for the future of competitive Sorcery—and the changes I'd love to see from Erik's Curiosa in 2027.
My seven proposals for competitive Sorcery:
More major events and independent organizers — Give experienced community organizers the tools, standards, and promotional support to run meaningful tournaments.
Better prizing — Make the rewards reflect the scale and ambition of an event, especially when players are traveling and competing at the highest level.
Quarterly cornerstone events — Give local game stores recurring competitive opportunities that help communities grow throughout the year.
A real competitive circuit — Connect local tournaments, regional events, and major competitions through a shared calendar, consistent standards, and published results.
The Solstice Series — Build a series of high-profile, Pro Tour-style events around Sorcery's unique release schedule, alongside Avatar of the Realm.
Support for organizers — Make it easier to run events through documentation, templates, promotional resources, and connections between tournament organizers.
Better competitive coverage — Publish more decklists, results, interviews, tournament reports, and event coverage so the whole community can follow the competitive scene.
If I had to prioritize just three things, I'd start with quarterly cornerstone events, stronger support for independent organizers and regional competition, and a series of major, well-supported tournaments throughout the year.
These are proposals, not announcements. Sorcery doesn'…
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Play Sorcery Online Is Changing How We Play Sorcery
13 oktober 2026 · 39 min
www.patreon.com/EternaldurdlesALKEM GEAR BAGS!https://www.alkemgear.com/?ref=qhbtohkfChannel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnPlay Sorcery Online is quickly becoming a major hub for the Sorcery: Contested Realm community. But what makes it different from Tabletop Simulator, and why are so many players choosing it for their online games?In this episode of **Common Sense Sorcery**, I sit down with **Aadu, the creator of Play Sorcery Online**, for a guided tour of the platform. We explore the features that make it easier to play with friends, learn the game, review your matches, and understand the competitive metagame.We get hands-on with the interface, play a game, and explore some of the most exciting features—including game replays, card statistics, custom analytics, achievements, and Sorcerer Summit integration.### What we cover- How Play Sorcery Online started and why Aadu decided to build it- How it compares with Tabletop Simulator- Playing with friends, joining queues, and spectating live games- Replays that let you revisit decisions and explore alternative lines- Card data and win-rate analytics for understanding the metagame- Achievements, weekly bounties, and community-driven development- Why preserving the tabletop feel matters- What's next for online SorceryOne of the most exciting parts is the ability to revisit a game and examine individual decisions. For competitive players, that opens up new possibilities for testing decks, discussing difficult turns, and learning from matches.**Check out Play Sorcery Online and support Aadu's work:**- Play Sorcery Online: https://playsorceryonline.com/- Aadu's Ko-fi: https://ko-fi.com/playsorceryonline- PSO DISCORD: https://discord.gg/herpqN6njj- PSO YOUTUBE: https://www.youtube.com/@playsorceryonlineHave you tried Play Sorcery Online yet? Let us know what features you find most useful—and what you'd like to see added next!Subscribe to… Lees meer
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Play Sorcery Online Is Changing How We Play Sorcery
12 oktober 2026 · 39 min
www.patreon.com/EternaldurdlesALKEM GEAR BAGS!https://www.alkemgear.com/?ref=qhbtohkfChannel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnPlay Sorcery Online is quickly becoming a major hub for the Sorcery: Contested Realm community. But what makes it different from Tabletop Simulator, and why are so many players choosing it for their online games?In this episode of **Common Sense Sorcery**, I sit down with **Aadu, the creator of Play Sorcery Online**, for a guided tour of the platform. We explore the features that make it easier to play with friends, learn the game, review your matches, and understand the competitive metagame.We get hands-on with the interface, play a game, and explore some of the most exciting features—including game replays, card statistics, custom analytics, achievements, and Sorcerer Summit integration.### What we cover- How Play Sorcery Online started and why Aadu decided to build it- How it compares with Tabletop Simulator- Playing with friends, joining queues, and spectating live games- Replays that let you revisit decisions and explore alternative lines- Card data and win-rate analytics for understanding the metagame- Achievements, weekly bounties, and community-driven development- Why preserving the tabletop feel matters- What's next for online SorceryOne of the most exciting parts is the ability to revisit a game and examine individual decisions. For competitive players, that opens up new possibilities for testing decks, discussing difficult turns, and learning from matches.**Check out Play Sorcery Online and support Aadu's work:**- Play Sorcery Online: https://playsorceryonline.com/- Aadu's Ko-fi: https://ko-fi.com/playsorceryonline- PSO DISCORD: https://discord.gg/herpqN6njj- PSO YOUTUBE: https://www.youtube.com/@playsorceryonlineHave you tried Play Sorcery Online yet? Let us know what features you find most useful—and what you'd like to see added next!Subscribe to… Lees meer
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I Stayed Up Until 1AM Brewing This Magician Deck
7 oktober 2026 · 43 min
Mock Court may have fundamentally changed how Sorcery: Contested Realm decks need to be built. Lees meer
In this late-night brewing session, Force of Phil breaks down the evolution of his Immortal Throne Magician deck and explains why Mock Court represents a new kind of “universal guardrail” for deck construction.
The previous version of Magician leaned heavily on Frog synergies, Sunken Treasure, Deep Sea Mermaids, Plague of Frogs, 13 Treasures of Britain and other engines that could generate enormous amounts of card advantage.
But Mock Court changes the equation.
If a single turn-one card can make your ordinary minions effectively unplayable, Phil argues that the answer isn't necessarily finding a way to beat Mock Court — it's building your deck so that Mock Court doesn't punish you in the first place.
That leads to a completely different Magician build.
This version moves away from the Frog package and toward Fire/Earth, with a dense collection of card-draw engines, Cores, Wiccan Tools, Philosopher's Stone, Searing Truth, Morgana Le Fay, Demonic Contract, Blood Mana, Poison Nova and the Immortal Throne combo.
We also get deep into:
Why Mock Court is a “universal guardrail”
Why the Frog version of Magician struggles against it
Searing Truth as the replacement for Sunken Treasure
Wiccan Tools + Philosopher's Stone
Demonic Contract and unique Demons
Why Magician wants extremely dense card draw
Managing the deck's inherent Site flood
Immortal Throne scaling
Kythera Mechanism + Chaos Wish
How Fields of Kamlin and Mirage help against aggro
Building the Collection for Demonic Contract
Example opening hands and mulligan decisions
Why adhering to Mock Court may actually make Magician a better deck
This is still an early version of the list, but Phil is already seeing a lot to like.
What do you think? Is Mock Court forcing Sorcery deckbuilding in a healthier direction, or is it simply shutting down too many strategies?
00:00 Mock Court Changes Magician
02:52 T… -
Can Magician Survive Mock Court? | Sorcery Deck Tech
6 oktober 2026 · 43 min
Mock Court may have fundamentally changed how Sorcery: Contested Realm decks need to be built. Lees meer
In this late-night brewing session, Force of Phil breaks down the evolution of his Immortal Throne Magician deck and explains why Mock Court represents a new kind of “universal guardrail” for deck construction.
The previous version of Magician leaned heavily on Frog synergies, Sunken Treasure, Deep Sea Mermaids, Plague of Frogs, 13 Treasures of Britain and other engines that could generate enormous amounts of card advantage.
But Mock Court changes the equation.
If a single turn-one card can make your ordinary minions effectively unplayable, Phil argues that the answer isn't necessarily finding a way to beat Mock Court — it's building your deck so that Mock Court doesn't punish you in the first place.
That leads to a completely different Magician build.
This version moves away from the Frog package and toward Fire/Earth, with a dense collection of card-draw engines, Cores, Wiccan Tools, Philosopher's Stone, Searing Truth, Morgana Le Fay, Demonic Contract, Blood Mana, Poison Nova and the Immortal Throne combo.
We also get deep into:
Why Mock Court is a “universal guardrail”
Why the Frog version of Magician struggles against it
Searing Truth as the replacement for Sunken Treasure
Wiccan Tools + Philosopher's Stone
Demonic Contract and unique Demons
Why Magician wants extremely dense card draw
Managing the deck's inherent Site flood
Immortal Throne scaling
Kythera Mechanism + Chaos Wish
How Fields of Kamlin and Mirage help against aggro
Building the Collection for Demonic Contract
Example opening hands and mulligan decisions
Why adhering to Mock Court may actually make Magician a better deck
This is still an early version of the list, but Phil is already seeing a lot to like.
What do you think? Is Mock Court forcing Sorcery deckbuilding in a healthier direction, or is it simply shutting down too many strategies?
00:00 Mock Court Changes Magician
02:52 T… -
Why Every Sorcery Deck Has to Respect Mock Court
21 september 2026 · 32 min
What exactly is a guardrail card, and what happens when one becomes universal? Lees meer
In this Sorcery: Contested Realm theory episode, Zac and Phil break down the concept of guardrail cards and why they believe Mock Court may be the first true universal guardrail in Sorcery.
The distinction is important.
Cards like Garden of Eden and Mismanaged Mortuary act as specific guardrails. Garden of Eden forces Sorcerer players to account for its effect, while Mismanaged Mortuary can force Archimago and other graveyard-focused decks to adapt. But neither card affects the entire card pool.
Mock Court is different.
Because it costs zero mana and taxes ordinary minions, the argument is that every deck playing ordinary cards has to account for the possibility of an opponent opening on Mock Court. On the play, that can potentially disrupt the early turns where ordinary minions are designed to be deployed.
And that leads to the bigger deckbuilding question:
If a card exists that can punish an entire category of cards, should that category still be part of your deckbuilding equation?
