Post Games

Alle afleveringen

79 afleveringen, van nieuw naar oud

  1. 2025's scariest game recreates the site of a real tragedy

    17 november 2025 · 44 min

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    I was stunned when I first saw Cave Crave, a VR game in which the player squeezes through dark tunnels, the gaps so tight that the character must hold their breath, causing red light to pulse. As your virtual lungs empty, you see the blood vessels in your eyes

    To my surprise, the dark, suffocating caves of Cave Crave were just the beginning of both its terror and its depth.

    This week on Post Games: A trip into a real cave that became a tomb

    Act 1: The game that traps you in a dark, tight hole

    Act 2: Recreating the infamous Nutty Putty Cave

    Patreon Bonus: A history of the Steam Machine and the “living room” PC

    Act 3: News of the week

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  2. What it's actually like to release a game in 2025

    10 november 2025 · 1 uur 7 min

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    Rather than compete with Black Friday and Cyber Monday, I’m running my holiday deal early. Subscribe to the Patreon before 11/14 and get your first month for $1. Yes, you read that right. A buck gets you...

    Video episodes!

    Weekly bonus segments!

    5 deep dives on storytelling, reviews, and media!

    1 oral history of Street Fighter: The Movie!

    25 incredible interviews with the most fascinating people in video games!

    Expanded newsletters:

    Free game of the week

    The best video game stories of the week

    What else I’m enjoying

    Access to community group chats!

    This episode is a bit unusual. I’m chatting with a talented game developer who also happens to be a friend. I’ve known Joel Burgess for many years, dating back to his time helping to design open-world RPGs for AAA studios.

    He currently serves as the Studio Head of the indie studio Soft Rains, which has been busy preparing the debut of its first game. Ambrosia Sky is a sci-fi immersive sim in which you play as a death cleaner. Picture Powerwash Simulator spliced with BioShock, and then add the NYTimes obituaries, and you’re not far off. This week, Ambrosia Sky: Act 1 hits Steam.

    What does it feel like to launch a video game, particularly as the head of a studio, responsible for not just the success of the game but the business? The stress. The joy. The mixed sense of finishing one race, and in the current age of DLC, updates, and additional acts, starting another marathon.

    This week on Post Games: what it’s actually like to release a video game in 2025.

    Act 1: The chaos of making a video game in the 2020s

    Act 2: The moments before pressing publish

    Patreon bonus: How Joel’s dog inspired the look and soul of Dogmeat in Fallout 4

    Act 3: News of the week

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  3. Why people play games that scare them

    3 november 2025 · 57 min

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    Sure, spooky season is over. But listeners, the scary season has just begun at Post Games. To prepare you, I have invited one of my favorite horror critics, Ashley Bardhan, to explain the appeal of playing horror games – and how they might make your life less scary.

    This is one of my favorite (and most surprising) conversations yet!

    Act 1: The case for playing more horror games

    Act 2: Horror as therapy

    Patreon bonus: 5 horror games for the holiday season

    Act 3: The news of the week

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  4. 20 years later, Shadow of the Colossus still matters

    27 oktober 2025 · 55 min

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    Few video games achieve mainstream cultural relevance. Fewer still get labeled as "art." And only a handful of games that get through the culling manage to retain their relevance across decades. Shadow of the Colossus is the exception to the rules of video games.

    What makes it so unique? How has its place in gaming culture evolved? And why does it play a special part in the life of today's guest, video essayist and author Jacob Geller?

    Act 1: Why Shadow of the Colossus never lost its relevance

    Act 2: How Shadow of the Colossus launched a critic’s career

    Patreon bonus: The future of video essays about video games

    Act 3: News of the Week

    Art by James Bareham

    Theme by Mark Sparling

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  5. Why Great Games Sometimes Flop

    20 oktober 2025 · 51 min

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    Last week, Bloomberg reporter Jason Schreier explained how the too many games problem came to be. This week, we hear how game creators are adapting to make sure the best games reach you – rather than get lost at the bottom of an ever-growing pile.

