Alle afleveringen
226 afleveringen, van nieuw naar oud
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Derek Briggs - Scaling craft at Shopify
3 november 2026 · 51 min
This week's episode is with Derek Briggs and we're doing a deep dive into how he's raising the bar for craft as a principal designer at Shopify. Lees meer
Some highlights:
- Scaling impact as a principal IC at Shopify
- Creating systems for greatness to happen
- Sweating the details on the shop.com carousel
- The custom easing system Derek built for Shopify
- Building custom data pipelines to uncover opportunities
- Why Derek thinks design engineer is the most important role today
- + a lot more
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James McDonald - Building Beautiful Websites with Claude
28 oktober 2026 · 45 min
James McDonald is one of my favorite visual designers on the planet… but recently he took on his first ever contract where he’s responsible for both designing AND building his ideas from scratch. Lees meer
So I used it as an excuse to get him back on the show to learn his tactics for creating stunning web designs with Claude.
It’s a ton of screen-sharing and a heck of a behind-the-scenes into his process.
Some highlights:
- When James reaches for Figma vs. Claude
- How James builds custom mini design tools
- How James finds visual motifs to build around
- James's strategies for animating designs with AI
- How James explored the visual language for Onlook
- + a lot more
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Kyle Barber - Designing Inflight (the raw behind-the-scenes)
20 oktober 2026 · 59 min
This week's episode is a behind-the-scenes of the Inflight design journey. So I invited my co-founder Kyle Barber (designer at Tinder, Facebook, and Airchat) to share what it's actually like designing a startup today. Lees meer
Inflight Pitch Episode (the SPC pitch we mention in the fundraising section)
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Myles Palmer - Building Custom AI Tools at Metalab
15 oktober 2026 · 56 min
I’ve seen a lot of custom AI tools on this show… Lees meer
But this week’s episode with Myles Palmer (Design Director at Metalab) might take the cake.
Myles is the perfect archetype for what it looks like to be curious as a builder today and in this episode he gives us the ultimate behind-the-scenes look at the internal tooling system he built at Metalab.
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Rhiannon Bell - How Google designs for AI at scale
6 oktober 2026 · 50 min
This week's episode is with Rhiannon Bell (VP of UX for Google Search) and we're doing a deep dive into what it takes to design for AI at the scale of Google. Lees meer
Some highlights:
- The design decisions that unlocked AI Mode
- What it takes to design at the scale of Google
- Designing dynamic component systems for AI
- How AI is shaping the practice of design at Google
- What we can learn from the top designers at Google
- What skills are becoming more valuable for designers
- + a lot more
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Danny Martinez - Thriving in today’s design job market
29 september 2026 · 51 min
This week's episode is with Danny Martinez and we're doing the ultimate deep dive into design hiring and what's happening in today's job market. Danny has the perfect vantage point as the CEO of Decimals—the platform that powers everything I do with the Dive Talent Network. So this episodes is about as practical as it gets. Lees meer
- What companies want in a “design engineer”
- The biggest green and red flags from hiring managers
- How the best teams are iterating on the hiring process
- Examples of portfolios getting hired in the talent network
- Why brand design is the most difficult design role to hire for
- How to attract the most in-demand designers as a hiring manager
- The interaction design example hiring managers keep highlighting
- + a lot more
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Geoff Teehan - Navigating change as a designer
23 september 2026 · 52 min
This week's episode is with Geoff Teehan—co-founder of the legendary design agency Teehan+Lax, longtime design leader at Facebook, and now Chief Design Officer at Lightspark. Lees meer
Some highlights:
How Geoff has navigated multiple cycles of change
What the “parking spot” phase of software looks like
Why Geoff plans to only hire 4 designers at Lightspark
The design backstory behind Geoff’s viral Dialed game
How Geoff brings consumer principles into enterprise design
+ a lot more
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Nev Flynn - Bringing artful expression into enterprise design
15 september 2026 · 49 min
This week's episode is with Nev Flynn and we're doing a deep dive into how he's bringing artful expression into enterprise design as the Head of Design at ElevenLabs. Lees meer
Some highlights:
Inside look at ElevenLabs internal brand tools
Why Nev is prioritizing specialists over generalists
What Nev looks for when evaluating a design portfolio
How they built a shader orb system for 40 million voices
What happens when non-designers are designing with AI
How the team is making their design system agent-native
a lot more
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Ed Bayes - Designing 6 months into the future at OpenAI
9 september 2026 · 48 min
This week's episode is with Ed Bayes and we're doing a deep dive into how designers at OpenAI prototype the future of Codex/ChatGPT Work. Lees meer
Some highlights:
- How prototyping at OpenAI has shifted recently
- The design challenges of bringing Codex into ChatGPT
- How Ed thinks about the spectrum of dynamic interfaces
- How Codex thought about their information architecture bets
- Why Ed structures design teams around personas not features
- The traits of the designers making the biggest impact at OpenAI
- + a lot more
The Bitter Lesson (http://www.incompleteideas.net/IncIdeas/BitterLesson.html) — ML essay he referenced on scaffolding and model releases
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Evil Rabbit - The story of Evil Rabbit and designing Vercel
2 september 2026 · 52 min
This week’s episode is with Evil Rabbit who is the founding designer at Vercel and an iconic figure in the design community. Lees meer
He shares his design journey (which started with his first job in Argentina at 12 years old)
So he’s going to share his journey in design and what it was like
Some highlights:
- What it takes to design an iconic brand identity
- How Vercel’s new Creative Studio team operates
- How he landed his first design job at 12 years old in Argentina
- Why Vercel is shifting from designing assets to building tools
- What he learned from working directly with Guillermo (Vercel CEO)
- + a lot more
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John Bai - The Grok Bot design journey
25 augustus 2026 · 48 min
Grok Bot has been going viral the last two weeks so this week's episode is a behind-the-scenes of the design journey with John Bai (who was the first NYC design hire at Cursor). Lees meer
He screen-shares a ton of agent interaction pattern ideas as well as his unused concepts for the Grok Bot onboarding flow.