We also get into:
What makes a card a universal vs. specific guardrail
Why Court of Equity doesn't necessarily invalidate Elites and Uniques
The relationship between card rarity and power level
Why Ordinary cards may be uniquely vulnerable to taxation
Turn economy and why early-game disruption matters
Why removing Mock Court from the metagame could eventually bring Ordinaries back
The idea of an oscillating metagame
Why Overflowing Court may not provide a complete answer
How Mock Court compares to cards like Tax Collector and Witch
Whether the existence of Mock Court actually means players should stop playing Ordinaries altogether
Phil's central argument is that Mock Court is fundamentally different from a card that simply answers a strategy: its existence potentially changes what is considered reasonable to put into every deck in the first place.
Is that a problem? Or is this exactly wha…
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Why Every Sorcery Deck Has to Respect Mock Court
20 september 2026 · 32 min
What exactly is a guardrail card, and what happens when one becomes universal? Lees meer
In this Sorcery: Contested Realm theory episode, Zac and Phil break down the concept of guardrail cards and why they believe Mock Court may be the first true universal guardrail in Sorcery.
The distinction is important.
Cards like Garden of Eden and Mismanaged Mortuary act as specific guardrails. Garden of Eden forces Sorcerer players to account for its effect, while Mismanaged Mortuary can force Archimago and other graveyard-focused decks to adapt. But neither card affects the entire card pool.
Mock Court is different.
Because it costs zero mana and taxes ordinary minions, the argument is that every deck playing ordinary cards has to account for the possibility of an opponent opening on Mock Court. On the play, that can potentially disrupt the early turns where ordinary minions are designed to be deployed.
And that leads to the bigger deckbuilding question:
If a card exists that can punish an entire category of cards, should that category still be part of your deckbuilding equation?
We also get into:
What makes a card a universal vs. specific guardrail
Why Court of Equity doesn't necessarily invalidate Elites and Uniques
The relationship between card rarity and power level
Why Ordinary cards may be uniquely vulnerable to taxation
Turn economy and why early-game disruption matters
Why removing Mock Court from the metagame could eventually bring Ordinaries back
The idea of an oscillating metagame
Why Overflowing Court may not provide a complete answer
How Mock Court compares to cards like Tax Collector and Witch
Whether the existence of Mock Court actually means players should stop playing Ordinaries altogether
Phil's central argument is that Mock Court is fundamentally different from a card that simply answers a strategy: its existence potentially changes what is considered reasonable to put into every deck in the first place.
Is that a problem? Or is this exactly wha…
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I Went 5-2 at Grand Contest Baltimore With Enchantress
16 september 2026 · 25 min
I took Enchantress to Grand Contest Baltimore and finished 12th with a 5-2 record — and honestly, I think I left Top 8 on the table. Lees meer
This is a full breakdown of my Enchantress list, my tournament run, the matchups I faced, and the two mistakes that ultimately cost me my final two losses.
This is the same “Dankest Enchantress” list that won the Cornerstone about a month earlier, built around a resilient midrange Enchantress shell with cards like Acid Rain, Black Plague, Thunderstorm, Wildfire, Poison Nova, Abaddon Succubus, Coinxie, Fate Changeling, Order of the Sacred Torque, and Abundance.
I'll walk through every round:
Necromancer — surviving a blisteringly fast opening
Wave Shaper — using Scatter and Riptide to fight the board
Sorcerer — where one major board-state mistake cost me the game
Imposter — another mistake involving Sphere of Animosity and Flame Collar
Steam Sorcerer — a brutally close game where Garden of Eden saved me
Flame Collar — another aggressive matchup that came down to the final turn
Archimago — controlling the graveyard and eventually turning the corner
The biggest lesson from the tournament wasn't that the deck needs a complete rebuild. It was that I need to play the deck better. I made two mistakes in my losses that I immediately knew I wanted to eliminate before Avatar of the Realm.
I also talk about why I'm so high on this version of Enchantress, what I'd change going forward, and why I think a Top 8 is eventually coming.
If you want to follow the Enchantress testing, theory, and tournament preparation, check out the Enchantress tier on Patreon.
Can Enchantress make Top 8 at Avatar of the Realm?
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I Went 5-2 at Grand Contest Baltimore With Enchantress
16 september 2026 · 23 min
I took Enchantress to Grand Contest Baltimore and finished 12th with a 5-2 record — and honestly, I think I left Top 8 on the table. Lees meer
This is a full breakdown of my Enchantress list, my tournament run, the matchups I faced, and the two mistakes that ultimately cost me my final two losses.
This is the same “Dankest Enchantress” list that won the Cornerstone about a month earlier, built around a resilient midrange Enchantress shell with cards like Acid Rain, Black Plague, Thunderstorm, Wildfire, Poison Nova, Abaddon Succubus, Coinxie, Fate Changeling, Order of the Sacred Torque, and Abundance.
I'll walk through every round:
Necromancer — surviving a blisteringly fast opening
Wave Shaper — using Scatter and Riptide to fight the board
Sorcerer — where one major board-state mistake cost me the game
Imposter — another mistake involving Sphere of Animosity and Flame Collar
Steam Sorcerer — a brutally close game where Garden of Eden saved me
Flame Collar — another aggressive matchup that came down to the final turn
Archimago — controlling the graveyard and eventually turning the corner
The biggest lesson from the tournament wasn't that the deck needs a complete rebuild. It was that I need to play the deck better. I made two mistakes in my losses that I immediately knew I wanted to eliminate before Avatar of the Realm.
I also talk about why I'm so high on this version of Enchantress, what I'd change going forward, and why I think a Top 8 is eventually coming.
If you want to follow the Enchantress testing, theory, and tournament preparation, check out the Enchantress tier on Patreon.
Can Enchantress make Top 8 at Avatar of the Realm?
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Imposter Just Won Grand Contest Baltimore
15 september 2026 · 25 min
Grand Contest Baltimore delivered one of the most diverse Top 8s we've seen in Sorcery: Contested Realm — and Imposter finally took down a major tournament. Christian piloted Imposter to the championship after an incredible run through the Top 8, including a dramatic final against Gideon's Necromancer. Lees meer
We break down every deck in the Top 8, including Imposter, Necromancer, Elementalist, Sorcerer, Pathfinder, and Geomancer, and talk about what the results tell us about the current Sorcery metagame. The Fire aggro package is showing up everywhere, Earth is becoming an important answer to aggressive decks, and Imposter continues to demonstrate just how much flexibility it has.
We also dive into our own Baltimore results. Zac finished 11th on Enchantress with 15 points, narrowly missing Top 8 on tiebreakers, while Phil finished as the highest-placing Magician at the event. Phil also came away with some important lessons about Cores, Dole Chance, frogs, Wiccan Tools, and playing around the surface/subsurface interaction.
Finally, we talk about the tournament itself — the 65-player field, the extra round, software problems, the tournament's growing pains, and why the community around Sorcery continues to be one of the best parts of the game.
Keep contesting the realm!
00:00 — Imposter Wins Grand Contest Baltimore
01:37 — Christian's Incredible Imposter Run
03:03 — The Top 8 Decks
06:24 — Sorcerer & the Fire Aggro Package
09:06 — Geomancer & the Enchantress Results
14:07 — How Imposter Plays Against Enchantress
15:20 — Phil's #1 Magician Finish
17:58 — Dole Chance, Frogs & Wiccan Tools
22:22 — How Diverse Was the Top 8?
23:28 — Tournament Logistics & Baltimore's Growing Pains⏱️ Chapters
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Imposter Just Won Grand Contest Baltimore
15 september 2026 · 25 min
Grand Contest Baltimore delivered one of the most diverse Top 8s we've seen in Sorcery: Contested Realm — and Imposter finally took down a major tournament. Christian piloted Imposter to the championship after an incredible run through the Top 8, including a dramatic final against Gideon's Necromancer. Lees meer
We break down every deck in the Top 8, including Imposter, Necromancer, Elementalist, Sorcerer, Pathfinder, and Geomancer, and talk about what the results tell us about the current Sorcery metagame. The Fire aggro package is showing up everywhere, Earth is becoming an important answer to aggressive decks, and Imposter continues to demonstrate just how much flexibility it has.
We also dive into our own Baltimore results. Zac finished 11th on Enchantress with 15 points, narrowly missing Top 8 on tiebreakers, while Phil finished as the highest-placing Magician at the event. Phil also came away with some important lessons about Cores, Dole Chance, frogs, Wiccan Tools, and playing around the surface/subsurface interaction.
Finally, we talk about the tournament itself — the 65-player field, the extra round, software problems, the tournament's growing pains, and why the community around Sorcery continues to be one of the best parts of the game.
Keep contesting the realm!
00:00 — Imposter Wins Grand Contest Baltimore
01:37 — Christian's Incredible Imposter Run
03:03 — The Top 8 Decks
06:24 — Sorcerer & the Fire Aggro Package
09:06 — Geomancer & the Enchantress Results
14:07 — How Imposter Plays Against Enchantress
15:20 — Phil's #1 Magician Finish
17:58 — Dole Chance, Frogs & Wiccan Tools
22:22 — How Diverse Was the Top 8?
23:28 — Tournament Logistics & Baltimore's Growing Pains⏱️ Chapters
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Sorcery's Next Set Is PIRATES?! Here's What We Think
10 september 2026 · 30 min
Sorcery: Contested Realm's next set may be taking us on a very different kind of adventure. Lees meer
Captain Baldasar has appeared again, and that has us asking a much bigger question: is Sorcery finally beginning to develop an ongoing narrative?
Zac and Phil break down the first hints about the next Sorcery set, including the possibility of a pirate-themed adventure, exploration, recurring characters, and what Captain Baldasar's return could mean for the future of the game.
We also look back at games like Legend of the Five Rings and how its evolving characters and tournament-driven story created an incredible level of player investment. Could Sorcery eventually capture some of that same magic?
Then we get into some of the characters we could potentially see return, including Veristus, Thyas, Young Master Damon, and Captain Baldasar, while debating how much named-character storytelling Sorcery actually needs.