    Today’s guest, Simon Carless, is an expert in helping game creators strike this balance between the artist’s vision and the audience's interests. Carless is a pioneer in the exponentially important research of “game discoverability."

    Act 1: The art of Game Discovery

    Act 2: Do endless sales help or hurt gaming?

    Patreon bonus: The strangest tricks and “hacks” to get a game seen

    Act 3: The news of the week

    Art by James Bareham - Happicamp.com

    Theme by Mark Sparling

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  6. The "Too Many Games" Problem

    13 oktober 2025 · 47 min

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    At an unknowable point in the past five years, gamers were granted three wishes:

    I want more games to play than I could ever have time for.

    I want them to be cheap, if not free.

    And I want to be able to play them whenever and however I want.

    The result has been great for fans of the hobby, but a radiating headache for game creators. Over the next two episodes, we’ll learn why we’re suddenly drowning in video games (more than we could play in a lifetime) and what both players and game creators are doing to adapt.

    Today, we'll focus on how "too many games" became gaming's unusual dilemma. Bloomberg reporter and Triple Click host Jason Schreier joins me to explain how the video game business is battling with its own abundance.

    Act 1: Heaven for gamers

    Act 2: Hell for game makers

    Patreon bonus: A big chat about mainstream media and gaming

    Act 3: News of the week

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  7. Demystifying Nintendo (Plus: Life as an NSFW gaming YouTuber)

    6 oktober 2025 · 1 uur

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    This week, you get two podcasts for the price of one.

    First: the Nintendo mailbag. Listeners sent in a U-Haul's worth of questions about Nintendo. What's up with the unusually "usual" approach to the Switch 2 release? Why can the publisher do whatever it likes without the fandom going into revolt?

    Second: I complete our NSFW video game interviews. In previous episodes, we spoke with an NSFW game designer and an NSFW game academic. Today, you’ll meet Annie, the host of Sex Positive Gaming, an NSFW gaming YouTube channel. How does a YouTube channel dedicated to games that break the YouTube terms of service exist? You’ll get the answer to that question and many more!

    This week on Post Games, a double-episode I'm dubbing "Mario's Nipples."

    Act 1: Making sense of modern Nintendo

    Patreon bonus: Why Nintendo ignores some of its biggest franchises

    Act 2: Life as an NSFW game YouTuber

    Act 3: News of the Week

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  8. The growing threat of video game censorship

    29 september 2025 · 50 min

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    A few months ago, NSFW games appeared to be thriving. Then came the censorship campaign. To help us understand what shifted in the culture over the summer, and where NSFW games go from here, I needed an expert on media censorship, video games, pornography, feminism, and the history of sex labor activism.

    Today’s guest is that unicorn. Jean Ketterling is an Assistant Professor in the Department of Political Studies – Women’s and Gender Studies Program at the University of Saskatchewan.

    Act 1: The summer sexy games got banned

    Act 2: The future fight against game censorship

    Patreon Bonus: The gooner contingency and NSFW game recs

    Act 3: News of the week

    Patreon Bonus: What I saw at SEGA

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  9. Microsoft before and after the Xbox

    22 september 2025 · 1 uur 5 min

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    This week on Post Games: How did Xbox get here?

    Former VP of Xbox Game Studios Shannon Loftis takes us on a guided tour of Microsoft's gaming ambitions, from the days before Windows 95 to Xbox's ambitious bet on the future of entertainment.

    Patreon bonus prologue: The case for having fun

    Act 1: Microsoft’s first tiny team of game makers

    Act 2: Xbox before the acquisitions

    Act 3: News of the week

    Art by James Bareham

    Theme by Mark Sparling

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  10. Going to college for video games

    15 september 2025 · 55 min

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    What's it like to pursue a degree in video games? And what's life like as a video game professor?

    This week, my guest is Aaron Trammell, a professor at the University of California, Irvine, who teaches undergraduate and graduate students about games, ranging from video games to tabletop games, the craft of design to the critique of play.