And because this is Eternal Durdles, we couldn't possibly end the episode without getting distracted by Annual Fair, Deep Sea Mermaid, Return to Nature, mulligan rules, and some absolutely cursed rules-lawyering.
Finally, we talk about Baltimore, Avatar of the Realm, Enchantress, and what we're actually playing at the next big event.
What do YOU think the next Sorcery set is going to be? Pirates? Exploration? The Void? Something completely different?
Let us know in the comments!
00:00 Sorcery's Next Set Is Coming
02:25 Is It Actually a Pirate Set?
03:02 Captain Baldasar & Recurring Characters
06:00 Could Sorcery Build a Real Story?
09:40 Which Characters Could Return?
14:00 Our Predictions for Returning Characters
18:40 Could We Explore the Void?
21:30 Preparing for Baltimore
23:00 The Deep Sea Mermaid Rules Rabbit Hole
27:00 Enchantress & Final Baltimore Prep⏱️ Chapters
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Sorcery's Next Set Is PIRATES?! Here's What We Think
10 september 2026 · 30 min
Sorcery: Contested Realm's next set may be taking us on a very different kind of adventure. Lees meer
Captain Baldasar has appeared again, and that has us asking a much bigger question: is Sorcery finally beginning to develop an ongoing narrative?
Zac and Phil break down the first hints about the next Sorcery set, including the possibility of a pirate-themed adventure, exploration, recurring characters, and what Captain Baldasar's return could mean for the future of the game.
We also look back at games like Legend of the Five Rings and how its evolving characters and tournament-driven story created an incredible level of player investment. Could Sorcery eventually capture some of that same magic?
Then we get into some of the characters we could potentially see return, including Veristus, Thyas, Young Master Damon, and Captain Baldasar, while debating how much named-character storytelling Sorcery actually needs.
And because this is Eternal Durdles, we couldn't possibly end the episode without getting distracted by Annual Fair, Deep Sea Mermaid, Return to Nature, mulligan rules, and some absolutely cursed rules-lawyering.
Finally, we talk about Baltimore, Avatar of the Realm, Enchantress, and what we're actually playing at the next big event.
What do YOU think the next Sorcery set is going to be? Pirates? Exploration? The Void? Something completely different?
Let us know in the comments!
00:00 Sorcery's Next Set Is Coming
02:25 Is It Actually a Pirate Set?
03:02 Captain Baldasar & Recurring Characters
06:00 Could Sorcery Build a Real Story?
09:40 Which Characters Could Return?
14:00 Our Predictions for Returning Characters
18:40 Could We Explore the Void?
21:30 Preparing for Baltimore
23:00 The Deep Sea Mermaid Rules Rabbit Hole
27:00 Enchantress & Final Baltimore Prep⏱️ Chapters
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The Hidden Cost of Playing Cores
9 september 2026 · 31 min
When should you actually play Cores in Sorcery: Contested Realm? Lees meer
Cores give you a powerful mana advantage, but that acceleration comes with a cost: you're putting a card into your deck that becomes dramatically worse as the game goes long. So when is that trade actually worth making?
In this episode, Zac and Phil break down the deck-building theory behind Cores and identify the kinds of avatars and strategies that can actually take advantage of them.
We look at:
Why Battle Mage, Blade Dancer, Sorcerer, Persecutor, Witch, Realmeater, and Wave Shaper can benefit from Cores
Mana-hungry avatars like Imposter, Dragon Lord, Savior, Templar, Lava Mancer, and Frostmage
Why Templar and Elementalist approach the resource problem differently
The relationship between mana advantage and threshold
Why the new exceptional double-threshold sites could fundamentally change Core math
How Towers can be an indication that your deck may also want Cores
Why Cores become less attractive as deck size increases
The difference between aggro, midrange, and control when evaluating Cores
Why two-spelling is one of the biggest advantages Cores can provide
The hidden cost of drawing a Core late in the game
How card quality and card quantity should influence your deck construction
The bigger lesson is that Cores aren't simply “good cards” that belong in every deck. You need to ask what your avatar and your strategy are actually trying to accomplish.
So: Do you play Cores? Or would you rather have another high-quality card in your Spellbook?
Let us know in the comments.
00:00 — When Should You Play Cores?
03:02 — Why Some Avatars Need Cores
07:50 — The Two Types of Core Decks
13:49 — Mana, Threshold & Deck Construction
18:38 — Will New Sites Change the Math?
21:37 — The Power of Threshold
24:10 — Why Early Cores Are So Powerful
26:30 — Aggro vs Midrange vs Control
29:38 — Towers, Cores & Getting Ahead of Curve
30:32 — Do You Actually Need Cores?Chapters
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The Hidden Cost of Playing Cores
9 september 2026 · 31 min
When should you actually play Cores in Sorcery: Contested Realm? Lees meer
Cores give you a powerful mana advantage, but that acceleration comes with a cost: you're putting a card into your deck that becomes dramatically worse as the game goes long. So when is that trade actually worth making?
In this episode, Zac and Phil break down the deck-building theory behind Cores and identify the kinds of avatars and strategies that can actually take advantage of them.
We look at:
Why Battle Mage, Blade Dancer, Sorcerer, Persecutor, Witch, Ralmeter, and Wave Shaper can benefit from Cores
Mana-hungry avatars like Imposter, Dragon Lord, Savior, Templar, Lava Mancer, and Frostmage
Why Templar and Elementalist approach the resource problem differently
The relationship between mana advantage and threshold
Why the new exceptional double-threshold sites could fundamentally change Core math
How Towers can be an indication that your deck may also want Cores
Why Cores become less attractive as deck size increases
The difference between aggro, midrange, and control when evaluating Cores
Why two-spelling is one of the biggest advantages Cores can provide
The hidden cost of drawing a Core late in the game
How card quality and card quantity should influence your deck construction
The bigger lesson is that Cores aren't simply “good cards” that belong in every deck. You need to ask what your avatar and your strategy are actually trying to accomplish.
So: Do you play Cores? Or would you rather have another high-quality card in your Spellbook?
Let us know in the comments.
00:00 — When Should You Play Cores?
03:02 — Why Some Avatars Need Cores
07:50 — The Two Types of Core Decks
13:49 — Mana, Threshold & Deck Construction
18:38 — Will New Sites Change the Math?
21:37 — The Power of Threshold
24:10 — Why Early Cores Are So Powerful
26:30 — Aggro vs Midrange vs Control
29:38 — Towers, Cores & Getting Ahead of Curve
30:32 — Do You Actually Need Cores?Chapters
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Persecutor Is Secretly a Monster
4 september 2026 · 35 min
The Persecutor might be one of the most underrated avatars from Gothic — and this budget build shows exactly why. Lees meer
For around $100, this aggressive Persecutor deck turns one simple ability into an entire strategy: once per turn, Persecutor can step toward the closest enemy and brand them as evil. Suddenly, cards like Accusation, Be Gone, Holy Water, and Peacemaker Arbalist become dramatically more powerful and reliable.
The real engine is the Accusation + Be Gone package. Accusation gives you hand information while guaranteeing that the opponent is evil, while Be Gone becomes unconditional, anywhere-in-the-realm removal against an evil minion. Together, they keep your opponent off balance while giving you the information you need to navigate the board.
From there, the deck leans hard into aggressive movement and efficient threats. The Rack can turn a single hit into an escalating life-loss engine, while Devil's Egg, Sword and Shield, Majusa Freet, Lugbog Cat, Coralsome Kobolds, and Fire Breathing all help convert Persecutor's movement advantage into damage.
And when things get crowded, you've got some serious reach: Lava Flow can deal massive positional damage, while Poison Nova provides a way to clear the board and find those last points of damage.
Phil and Zac break down the entire budget list, the key synergies, the cards that could upgrade the deck, and why Persecutor's ability changes the way your opponent has to play.
What would YOU add to this deck first? Let us know in the comments!
00:00 — Why Persecutor Was Underestimated
01:39 — What Makes Persecutor So Powerful?
04:12 — Accusation + Be Gone: The Core Engine
10:17 — Turning Evil Into Removal
13:09 — The Rack Is Absolutely Ridiculous
18:00 — The Aggressive Minion Package
23:06 — Hyper Parasite, Lord of Lies & Swap
27:00 — Lava Flow and Massive Damage
30:00 — Sites, Upgrades & the Maybe Board
31:33 — Why Persecutor Keeps You Off Balance⏱️ Chapters
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Persecutor Is Secretly a Monster
4 september 2026 · 35 min
The Persecutor might be one of the most underrated avatars from Gothic — and this budget build shows exactly why. Lees meer
For around $100, this aggressive Persecutor deck turns one simple ability into an entire strategy: once per turn, Persecutor can step toward the closest enemy and brand them as evil. Suddenly, cards like Accusation, Be Gone, Holy Water, and Peacemaker Arbalist become dramatically more powerful and reliable.
The real engine is the Accusation + Be Gone package. Accusation gives you hand information while guaranteeing that the opponent is evil, while Be Gone becomes unconditional, anywhere-in-the-realm removal against an evil minion. Together, they keep your opponent off balance while giving you the information you need to navigate the board.
From there, the deck leans hard into aggressive movement and efficient threats. The Rack can turn a single hit into an escalating life-loss engine, while Devil's Egg, Sword and Shield, Majusa Freet, Lugbog Cat, Coralsome Kobolds, and Fire Breathing all help convert Persecutor's movement advantage into damage.
And when things get crowded, you've got some serious reach: Lava Flow can deal massive positional damage, while Poison Nova provides a way to clear the board and find those last points of damage.
Phil and Zac break down the entire budget list, the key synergies, the cards that could upgrade the deck, and why Persecutor's ability changes the way your opponent has to play.
What would YOU add to this deck first? Let us know in the comments!
00:00 — Why Persecutor Was Underestimated
01:39 — What Makes Persecutor So Powerful?
04:12 — Accusation + Be Gone: The Core Engine
10:17 — Turning Evil Into Removal
13:09 — The Rack Is Absolutely Ridiculous
18:00 — The Aggressive Minion Package
23:06 — Hyper Parasite, Lord of Lies & Swap
27:00 — Lava Flow and Massive Damage
30:00 — Sites, Upgrades & the Maybe Board
31:33 — Why Persecutor Keeps You Off Balance⏱️ Chapters
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The Problem With Earth Enchantress
24 augustus 2026 · 1 uur
Is Earth Enchantress finally ready to make its move? Lees meer
Zac sits down with Lauren to talk about one of Sorcery's strangest and most rewarding avatars: Enchantress.
We start by breaking down the Earth auras available to Enchantress—including Entangled Terrain, Homecoming, Mortal Soil, Rest in Peace, and Wall of Brambles—and quickly discover the fundamental problem: there just aren't enough good auras.
From there, the conversation gets much deeper.
What actually makes Enchantress work? Why is the deck more about card quality than card quantity? When should you animate an aura? And how do you squeeze multiple cards' worth of value out of every aura you put onto the board?
We also get into Zac's current “Dankist Enchantress” build, which takes a very different approach from traditional aura-heavy lists. Instead of relying entirely on enchantments, the deck plays a much larger minion package and uses cards like Wildfire, Thunderstorm, Sphere of Animosity and Black Plague to create a midrange strategy that can eventually turn the corner.
And yes, there are some absolutely disgusting Enchantress plays along the way.
Including the Lord of Lies sequence that left Lauren wondering how Zac could possibly be allowed to do that.
Is Earth Enchantress actually playable?
The seven Earth auras
Why Entangled Terrain stands out
The problem with Enchantress card advantage
Why patience is so important
When should you animate your auras?
Zac's Dankist Enchantress deck
Why Grandmaster Wizard is falling out of favor
The case for Whirling Blades
Garden of Eden and hate sites
Playing against Ironclad
The Enchantress mirror
Why Enchantress rewards format knowledge
And why we desperately need more playable auras
If you've been thinking about picking up Enchantress, this is a great place to start.
00:00 — Who Is on the Mount Rushmore of Enchantress?
05:34 — The Problem With Earth Enchantress
08:09 — Can You Build an All-Aura Enchantress?
10:19 — Enchantress Is About Card Qu… -
The Problem With Earth Enchantress
24 augustus 2026 · 1 uur
Is Earth Enchantress finally ready to make its move? Lees meer
Zac sits down with Lauren to talk about one of Sorcery's strangest and most rewarding avatars: Enchantress.
We start by breaking down the Earth auras available to Enchantress—including Entangled Terrain, Homecoming, Mortal Soil, Rest in Peace, and Wall of Brambles—and quickly discover the fundamental problem: there just aren't enough good auras.
From there, the conversation gets much deeper.
What actually makes Enchantress work? Why is the deck more about card quality than card quantity? When should you animate an aura? And how do you squeeze multiple cards' worth of value out of every aura you put onto the board?
We also get into Zac's current “Dankist Enchantress” build, which takes a very different approach from traditional aura-heavy lists. Instead of relying entirely on enchantments, the deck plays a much larger minion package and uses cards like Wildfire, Thunderstorm, Sphere of Animosity and Black Plague to create a midrange strategy that can eventually turn the corner.
And yes, there are some absolutely disgusting Enchantress plays along the way.
Including the Lord of Lies sequence that left Lauren wondering how Zac could possibly be allowed to do that.
Is Earth Enchantress actually playable?
The seven Earth auras
Why Entangled Terrain stands out
The problem with Enchantress card advantage
Why patience is so important
When should you animate your auras?
Zac's Dankist Enchantress deck
Why Grandmaster Wizard is falling out of favor
The case for Whirling Blades
Garden of Eden and hate sites
Playing against Ironclad
The Enchantress mirror
Why Enchantress rewards format knowledge
And why we desperately need more playable auras
If you've been thinking about picking up Enchantress, this is a great place to start.
00:00 — Who Is on the Mount Rushmore of Enchantress?
05:34 — The Problem With Earth Enchantress
08:09 — Can You Build an All-Aura Enchantress?
10:19 — Enchantress Is About Card Qu… -
Sorcery's Next Set Is FINALLY Coming
20 augustus 2026 · 34 min
We finally have a window for Sorcery's next set. Lees meer
The new Frostmage vs. Lavemancer announcement gives us our first real look at what's coming—and it gives us a LOT to speculate about.
Zac and Phil break down the new Frostmage and Lavemancer cards, including Frostmage, Shatter, Arya Wraith, White Death, and Lavemancer itself. We also look at the new packaging, the 60-card spellbooks, 30-card atlases, the number of new cards, and how the unique cards will be distributed.
Then things get speculative.
What do the other element combinations look like? Could we eventually see Steam, Smoke, Dust, or other dual-element avatars? What mechanics might those avatars care about? And could the new set actually breathe life into older cards by giving previously overlooked mechanics a new home?
Phil also makes a bold prediction for the next avatar, while Zac predicts that Steam will finally get its own Omphalos.
We also talk about:
Frostmage's disabled mechanic
Lavemancer and rubble
Arya Wraith's artifact destruction
White Death's insane range
The future of dual-element avatars
What the new set means for the metagame
Why the delayed release might actually be good for Sorcery
Distribution and Q4 shipping concerns
Foils and the Dustial Wars program
What cards we desperately want in the next set
And most importantly:
Sorcery isn't going anywhere.
The new set has a release window, there's more information coming, and there's still a ton of room left to explore in the current card pool.
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Sorcery's Next Set Is FINALLY Coming
20 augustus 2026 · 34 min
We finally have a window for Sorcery's next set. Lees meer
The new Frostmage vs. Lavemancer announcement gives us our first real look at what's coming—and it gives us a LOT to speculate about.
Zac and Phil break down the new Frostmage and Lavemancer cards, including Frostmage, Shatter, Arya Wraith, White Death, and Lavemancer itself. We also look at the new packaging, the 60-card spellbooks, 30-card atlases, the number of new cards, and how the unique cards will be distributed.
Then things get speculative.
What do the other element combinations look like? Could we eventually see Steam, Smoke, Dust, or other dual-element avatars? What mechanics might those avatars care about? And could the new set actually breathe life into older cards by giving previously overlooked mechanics a new home?
Phil also makes a bold prediction for the next avatar, while Zac predicts that Steam will finally get its own Omphalos.
We also talk about:
Frostmage's disabled mechanic
Lavemancer and rubble
Arya Wraith's artifact destruction
White Death's insane range
The future of dual-element avatars
What the new set means for the metagame
Why the delayed release might actually be good for Sorcery
Distribution and Q4 shipping concerns
Foils and the Dustial Wars program
What cards we desperately want in the next set
And most importantly:
Sorcery isn't going anywhere.
The new set has a release window, there's more information coming, and there's still a ton of room left to explore in the current card pool.
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I Defended My Cornerstone Title with Enchantress
18 augustus 2026 · 41 min
Zac is the Cornerstone Champion AGAIN. Lees meer
After winning Top Deck Cornerstone in 2025, Zac returned in 2026 with Enchantress and went 8-0, undefeated, taking the tournament down for a second consecutive year.
In this episode, Zac and Phil break down what made the Enchantress build so successful—and, more importantly, the process behind the deck's construction and mulligan decisions.
The biggest lesson wasn't necessarily a particular card. Zac heavily prioritized mulliganing for avatar-specific hate sites, using his knowledge of the opposing decks to effectively turn his best-of-one opening hands into something resembling post-sideboard games. Garden of Eden against Archimago, Mortuary against Archimago, Funeral Pyre against Death Speaker, and Ring of Morgan against Savior were all cards Zac actively looked for.
We also dig into:
Why Zac prioritized consistency over ceiling
The three-element Enchantress mana base
Why Fire was the splash element
Wildfire, Thunderstorm, Poison Nova and Major Explosion
Why Angel's Egg got cut
The return of Vampire
Why Whirling Blades was an absolute blowout
Scatter's surprising power
Why Death Dealer may be on the chopping block
Garden of Eden and the Atlas package
The strengths and weaknesses of Enchantress positioning
What's next for the deck with future sets on the horizon
And yes...
Matt made the finals again. Zac beat him again.
The Sorcery rivalry continues.
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I Defended My Cornerstone Title with Enchantress
18 augustus 2026 · 41 min
Zac is the Cornerstone Champion AGAIN. Lees meer
After winning Top Deck Cornerstone in 2025, Zac returned in 2026 with Enchantress and went 8-0, undefeated, taking the tournament down for a second consecutive year.
In this episode, Zac and Phil break down what made the Enchantress build so successful—and, more importantly, the process behind the deck's construction and mulligan decisions.
The biggest lesson wasn't necessarily a particular card. Zac heavily prioritized mulliganing for avatar-specific hate sites, using his knowledge of the opposing decks to effectively turn his best-of-one opening hands into something resembling post-sideboard games. Garden of Eden against Archimago, Mortuary against Archimago, Funeral Pyre against Death Speaker, and Ring of Morgan against Savior were all cards Zac actively looked for.
We also dig into:
Why Zac prioritized consistency over ceiling
The three-element Enchantress mana base
Why Fire was the splash element
Wildfire, Thunderstorm, Poison Nova and Major Explosion
Why Angel's Egg got cut
The return of Vampire
Why Whirling Blades was an absolute blowout
Scatter's surprising power
Why Death Dealer may be on the chopping block
Garden of Eden and the Atlas package
The strengths and weaknesses of Enchantress positioning
What's next for the deck with future sets on the horizon
And yes...
Matt made the finals again. Zac beat him again.
The Sorcery rivalry continues.