    Act 1: Life as a video game student

    Act 2: Life as a video game professor

    Patreon bonus: 5 new video game books to read this fall

    Act 3: The news of the week

    (Audio note: There's a little bit of audio level imbalance with my guest's recording in this episode. I was able to fix most of the issues, but it sounds just a little strange, that's why. This should be a one-off issue. Thanks for your patience!)

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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  11. The rarest video game podcast returns

    8 september 2025 · 55 min

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    This week on Post Games:

    Act 1: The story of a video game studio in 2025

    Act 2: Behind-the-scenes of A Life Well Wasted

    Patreon Bonus: Games and perverts

    Act 3: The news of the Week

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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  12. The True Story Behind Street Fighter: The Movie (Patreon Bonus Sample)

    5 september 2025 · 10 min

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  13. Can you fit cable TV into a video game?

    1 september 2025 · 50 min

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    This September, following a successful run on the experimental gaming handheld Playdate, Blippo+ will release on Nintendo Switch and Steam. The game, created in collaboration with an iconic indie band, attempts to reproduce the feeling of channel surfing in the early days of cable television.

    Its graphics aren’t graphics at all, but full-motion video. Actors bounced around shows that resemble episodes of Pee-wee Herman, the concerts of Klaus Nomi, and the “I can’t believe they made this for kids” programming of early Nickelodeon and MTV.

    As I played Blippo+, flipping through the channels, I felt a deep nostalgia for something I'd nearly forgotten. And then I wondered: what inspires artists to try to recreate not just a show or a TV channel’s slate, but the entire TV experience. To find out, I spoke with rockstar, journalist, and Blippo+ writer Claire Evans!

    This week on Post Games:

    Act 1: From Rockstar to Game Maker

    Act 2: The Birth of Blippo

    Patreon Bonus: A Guide to Metal Gear Solid: Delta

    Act 3: News of the Week

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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  14. How video game movies got good

    25 augustus 2025 · 1 uur 2 min

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    Video game adaptations threaten to replace superhero movies as Hollywood's favorite fad. How did Mario and friends evolve from box office poison into some of the most valuable IPS in movie history? Today on Post Games: an extended interview with filmmaker and video essayist Patrick H. Willems, in which we make sense of 30 years and five distinct eras of video game adaptations.

    Act 1: The Doomed Decades

    Act 2: The Hollywood Hits

    A Patreon bonus: The Future of Video Game Movies. Patrick sticks around to speculate on the future of video game adaptations – including no fewer than 46 movies in active development

    Act 3: The News of the Week

    You can now watch Post Games shorts on Instagram, YouTube, and TikTok. Like the show? Leave a review on Apple Podcasts or Spotify!

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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  15. A Broadway musician’s double life as a murder mystery maker

    18 augustus 2025 · 56 min

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    Heads up! You can now watch Post Games shorts on Instagram, YouTube, and TikTok.

    Today's guest is musical composer, orchestrator, lyricist, conductor, and musician Mike Pettry, who climbed the rungs of the theater world and now performs in the orchestras of award-winning Broadway shows. His performances have accompanied artists like Ben Platt and Idina Menzel.

    But as his Broadway career blossomed, Pettry began to fantasize about something else entirely: making a musical… video game.

    A murder mystery musical video game, to be precise. Murder at the Birch Tree Theater is a deduction game, in the style of Return of the Obra Dinn and The Case of the Golden Idol. Set across many years at a small community theater, it tells a story of intrigue, small-time fame, and, as the title promises, murder.

    I talk with Pettry about juggling his two dreams on the world's biggest stage. Or under it. He plays in the orchestra after all.

    Act 1: A gamer in the Broadway pit

    Act 2: Fine-tuning a musical murder mystery game

    Patreon-bonus: Three original songs based on retro gaming classics, created by Mike Pettry and his longtime collaborator Eli Bolin

    The two previously wrote and orchestrated songs for John Mulaney’s Sack Lunch Bunch and Documentary Now!

    Act 3: The news of the week

    Like the show? Leave a review on Apple Podcasts or Spotify!