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The Best Sorcery Decks After Gen Con
10 augustus 2026 · 33 min
Gen Con is over, the results are in, and now we get to see what the post-Gen Con Sorcery: Contested Realm metagame actually looks like. Lees meer
Zac and Phil break down all 124 decks from Gen Con, starting with the distribution of the four elements before diving into the Top 8 decklists.
What does the data tell us?
Fire and Earth remain major foundations of the format, while Water and Air appear to be converting at higher rates than their overall representation would suggest. From there, we dig into the individual Top 8 decks — including Air, Imposter, Druid, Necromancer, Death Speaker and Sorcerer — and look for the patterns that could define the next tournament.
Most importantly: how do we beat it?
We also discuss Courts, landmass, aggressive midrange strategies, underplayed control decks, and the possibility of building something completely outside the current metagame.
And yes, Zac still needs to figure out what he's replacing Lord of Lies with before defending his Cornerstone title.
00:00 — Zac Is Defending His Championship
01:27 — Breaking Down All 124 Gen Con Decks
02:40 — Is Sorcery's Element Spread Healthy?
04:08 — Which Elements Actually Convert?
05:05 — Why Is Fire Underperforming?
05:40 — The Impact of Courts
07:27 — Are Courts Changing How We Build Decks?
09:21 — Compressing Your Curve
09:29 — More Gen Con Element Data
11:43 — Let's Look at the Top 8
12:36 — Avatar of Air
14:45 — Goatless Imposter
16:28 — Druid Takes Over
18:03 — The Other Druid List
19:03 — Mono-Fire Necromancer
20:21 — Death Speaker: Sorcery Jund
22:35 — Mono-Earth Sorcerer
24:20 — The Landmass Strategy
24:48 — Steam Imposter
27:21 — Is the Sorcery Meta Stale?
28:47 — Where Is Archimago?
29:29 — The Seven-Court Control Deck
30:06 — "I've Been Taking the Court"
30:33 — Building Basketball in the Realm
31:22 — How Do We Beat This Meta?
32:00 — Come Play Peak!
33:16 — Locked Formats Beyond Nostalgia
33:59 — Welcome to a New Magic -
The Best Sorcery Decks After Gen Con
10 augustus 2026 · 33 min
Gen Con is over, the results are in, and now we get to see what the post-Gen Con Sorcery: Contested Realm metagame actually looks like. Lees meer
Zac and Phil break down all 124 decks from Gen Con, starting with the distribution of the four elements before diving into the Top 8 decklists.
What does the data tell us?
Fire and Earth remain major foundations of the format, while Water and Air appear to be converting at higher rates than their overall representation would suggest. From there, we dig into the individual Top 8 decks — including Air, Imposter, Druid, Necromancer, Death Speaker and Sorcerer — and look for the patterns that could define the next tournament.
Most importantly: how do we beat it?
We also discuss Courts, landmass, aggressive midrange strategies, underplayed control decks, and the possibility of building something completely outside the current metagame.
And yes, Zac still needs to figure out what he's replacing Lord of Lies with before defending his Cornerstone title.
00:00 — Zac Is Defending His Championship
01:27 — Breaking Down All 124 Gen Con Decks
02:40 — Is Sorcery's Element Spread Healthy?
04:08 — Which Elements Actually Convert?
05:05 — Why Is Fire Underperforming?
05:40 — The Impact of Courts
07:27 — Are Courts Changing How We Build Decks?
09:21 — Compressing Your Curve
09:29 — More Gen Con Element Data
11:43 — Let's Look at the Top 8
12:36 — Avatar of Air
14:45 — Goatless Imposter
16:28 — Druid Takes Over
18:03 — The Other Druid List
19:03 — Mono-Fire Necromancer
20:21 — Death Speaker: Sorcery Jund
22:35 — Mono-Earth Sorcerer
24:20 — The Landmass Strategy
24:48 — Steam Imposter
27:21 — Is the Sorcery Meta Stale?
28:47 — Where Is Archimago?
29:29 — The Seven-Court Control Deck
30:06 — "I've Been Taking the Court"
30:33 — Building Basketball in the Realm
31:22 — How Do We Beat This Meta?
32:00 — Come Play Peak!
33:16 — Locked Formats Beyond Nostalgia
33:59 — Welcome to a New Magic -
Will Sorcery's Next Set Be Revealed Soon?
6 augustus 2026 · 34 min
Is Sorcery's next expansion closer than everyone thinks? Lees meer
Zac and Phil dive into the recent doom and gloom surrounding Sorcery: Contested Realm's release schedule and explain why they believe another set is still coming this year. From Eric's Curiosa's distribution strategy to speculation about possible themes, the conversation quickly evolves into a live design session where they create entirely new avatars, sites, uniques, and mechanics inspired by Greek mythology, Conan, John Carter of Mars, and classic fantasy.
Topics include:
Why we're confident another Sorcery set is coming
Space Fantasy vs. Greek Mythology
Designing new Avatars
Alternate win conditions
Monument and Relic synergies
Public domain fantasy inspirations
Conan recommendations
Community card design ideas
What's your dream Sorcery expansion?
00:00 Is Another Sorcery Set Coming?
02:00 Why Eric's Curiosa Is Staying Quiet
03:20 Predicting the Next Set Theme
05:15 Designing Odysseus
08:15 John Carter of Mars Design
10:35 Avatar Design Brainstorm
17:15 The Coliseum & Gladiator Mechanics
23:40 New Avatar Design Space
29:00 Public Domain Fantasy in Sorcery
31:00 Conan Recommendations
33:00 Design Your Own Avatar!Timestamps
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Will Sorcery's Next Set Be Revealed Soon?
6 augustus 2026 · 34 min
Is Sorcery's next expansion closer than everyone thinks? Lees meer
Zac and Phil dive into the recent doom and gloom surrounding Sorcery: Contested Realm's release schedule and explain why they believe another set is still coming this year. From Eric's Curiosa's distribution strategy to speculation about possible themes, the conversation quickly evolves into a live design session where they create entirely new avatars, sites, uniques, and mechanics inspired by Greek mythology, Conan, John Carter of Mars, and classic fantasy.
Topics include:
Why we're confident another Sorcery set is coming
Space Fantasy vs. Greek Mythology
Designing new Avatars
Alternate win conditions
Monument and Relic synergies
Public domain fantasy inspirations
Conan recommendations
Community card design ideas
What's your dream Sorcery expansion?
00:00 Is Another Sorcery Set Coming?
02:00 Why Eric's Curiosa Is Staying Quiet
03:20 Predicting the Next Set Theme
05:15 Designing Odysseus
08:15 John Carter of Mars Design
10:35 Avatar Design Brainstorm
17:15 The Coliseum & Gladiator Mechanics
23:40 New Avatar Design Space
29:00 Public Domain Fantasy in Sorcery
31:00 Conan Recommendations
33:00 Design Your Own Avatar!Timestamps
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Enchantress 101: Card Quality Over Card Advantage
24 juli 2026 · 25 min
Welcome to Enchantress 101, the first installment of the Enchantress Masterclass. Lees meer
In this episode, we're starting with the fundamentals: how you should think about the Enchantress avatar, why card quality matters more than card advantage, and what each element currently offers the archetype.
We break down the available auras across Air, Water, Fire, and Earth, including the cards I consider essential, situational options, and cards I wouldn't currently recommend. We also dig into important interactions involving Thunderstorm, Wildfire, Atlantean Fate, Abundance, Silence, Black Plague, and more.
Most importantly, this isn't just about building a decklist. The goal of this series is to understand why Enchantress works, how to maximize the value of every aura, and how to make better decisions during games.
Have an Enchantress question you'd like covered in a future Masterclass? Drop it in the comments!
#SorceryTCG #SorceryContestedRealm #Enchantress #Masterclass
00:00 Enchantress 101: The Fundamentals
00:44 How the Enchantress Ability Works
01:15 Card Quality vs. Card Advantage
02:15 Why You Need a Critical Mass of Auras
03:27 What Each Element Offers03:55 Thunderstorm — The Reason to Play Air
05:12 Getting Maximum Value from Thunderstorm
06:10 Black Plague
07:34 Sphere of Animosity
08:52 Wall of Air & Other Options09:21 Abundance — Your Card Advantage Engine
11:26 Acid Rain
12:20 Atlantean Fate — The Best Aura?
13:51 Silence & Advanced Aura Tricks15:48 Drought & Threshold Denial
16:25 Wildfire — Enchantress's Damage Engine
18:15 Maximizing Wildfire Damage
18:48 Scorched Earth
19:20 Great Famine
19:42 Invasion
21:07 Why Fire Could Become Enchantress's Future
21:30 Auras You Shouldn't Play22:30 Entangled Terrain
23:10 Earth Aura Options
23:34 Mortal Soil24:05 Choosing Your Elements
24:40 Damage Auras vs. Utility Auras
25:10 What's Next in the Enchantress Masterclass
25:54 WILDFIRETimestampsAir AurasWater AurasFire AurasEarth Auras
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Can Sorcery PLEASE Fix Competitive Play?
17 juli 2026 · 35 min
Fresh off another Top 8 finish, Zac shares his thoughts on the current state of competitive Sorcery. Lees meer
This week's episode starts with a tournament recap before diving into a bigger conversation about organized play, prize support, player incentives, and what Erik's Curiosa can do to help competitive events continue to grow. We also take a first look at the newly revealed Court sites and discuss what they could mean for the future of the game.
We discuss:
My latest Top 8 tournament run
Why competitive Sorcery needs stronger support
Growing pains for Erik's Curiosa
Prize support and Grand Contest attendance
Ideas for improving organized play
The new Court sites revealed in the Dust Store
How Court cards could reshape deckbuilding
Theories on the setting of the next expansion
Enchantress updates and Patreon news
What would you like to see from the future of Sorcery organized play?
#SorceryTCG #SorceryContestedRealm #GrandContest #TCG #OrganizedPlay
00:00 Another Top 8 Finish!
00:39 Tournament Deck Changes
01:24 The State of Competitive Sorcery
03:45 Why Players Aren't Traveling
05:13 Improving Organized Play
07:31 Prize Support Ideas
08:51 Rainbow Foils & Avatar Rewards
09:20 Could the Dust Shop Help?
12:15 Growing Pains for Erik's Curiosa
13:52 Phil's Pittsburgh Travel Disaster
15:44 New Quartz (Court) Sites Revealed
18:35 Return to Nature Control Discussion
21:03 Mobbed Court Breakdown
23:18 Court of Equity Analysis
25:52 Overflowing Court Explained
29:52 Mock Court & Tax Effects
32:58 The Next Set's Theme?
33:54 Enchantress Patreon Update
34:38 Write for Eternal Durdles
35:02 Closing ThoughtsTimestamps
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Can Sorcery PLEASE Fix Competitive Play?
17 juli 2026 · 35 min
Fresh off another Top 8 finish, Zac shares his thoughts on the current state of competitive Sorcery. Lees meer
This week's episode starts with a tournament recap before diving into a bigger conversation about organized play, prize support, player incentives, and what Erik's Curiosa can do to help competitive events continue to grow. We also take a first look at the newly revealed Court sites and discuss what they could mean for the future of the game.
We discuss:
My latest Top 8 tournament run
Why competitive Sorcery needs stronger support
Growing pains for Erik's Curiosa
Prize support and Grand Contest attendance
Ideas for improving organized play
The new Court sites revealed in the Dust Store
How Court cards could reshape deckbuilding
Theories on the setting of the next expansion
Enchantress updates and Patreon news
What would you like to see from the future of Sorcery organized play?
#SorceryTCG #SorceryContestedRealm #GrandContest #TCG #OrganizedPlay
00:00 Another Top 8 Finish!
00:39 Tournament Deck Changes
01:24 The State of Competitive Sorcery
03:45 Why Players Aren't Traveling
05:13 Improving Organized Play
07:31 Prize Support Ideas
08:51 Rainbow Foils & Avatar Rewards
09:20 Could the Dust Shop Help?
12:15 Growing Pains for Erik's Curiosa
13:52 Phil's Pittsburgh Travel Disaster
15:44 New Quartz (Court) Sites Revealed
18:35 Return to Nature Control Discussion
21:03 Mobbed Court Breakdown
23:18 Court of Equity Analysis
25:52 Overflowing Court Explained
29:52 Mock Court & Tax Effects
32:58 The Next Set's Theme?
33:54 Enchantress Patreon Update
34:38 Write for Eternal Durdles
35:02 Closing ThoughtsTimestamps
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Enchantress Top 8 at Pittsburgh!
14 juli 2026 · 37 min
I finally got to put my latest Enchantress build to the test at Excalibur's Pittsburgh Grand Contest—and it delivered a Top 8 finish. Lees meer
In this tournament report, I walk through my entire weekend, explain every round, share my updated decklist, discuss key decisions, and break down what worked, what didn't, and what I'd change going forward.
We cover:
My updated Enchantress decklist
Why I replaced Grandmaster Wizard
Round-by-round tournament recap
Top 8 match analysis
Day 2 lessons learned
The strengths and weaknesses of Enchantress
Matchups against Persecutor, Savior, Pathfinder, Imposter, Druid, Necromancer, Battle Mage, Wave Shaper, and Ironclad
Thoughts on Excalibur's event and the Sorcery community
Plans for the upcoming Enchantress Masterclass series
Congratulations to everyone who made the trip, and thanks to the Excalibur team, judges, artists, and players who made it such a memorable weekend!
What would you change about my list?
#SorceryTCG #SorceryContestedRealm #Enchantress #TournamentReport #GrandContest
00:00 Pittsburgh Tournament Recap
00:55 Thank You to the TOs, Judges & Artists
02:20 Why Phil Missed the Event
03:10 My Enchantress Decklist
05:06 Card Choices & Recent Changes
08:46 Why Enchantress Is Underrated09:02 Round 1 – Persecutor
11:57 Round 2 – Bob's Aggro Deck
13:35 Round 3 – Savior
15:27 Round 4 – Pathfinder
18:01 Round 5 – Imposter
22:32 Top 8 – Druid24:45 Round 1 – Necromancer
27:40 Round 2 – Battle Mage
30:52 Round 3 – Imposter
33:17 Round 4 – Wave Shaper
35:00 Round 5 – Ironclad36:00 Thoughts on the Pittsburgh Meta
36:58 Event Feedback & Organized Play
37:40 Enchantress Masterclass Preview
38:05 Closing ThoughtsTimestampsDay 1Day 2
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Enchantress Top 8 at Pittsburgh!
14 juli 2026 · 37 min
I finally got to put my latest Enchantress build to the test at Excalibur's Pittsburgh Grand Contest—and it delivered a Top 8 finish. Lees meer
In this tournament report, I walk through my entire weekend, explain every round, share my updated decklist, discuss key decisions, and break down what worked, what didn't, and what I'd change going forward.
We cover:
My updated Enchantress decklist
Why I replaced Grandmaster Wizard
Round-by-round tournament recap
Top 8 match analysis
Day 2 lessons learned
The strengths and weaknesses of Enchantress
Matchups against Persecutor, Savior, Pathfinder, Imposter, Druid, Necromancer, Battle Mage, Wave Shaper, and Ironclad
Thoughts on Excalibur's event and the Sorcery community
Plans for the upcoming Enchantress Masterclass series
Congratulations to everyone who made the trip, and thanks to the Excalibur team, judges, artists, and players who made it such a memorable weekend!
What would you change about my list?
#SorceryTCG #SorceryContestedRealm #Enchantress #TournamentReport #GrandContest
00:00 Pittsburgh Tournament Recap
00:55 Thank You to the TOs, Judges & Artists
02:20 Why Phil Missed the Event
03:10 My Enchantress Decklist
05:06 Card Choices & Recent Changes
08:46 Why Enchantress Is Underrated09:02 Round 1 – Persecutor
11:57 Round 2 – Bob's Aggro Deck
13:35 Round 3 – Savior
15:27 Round 4 – Pathfinder
18:01 Round 5 – Imposter
22:32 Top 8 – Druid24:45 Round 1 – Necromancer
27:40 Round 2 – Battle Mage
30:52 Round 3 – Imposter
33:17 Round 4 – Wave Shaper
35:00 Round 5 – Ironclad36:00 Thoughts on the Pittsburgh Meta
36:58 Event Feedback & Organized Play
37:40 Enchantress Masterclass Preview
38:05 Closing ThoughtsTimestampsDay 1Day 2
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Las Vegas Grand Contest Meta Breakdown
1 juli 2026 · 28 min
Fire is officially on top. Lees meer
After another major event, Hakeem's Mono Fire Pathfinder has claimed the Las Vegas Grand Contest, proving that aggressive strategies continue to shape Sorcery's evolving metagame. But the story doesn't end there—Elementalist, Dragonlord, Sorcerer, Avatar of Air, and other innovative archetypes also made deep runs, showing just how diverse the competitive scene has become.
In this episode, Zac and Phil break down the Top 8 and discuss:
Hakeem's winning Mono Fire Pathfinder list
Why Dragonettes, Quarrelsome Kobolds, and War Horse continue to dominate
The rise of Heirloom Loss + Mirage technology
Why Fire has become the defining element of the format
Dragonlord and Elementalist surprises
Sorcerer's evolution into a powerful control strategy
Avatar of Air's impressive Top 8 finish
What these results mean for the future of competitive Sorcery
Has Fire become the deck to beat, or will the metagame adapt once again?
Let us know what deck you'd bring to the next Grand Contest!
#SorceryTCG #SorceryContestedRealm #GrandContest #TCG #Pathfinder
00:00 Fire Pathfinder Wins Las Vegas
00:38 Blood Mana Hot Take
01:39 Hakeem's Winning Decklist
02:58 Why Fire Aggro Keeps Winning
03:50 Las Vegas Top 8 Metagame Breakdown
06:37 Dragonlord's Surprise Finish
07:37 Elementalist's Unique Build
10:06 Sorcerer Control Evolution
13:15 Landmass & Sorcerer Card Advantage
15:13 Castle's Ablaze Tech
16:47 Power Witch & Board Control
18:15 How Sorcerer Actually Wins
21:25 Avatar of Air Breakdown
24:19 Imposter & Enchantress Discussion
25:36 Heirloom Loss + Mirage Changes the Meta
26:14 Why Aggro Is Winning Right Now
27:33 Final Meta Predictions & Closing ThoughtsTimestamps
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Las Vegas Grand Contest Meta Breakdown
1 juli 2026 · 28 min
Fire is officially on top. Lees meer
After another major event, Hakeem's Mono Fire Pathfinder has claimed the Las Vegas Grand Contest, proving that aggressive strategies continue to shape Sorcery's evolving metagame. But the story doesn't end there—Elementalist, Dragonlord, Sorcerer, Avatar of Air, and other innovative archetypes also made deep runs, showing just how diverse the competitive scene has become.
In this episode, Zac and Phil break down the Top 8 and discuss:
Hakeem's winning Mono Fire Pathfinder list
Why Dragonettes, Quarrelsome Kobolds, and War Horse continue to dominate
The rise of Heirloom Loss + Mirage technology
Why Fire has become the defining element of the format
Dragonlord and Elementalist surprises
Sorcerer's evolution into a powerful control strategy
Avatar of Air's impressive Top 8 finish
What these results mean for the future of competitive Sorcery
Has Fire become the deck to beat, or will the metagame adapt once again?
Let us know what deck you'd bring to the next Grand Contest!