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  16. Big predictions for the future of games

    11 augustus 2025 · 57 min

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    This week on Post Games, I'm answering your questions about the future of games. Plus, an extended conversation with video game podcaster, YouTuber, and content creator Brendon Bigley about his long-running series Into the Aether and his new gaming news publication, Wavelengths.

    Act 1: A Q&A about the future of video games

    Bonus for Patreon: The nitty-gritty bits of gaming’s future, from AI to

    Act 2: How to launch a new video games media brand w/ Brendon Bigley

    Bonus for Patreon: The trick to creating a successful podcast

    Act 3: The news of the week

    You can now watch Post Games shorts on Instagram, YouTube, and TikTok.

    Like the show? Leave a review on Apple Podcasts or Spotify!

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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  17. Games about death improve our lives

    4 augustus 2025 · 55 min

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    Next week: For the mailbag, send voice notes to postgamesmailbag (at) gmail. Please keep them under 90 seconds and include your name and pronouns.

    This week on Post Games

    Countless video games depict death, but few ask us to contemplate our mortality. Thank goodness. Mario wouldn’t be nearly as fun if we had to attend every goomba’s funeral.

    And yet, as I approach 40 and my death anxieties find new ways to keep me awake, I wonder if video games could be uniquely equipped to help us emotionally grapple with the big question that has no answer: what comes next?

    So, I called an expert. Video game writer and narrative director Kaitlin Tremblay has written three games exploring the many sides of death: A Mortician’s Tale, Seasonala Cemetery, and the upcoming Ambrosia Sky.

    Don't let the topic fool you. This is an uplifting conversation. And hey, if you're listening to this episode, then I can guarantee one thing: you're alive.

    Act 1: A life of making games about death

    Act 2: How death in games can help us

    Patreon Bonus: Why I keep playing this tiny game about dying

    Act 3: News of the Week

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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  18. The forgotten history of Donkey Kong

    28 juli 2025 · 51 min

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    Gaming historian Jeremy Parish joins me for the entire episode to tell the story of gaming’s most famous primate.

    Act 1: How Donkey Kong saved Nintendo

    Act 2: Donkey Kong’s long journey back to the top

    Patreon Bonus: The Top 5 Donkey Kong games – and the #1 strangest

    Act 3: The news of the week

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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  19. How to make video games funny

    21 juli 2025 · 1 uur 9 min

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    This week on Post Game: Late-night comedy writer Mike Drucker and Tactical Breach Wizards director Tom Francis explain how they make video games funny and find the humor in loving video games.

    Patreon bonus prologue: What it's like to write jokes for Nintendo

    Act 1: Adapting a life of video games into a comedic memoir

    Act 2: The cheats to make your video game funny

    Act 3: The news of the week

    Bonus book excerpt: Good Game, No Rematch - "The StarCraft Conspiracy"

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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  20. The life, death, death, death, death, and rebirth of Atari

    14 juli 2025 · 50 min

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    This week on Post Games, Atari CEO Wade Rosen joins me to discuss gaming’s ship of Theseus. While everyone remembers Atari at its height, most folks ignored the company's struggles following the games industry crash of 1983. Understandably! For forty years, Atari has been a brand in search of a purpose.

    Rosen is determined to change that, making Atari relevant for the first time in forty years. And he wants to do so while having a sense of humor and respect for the brand's long, long journey. Who doesn't love a comeback story?

    Patreon bonus prologue: A history of Atari and its lost decades

    Act 1: Why Atari can’t die, an extended conversation with Atari CEO Wade Rosen

    Act 2: What is a “modern” Atari game

    Act 3: The news of the week

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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  21. Why video games feel better and worse than ever before

    7 juli 2025 · 1 uur 8 min

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    Welcome to Post Game’s first annual physical, in which a special guest joins me to assess the health and stability of gaming, from the creators to the players, the industry to the culture. I’ve invited one of the smartest, analytical, and forward-thinking minds in video – writer, developer, publisher, critic, analyst, and occasional voice actor Xalavier Nelson Jr. – to give video games a thorough workup

    Bonus Patreon Prologue: The state of games 10, 20, and 30 years ago

    Act 1: The best of times - Why 2025 could be the golden age of video games

    Act 2: The worst of times - Why video games feel doomed

    Bonus Patreon interview segment: Xalavier on gaming’s past, present, and future

    Act 3: The news of the week, including the ghoulish mass layoffs at Xbox

    Today's episode's act-interstitials feature music from the games of Strange Scaffold!