#SorceryTCG #SorceryContestedRealm #GrandContest #TCG #Pathfinder
00:00 Fire Pathfinder Wins Las Vegas
00:38 Blood Mana Hot Take
01:39 Hakeem's Winning Decklist
02:58 Why Fire Aggro Keeps Winning
03:50 Las Vegas Top 8 Metagame Breakdown
06:37 Dragonlord's Surprise Finish
07:37 Elementalist's Unique Build
10:06 Sorcerer Control Evolution
13:15 Landmass & Sorcerer Card Advantage
15:13 Castle's Ablaze Tech
16:47 Power Witch & Board Control
18:15 How Sorcerer Actually Wins
21:25 Avatar of Air Breakdown
24:19 Imposter & Enchantress Discussion
25:36 Heirloom Loss + Mirage Changes the Meta
26:14 Why Aggro Is Winning Right Now
27:33 Final Meta Predictions & Closing ThoughtsTimestamps
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Build Imposter on a Budget (W/UPGRADES)
25 juni 2026 · 34 min
https://tinyurl.com/BudgetIMPOSTER Lees meer
00:00 Budget Imposter Overview02:43 Deck Price & Budget Goals03:09 Decklist Breakdown04:46 Secret Flamecaller Finish05:21 Dodge Roll Technology06:06 Gift of the Serpent, Swap & Tempo Plays07:26 Infiltrate & Stealth Interactions08:51 Archimago in the Collection10:14 Best Avatars to Include11:01 Why Battle Mage Doesn't Work12:36 Early Game Play Patterns16:00 Upgrade Philosophy Begins17:08 Baba Yaga's Hut & Atlas Upgrades18:15 River Rapids, River of Flame & Valley of Delights19:27 Why Avatar Cores Matter21:10 Immolation & Ruby Core21:53 Philosopher's Stone22:52 Plague of Frogs & Four Waters24:29 Jihad25:37 Pied Piper & Polymorph26:16 Morgana Le Fay & Ruler of Thul27:43 Mesmerism & Archangel Raphael28:33 Atlantean Fate29:03 Balor of the Evil Eye30:28 Green Knight31:14 Upgrade Priorities31:58 Cristiano's 3D Realm Project33:40 Patreon & Channel Support34:20 Closing Thoughts Pasted text.txt
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Build Imposter on a Budget (W/UPGRADES)
25 juni 2026 · 34 min
https://tinyurl.com/BudgetIMPOSTER Lees meer
00:00 Budget Imposter Overview
02:43 Deck Price & Budget Goals
03:09 Decklist Breakdown
04:46 Secret Flamecaller Finish
05:21 Dodge Roll Technology
06:06 Gift of the Serpent, Swap & Tempo Plays
07:26 Infiltrate & Stealth Interactions
08:51 Archimago in the Collection
10:14 Best Avatars to Include
11:01 Why Battle Mage Doesn't Work
12:36 Early Game Play Patterns
16:00 Upgrade Philosophy Begins
17:08 Baba Yaga's Hut & Atlas Upgrades
18:15 River Rapids, River of Flame & Valley of Delights
19:27 Why Avatar Cores Matter
21:10 Immolation & Ruby Core
21:53 Philosopher's Stone
22:52 Plague of Frogs & Four Waters
24:29 Jihad
25:37 Pied Piper & Polymorph
26:16 Morgana Le Fay & Ruler of Thul
27:43 Mesmerism & Archangel Raphael
28:33 Atlantean Fate
29:03 Balor of the Evil Eye
30:28 Green Knight
31:14 Upgrade Priorities
31:58 Cristiano's 3D Realm Project
33:40 Patreon & Channel Support
34:20 Closing Thoughts Pasted text.txt -
Roots of Yggdrasil on a Budget
19 juni 2026 · 36 min
Geomancer may be one of the most underrated avatars in Sorcery. Lees meer
In this episode, we continue our Budget Precon series with a Geomancer deck for under $100 that combines powerful Earth control tools, token generation, and a surprise Roots of Yggdrasil endgame package. The result is a deck that generates card advantage naturally while setting up devastating board resets that leave only the Geomancer player prepared to rebuild.
We cover:
00:00 Introduction03:09 Budget Geomancer Overview03:59 Why Geomancer Generates Card Advantage05:51 The Roots of Yggdrasil Package08:14 Why Roots Is Different in 60/30/1011:51 How Geomancer Actually Works13:24 Non-Earth Sites and Atlas Construction15:23 Collection & Silver Bullet Package17:52 Core Minions Explained20:14 Pudge Butcher Deep Dive21:57 Atlas Wanderer Technology23:00 Rita Guar of Snowdonia24:16 King of the Realm25:43 Landmass and Rift Valley Control26:15 Onslaught Synergies27:21 Scorched Earth Explained28:14 Cave In, Poison Nova & Guards30:04 Atlas Breakdown31:20 Upgrade Guide Begins31:47 Crusade as First Upgrade32:05 Sister Stefania & Saint of Redemption32:49 Mover of Mountains33:24 Gigantism & Earth Powerhouses33:52 Archangel Michael34:53 Balor of the Evil Eye35:15 The Returned King35:50 Final Upgrade Thoughts36:34 Why Geomancer Has Flexibility37:05 Closing Thoughts
If you're looking for a budget-friendly control deck that rewards planning, positioning, and long-term resource management, Geomancer might be the perfect avatar for you.
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Roots of Yggdrasil on a Budget
19 juni 2026 · 36 min
Geomancer may be one of the most underrated avatars in Sorcery. Lees meer
In this episode, we continue our Budget Precon series with a Geomancer deck for under $100 that combines powerful Earth control tools, token generation, and a surprise Roots of Yggdrasil endgame package. The result is a deck that generates card advantage naturally while setting up devastating board resets that leave only the Geomancer player prepared to rebuild.
We cover:
00:00 Introduction03:09 Budget Geomancer Overview03:59 Why Geomancer Generates Card Advantage05:51 The Roots of Yggdrasil Package08:14 Why Roots Is Different in 60/30/1011:51 How Geomancer Actually Works13:24 Non-Earth Sites and Atlas Construction15:23 Collection & Silver Bullet Package17:52 Core Minions Explained20:14 Pudge Butcher Deep Dive21:57 Atlas Wanderer Technology23:00 Rita Guar of Snowdonia24:16 King of the Realm25:43 Landmass and Rift Valley Control26:15 Onslaught Synergies27:21 Scorched Earth Explained28:14 Cave In, Poison Nova & Guards30:04 Atlas Breakdown31:20 Upgrade Guide Begins31:47 Crusade as First Upgrade32:05 Sister Stefania & Saint of Redemption32:49 Mover of Mountains33:24 Gigantism & Earth Powerhouses33:52 Archangel Michael34:53 Balor of the Evil Eye35:15 The Returned King35:50 Final Upgrade Thoughts36:34 Why Geomancer Has Flexibility37:05 Closing Thoughts
If you're looking for a budget-friendly control deck that rewards planning, positioning, and long-term resource management, Geomancer might be the perfect avatar for you.
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Croak & Dagger: Count Tolstoy's Latest Battle Mage Build
18 juni 2026 · 45 min
Join Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfwJOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/Eternaldurdles Lees meer
What happens when someone dedicates hundreds of games to mastering a single avatar?
This week we're joined by Alex Romero (Count Tolstoy), one of Sorcery's most recognizable Battle Mage specialists, to discuss his latest build, Croak & Dagger, and the philosophy behind one of the game's most skill-intensive avatars.
We discuss:
• Why Battle Mage became his avatar of choice
• Using life as a resource
• The evolution of Battle Mage since Kickstarter
• Why he moved away from traditional Voltron builds
• Dodge Roll, Fate Changeling, and tempo-based gameplay
• Building for consistency instead of flashy power
• Managing thresholds and site selection
• The importance of avatar identity in deckbuilding
• Upcoming Sorcery events and Avatar of the Realm preparationsAlong the way, Alex shares lessons learned from hundreds of games with Battle Mage and explains why understanding your avatar's strengths is one of the most important skills in Sorcery deckbuilding.
00:00 Introduction & Why Battle Mage?
02:32 Becoming a Battle Mage Specialist
04:18 Playing on a Different Axis
05:38 Croak & Dagger Deck Overview
07:37 Why So Few Artifacts?
10:32 The Philosophy of the Deck
12:20 Dodge Roll Technology
16:26 Why Nobody Plays Around It
19:20 Combat Tricks & Resource Management
21:05 Fate Changeling Deep Dive
23:39 Why the Curve Stops at Four
24:19 From Scatter the Frog to Croak & Dagger
26:44 Threshold Requirements & Deck Construction
28:46 Site Choices & Consistency
31:07 Battle Mage Without Cores?
33:55 500+ Games of Experience
34:39 The Sorcery Community
36:14 SCG Con, Gen Con & Avatar of the Realm
40:55 Final Battle Mage Advice
41:10 The Battle Mage Pr… -
Croak & Dagger: Count Tolstoy's Latest Battle Mage Build
18 juni 2026 · 45 min
Join Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfwJOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/Eternaldurdles Lees meer
What happens when someone dedicates hundreds of games to mastering a single avatar?
This week we're joined by Alex Romero (Count Tolstoy), one of Sorcery's most recognizable Battle Mage specialists, to discuss his latest build, Croak & Dagger, and the philosophy behind one of the game's most skill-intensive avatars.
We discuss:
• Why Battle Mage became his avatar of choice
• Using life as a resource
• The evolution of Battle Mage since Kickstarter
• Why he moved away from traditional Voltron builds
• Dodge Roll, Fate Changeling, and tempo-based gameplay
• Building for consistency instead of flashy power
• Managing thresholds and site selection
• The importance of avatar identity in deckbuilding
• Upcoming Sorcery events and Avatar of the Realm preparationsAlong the way, Alex shares lessons learned from hundreds of games with Battle Mage and explains why understanding your avatar's strengths is one of the most important skills in Sorcery deckbuilding.
00:00 Introduction & Why Battle Mage?