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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  22. The case of Dunkey vs. Death Stranding

    30 juni 2025 · 50 min

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    Before we get started...

    If you have a moment and don't mind, please leave a review of Post Games on Apple Podcasts. I know, it's silly, but it's also a humongous help in these early days.

    This week on Post Games

    Act 1: Dunkey on his love/hate relationship with Death Stranding, life as YouTube game critic, and the power of changing your mind

    A bonus act for Patreon subscribers: Dunkey on video game critics and criticism

    Act 2: A "guide" to Death Stranding 2’s big, weird ideas

    Act 3: The news of the week

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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  23. How to fight brilliant (and stupid) AI

    23 juni 2025 · 1 uur 22 min

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    Editor’s note: This week, I’m making all acts available to all listeners. The Patreon edition of the episode, however, is still early and ad-free. For context: My two guests participated on tight timelines and under special circumstances. And my essay was the conclusion of last week’s episode. As I finished the edit, I felt bad putting any of the acts behind the paywall. This won’t be the norm – frankly, I’ll need more paid subscribers before the end of the year if I want to keep this my full-time focus – but for this week, it felt like the right decision. For those who subscribe on Patreon, thank you so much for your support. I don’t take it for granted. Hope you enjoy this behemoth!This week on Post Games Lees meer

    Act 1: The five-year AI timeline that blew up my plans for the future

    Act 2: What if AI is dumb, but we’re dumber

    Bonus act: The year-long strike to protect video game voice actors from AI

    An interview with Sarah Elmaleh, the chair of the SAG-AFTRA Interactive Media Agreement Negotiating Committee

    Act 3: The news of the week

    And another bonus act: An excerpt from the audiobook of Everything Must Go, Dorian Lynskey's non-fiction history of apocalyptic storytelling. The chapter: apocalyptic AI!

    Get full episode notes at www.post.games

    Subscribe to Post Games on Patreon. For $5, subscribers get bonus segments in every episode — and none of the ads! They also have access to a monthly video series, receive new episodes days before the ad-supported feed, and ensure the show stays alive! Now available: the first video in the Video Game Journalism 101 series!

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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  24. What we have in common with world-ending AI

    16 juni 2025 · 1 uur 11 min

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    This week on Post Games, “What we have in common with world-ending AI.” Lees meer

    Act 1: Why every AI superfan and skeptic should play Universal Paperclips. A review conversation with AJ Fillari, co-host of dotzip and producer of Into the Aether

    For Patreon subscribers, an intermission: 5 "clicker" games to play after Universal Paperclips

    Act 2: An extended interview with Frank Lantz, the creator of Universal Paperclips about designing a game from the AI's POV

    Act 3: The news of the week, including cool game art for a good cause

    Also for Patreon subscribers: a recording of Frank Lantz’s famous speech about the trouble with modern video games

    This episode is part one of a two-part series on what we can learn about AI and ourselves through video games. Next week, we'll continue with "How I AI-proofed my career after imagining the apocalypse."

    (Image: Chris Plante via Team Asobi/SIE)

    FATHER’S DAY DEAL!!

    Click this link to try a free month of Post Games on Patreon. Offer expires Tuesday night!

    If you enjoy the free month, please consider leaving a review on Apple Podcasts or recommending the show to your favorite gaming Discord or other group chats

    Or, if you want to support the show A.S.A.P. and keep the Post Games ship afloat….

    Subscribe to Post Games on Patreon. Subscribers get bonus segments in every episode — and none of the ads! They also have access to a monthly video series, receive new episodes days before the ad-supported feed, and ensure the show stays alive! Now available: the first video in the Video Game Journalism 101 series!

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

    Hosted on Acast. See acast.com/privacy for more information.

    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  25. Why the Switch 2 launch felt different

    9 juni 2025 · 54 min

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    Get full episode notes, links, and bonus materials for free at www.Post.Games. Lees meer

    This week on Post Games, “What is a video game console launch in 2025?”

    Act 1: What’s it like to run a video game shop when a console launches? An interview with Kelsey Lewin, the co-owner of Pink Gorilla Games

    Act 2: Nintendo’s history of console launches. An interview with Chris Kohler, Editorial Director of Digital Eclipse

    Act 3: The news of the week, including big announcements leading into Summer Game Fest

    And for Patreon subscribers, a bonus act: What it was like to be parents scrambling for new consoles and games in the 1990s. An interview with my parents.

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

    Hosted on Acast. See acast.com/privacy for more information.

    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  26. Why you can't escape all of those sexy games

    2 juni 2025 · 1 uur 13 min

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    Find all links and referenced materials at www.post.games Lees meer

    This week on Post Games, “Why you can’t escape porn, sex, and lewd games.”

    Act 1: How NSFW games went from the backrooms to the front page

    Act 2: An interview with Hot Pink, a successful lewd game developer

    Act 3: The news of the week, including the definitive answer to the most important question in America in this troubling moment: Is parrying in games good or bad?

    For Patreon subscribers: The long, successful history of sex games in Japan. Want to know how the Western market went from decades of porn game prohibition to the modern lewd game free-for-all? The answer can be found in the decades of Japanese “eroge.” Plus, a reading from The Joy of Cybersex.

    Like the show? Consider subscribing to Post Games on Patreon! Subscribers keep the show alive, get tons of cool stuff, and can listen to new episodes early! This Monday, I’m publishing the first video in the Video Game Journalism 101 series! Next Friday: the Switch 2 launch special with Nintendo historians Kelsey Lewin and Chris Kohler!

    Logo by James Bareham

    Theme by Mark Sparling

    Special thanks to guest Hot Pink

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

    Hosted on Acast. See acast.com/privacy for more information.

    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  27. The award that changes the lives of its winners

    26 mei 2025 · 50 min

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    See the full episode notes and links at www.post.games Lees meer

    This week on Post Games, “You won the biggest award in indie games. Now what?”

    Act 1: The history of indie games and its biggest award, The Independent Games Festival’s Seamus McNally Grand Prize

    Act 2: An interview with Jenny Jiao Hsia and AP Thomson, the latest IGF Grand Prize winners, about how post-award life changes – and stays the same

    Act 3: The news of the week, including incredible and rare games you can now play in English

    Plus: For Patreon subscribers, a bonus interview: The story of the high school kids who won the first-ever IGF Grand Prize in 1999 for Fire and Darkness. One of the game’s creators actually hopped on a call and shared what became of the team and their lost game

    Subscribe to Post Games on Patreon. Keep the show alive, get tons of cool stuff, and listen to new episodes early! Next Friday: why you can't escape porn/sex/lewd games! And on Monday, June 2, the first video in the Video Game Journalism 101 series!

    Logo by James Bareham

    Theme by Mark Sparling

    Special thanks to guests Jenny Jiao Hsia, AP Thomson, and Mark Feghali

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

    Hosted on Acast. See acast.com/privacy for more information.

    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  28. Post Games FAQ (w/ Casey Newton)

    25 mei 2025 · 31 min

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    Want to know more about what’s happening behind the scenes at Post Games? Curious where the show is heading in its first year? Post Games: Episode 0 serves as an audio FAQ. Structured like a traditional episode, this prequel features an interview with Platformer founder and Hard Fork co-host Casey Newton about independent journalism's history, function, and value. Lees meer

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

    Hosted on Acast. See acast.com/privacy for more information.

    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

  29. Subscribe to Post Games

    18 mei 2025 · 1 min

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    Post Games will be available to everyone on May 26. Patreon subscribers will get early access to Episode 1 (and Episode 0) on Friday, May 23. Here’s a link. Lees meer

    Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

    Hosted on Acast. See acast.com/privacy for more information.

    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.