02:32 Becoming a Battle Mage Specialist
04:18 Playing on a Different Axis
05:38 Croak & Dagger Deck Overview
07:37 Why So Few Artifacts?
10:32 The Philosophy of the Deck
12:20 Dodge Roll Technology
16:26 Why Nobody Plays Around It
19:20 Combat Tricks & Resource Management
21:05 Fate Changeling Deep Dive
23:39 Why the Curve Stops at Four
24:19 From Scatter the Frog to Croak & Dagger
26:44 Threshold Requirements & Deck Construction
28:46 Site Choices & Consistency
31:07 Battle Mage Without Cores?
33:55 500+ Games of Experience
34:39 The Sorcery Community
36:14 SCG Con, Gen Con & Avatar of the Realm
40:55 Final Battle Mage Advice
41:10 The Battle Mage Pr… -
The Most Important Year for Sorcery
17 juni 2026 · 31 min
Join Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfwJOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/EternaldurdlesMissed out on Avatar of the Realm?You're not out of opportunities.This week, Phil and Zac discuss why Sorcery's organized play ecosystem is bigger than a single event and why supporting tournaments like Excalibur's 2Ks, Grand Contests, SCG Con events, and the Explorer Series is critical to the long-term health of the game.Topics include:• Excalibur's upcoming Pittsburgh and Columbus events• Why tournament attendance matters• The future of Sorcery organized play• Growing local communities and competitive scenes• Why content creators are focusing on onboarding players• Budget precons and new player resources• How Sorcery differs from other TCGs• The value of one set per year• Why innovation thrives in Sorcery's slower release schedule• What players can do to help the game succeed long termWhether you're a competitive player, a casual collector, or someone just getting started, this conversation explores what it takes to build a sustainable community and why now is the perfect time to get involved.Use code ZAC or PHIL for Excalibur events and let them know the Sorcery community showed up.#SorceryTCG #SorceryContestedRealm #TCG #OrganizedPlay #CardGamesChannel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryRiverside Partner Link: https://riverside.sjv.io/KB0E07 Lees meer
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The Most Important Year for Sorcery
17 juni 2026 · 31 min
Missed out on Avatar of the Realm? Lees meer
You're not out of opportunities.
This week, Phil and Zac discuss why Sorcery's organized play ecosystem is bigger than a single event and why supporting tournaments like Excalibur's 2Ks, Grand Contests, SCG Con events, and the Explorer Series is critical to the long-term health of the game.
Topics include:
• Excalibur's upcoming Pittsburgh and Columbus events
• Why tournament attendance matters
• The future of Sorcery organized play
• Growing local communities and competitive scenes
• Why content creators are focusing on onboarding players
• Budget precons and new player resources
• How Sorcery differs from other TCGs
• The value of one set per year
• Why innovation thrives in Sorcery's slower release schedule
• What players can do to help the game succeed long termWhether you're a competitive player, a casual collector, or someone just getting started, this conversation explores what it takes to build a sustainable community and why now is the perfect time to get involved.
Use code ZAC or PHIL for Excalibur events and let them know the Sorcery community showed up.
#SorceryTCG #SorceryContestedRealm #TCG #OrganizedPlay #CardGames
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The Gaming Backpack We've Been Waiting For
17 juni 2026 · 27 min
Join Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfw Lees meer
Between SCG CONs, Eternal Weekend, Sorcery events, and convention season, one question keeps coming up:
How do you carry all this stuff?
This week we're joined by Tim Heck of Alkem Gear to discuss a new line of gaming-focused bags designed specifically for tabletop gamers. From dedicated deck storage and playmat solutions to laptop compartments, dice trays, and travel-friendly organization, these products were built by players who understand exactly what tournament travel looks like.
In this episode we discuss:
• Why most backpacks fail card gamers
• Designing around trading cards and gaming accessories
• The Journeyman and larger backpack systems
• Dedicated deck storage and "Vault" compartments
• Playmat cases, dice trays, and accessory systems
• Airport travel, conventions, and tournament weekends
• Why comfort matters during all-day events
• The Alkem Gear Kickstarter and future plansWhether you're traveling to Magic events, Sorcery tournaments, board game conventions, or your local game store, Alkem Gear is trying to build a better solution for gamers on the move.
Check out the Kickstarter link below and let us know:
What's the most important feature in a gaming backpack?
#MagicTheGathering #SorceryTCG #BoardGames #TCG #AlkemGear
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$100 PRECON Budget BattleMage
9 juni 2026 · 34 min
Your can purchase this deck right here and help support the channel: https://tinyurl.com/PRECONBATTLEMAGEJoin Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfwJOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/EternaldurdlesBattle Mage was the most requested deck in our Budget Precon series—and now it's here.You can purchase this entire deck on TCGPLAYER and support the show! https://tinyurl.com/PRECONBATTLEMAGEIn this episode, we build a Battle Mage deck for roughly $100 that showcases exactly what makes the avatar so powerful: aggressive positioning, powerful equipment, combat tricks, and constant pressure. While it won't replace a fully optimized tournament list, it's a fantastic entry point for new players, battle box builders, and anyone curious about one of Sorcery's most iconic avatars.In this episode:• How Battle Mage generates card advantage• The best budget weapons and equipment• Peacemaker Arbalest and Crown of the Victor interactions• Movement spells like Grapple Shot and Flanking Maneuver• Why Screaming Skull is so important• Key minions that support the Battle Mage strategy• Budget upgrade paths for competitive playIf you're looking for an aggressive deck that rewards positioning, combat math, and creative movement, Battle Mage might be the perfect avatar for you.What card would be your first upgrade to this list?#SorceryTCG #SorceryContestedRealm #BattleMage #BudgetDeck #TCGPinned CommentBattle Mage was the #1 most requested deck in our Budget Precon series.If you had an extra $50 to upgrade this list, what's the FIRST card you're adding?👇 And which avatar should we tackle next?Channel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryRiverside Part… Lees meer
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How Persecutor Nearly Won Grand Contest
8 juni 2026 · 37 min
What happens when one of Sorcery's most overlooked avatars nearly wins the biggest event in the game's history? Lees meer
In this episode, we're joined by Brian Snyder, who piloted Persecutor to a stunning 2nd Place finish at the first Grand Contest. We break down the deck, the card choices, key matchups, and why Persecutor may be one of the most underrated avatars in Sorcery: Contested Realm.
Topics include:
Why Brian chose Persecutor
Building "Steam Druid" style Persecutor
Peacemaker Arbalest and Love Potion technology
How the deck attacks the current metagame
Matchups against Archimago, Necromancer, Pathfinder, Avatar of Air, and more
The Top 8 and Finals run
Lessons learned from the first Grand Contest
If you've written off Persecutor as a fringe avatar, this conversation may change your mind.
What avatar do you think is the most underrated in Sorcery right now?
Let us know in the comments.
#SorceryTCG #SorceryContestedRealm #GrandContest #TCG #CardGames
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The FIRST Unique Every Sorcery Avatar Should Buy
5 juni 2026 · 1 uur 28 min
You bought a budget Sorcery deck... Lees meer
Now what?
In this episode, we break down the first Unique card you should buy for every Avatar in Sorcery: Contested Realm. Whether you're upgrading a budget precon or looking to take your favorite Avatar to the next level, we identify the single most impactful Unique card to add first and explain why.
We cover recommendations for:
Animist
Archimago
Avatar of Air
Avatar of Earth
Avatar of Fire
Avatar of Water
Battle Mage
Blade Dancer
Corruptor
Deathspeaker
Dragon Lord
Druid
Duplicator
Elementalist
Enchantress
Flamecaller
Geomancer
Harbinger
Imposter
Interrogator
Ironclad
And more!
From affordable sleeper picks to premium format staples, we discuss which cards give you the biggest upgrade for your money and help you plan your next purchase.
Which Unique would be YOUR first pickup for your favorite Avatar?
Let us know in the comments!
#SorceryTCG #SorceryContestedRealm #TradingCardGames #TCG #CardGames
If you could only buy ONE Unique for your favorite Avatar, what would it be and why?
Did we miss any slam-dunk upgrades?
👇 Drop your Avatar + first Unique purchase in the comments and let's help newer players build stronger collections.
Pinned Comment
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A Tournament-Ready Enchantress for Under $100
4 juni 2026 · 33 min
https://tinyurl.com/ENCHANTRESSCOMMONSENSE Lees meer
Can you build a real Sorcery deck for under $100?
In this episode, we kick off a brand-new series focused on creating budget-friendly Sorcery precons for every avatar in the game. Our first stop is Enchantress—a control-oriented avatar that turns powerful auras into deadly threats and rewards clever positioning.
We cover:
The philosophy behind budget Sorcery decks
Why Enchantress is a great learning avatar
Key aura synergies and win conditions
Important movement and positioning tricks
Upgrade paths for players who want to invest later
How this deck compares to official precons
The goal is simple: create decks that are affordable, fun, and capable of teaching players what makes each avatar unique without requiring hundreds of dollars in staples.
Would you play this Enchantress build? Which avatar should we tackle next?
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A Tournament-Ready Enchantress for Under $100
3 juni 2026 · 33 min
Can you build a real Sorcery deck for under $100? Lees meer
https://tinyurl.com/ENCHANTRESSCOMMONSENSE
In this episode, we kick off a brand-new series focused on creating budget-friendly Sorcery precons for every avatar in the game. Our first stop is Enchantress—a control-oriented avatar that turns powerful auras into deadly threats and rewards clever positioning.
We cover:
The philosophy behind budget Sorcery decks
Why Enchantress is a great learning avatar
Key aura synergies and win conditions
Important movement and positioning tricks
Upgrade paths for players who want to invest later
How this deck compares to official precons
The goal is simple: create decks that are affordable, fun, and capable of teaching players what makes each avatar unique without requiring hundreds of dollars in staples.
Would you play this Enchantress build? Which avatar should we tackle next?