Some highlights:
- The prototype that led to the Grok Bot mascot
- Why John realized chat was still the right UX for AI
- How John uses agents to streamline his Figma work
- Comparing John's onboarding concepts for Grok Bot
- Why John still starts his design explorations in Figma
- What it took to turn AI agents into a consumer product
- Why no two designers at Cursor have the same tools/process
- + a lot more
Ridd mentioned Colin Dunn’s episode ("informed simplicity")
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Patrick Morgan - Building a custom prototyping playground
18 augustus 2026 · 54 min
This week's episode is with Patrick Morgan and we're doing a deep dive into the prototyping environment he built for Sublime Security. Lees meer
What started as an attempt to organize his team’s prototypes ended up becoming a new type of AI design tool. It's a great example of how designers can level up the team by building thoughtful internal tools.
Some highlights:
How Patrick hacks low-fidelity styles with AI
Patrick’s vision for agent-native design handoff
How Patrick built a canvas to organize prototypes
The design principles that guide how the agent prototypes
How Patrick built a system to port over production frontend
How the brand team uses Design Studio to build internal tools
a lot more
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Kyle Zantos - Our AI design workflows have changed (again)
11 augustus 2026 · 51 min
This week's episode is with Kyle Zantos who is officially the first person to make three appearances on Dive Club 🫢 Lees meer
Seems like AI totally transforms the design process every few months so Kyle and I play a little ping pong and share some of the workflows that we've been having success with lately.
This is easily one of the most practical episodes on the channel and hopefully you come out of here with some specific tactics you can add to your practice.
Some highlights:
- 5 use cases for designing with HTML docs
- How you can build a UX writing environment
- My new Supercut MCP workflow for prompting
- How Kyle explores with node-based workflows
- Strategies for brainstorming UX ideas with Fable
- How to decide when to invest in a personal design tool
- + a lot more
- Terminal Graph app (by Caden Williams, Internet Development Studio, Pike Place, Seattle) -https://terminalgraph.com/
- Supercut MCP - https://supercut.ai/agents
- Emil Kowalski - https://emilkowal.ski/
- Jakob Krehel - https://x.com/jakubkrehel
- Jhey Tompkins - https://x.com/jh3yy?lang=en
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Nate Parrott - How a Side Project Became Claude Design
4 augustus 2026 · 53 min
Did you know Claude Design started off as a side project from one person? Lees meer
That's what this week's episode with Nate Parrott is all about. He shares the origin story along with a ton of examples of how he's using Claude Design in his own workflow.
Some highlights:
- Nate’s tips for getting the most out of Claude Design
- Storytelling and communication tactics for designers
- How Nate views the landscape for design tooling today
- How “weatherman mode” turned into a killer voice mode
- How Claude Design went from side project to launch in ~3 months
- Examples of how Anthropic designers build artifacts across mediums
- + a lot more
Claude Design (Anthropic) - https://www.anthropic.com/news/claude-design-anthropic-labs
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Charlie Deets - Designing the internet computer
29 juli 2026 · 55 min
Charlie Deets (https://x.com/charliedeets) has designed Safari, Arc, and now Dia… Lees meer
Needless to say he knows a thing or two about designing browsers 😅
So in this week’s episode Charlie shares the principles that guide his design practice and takes us on a tour of some of the finer craft details inside Dia.
Some highlights:
- Charlie’s tips for presenting design work
- How to protect your special sauce as a designer
- What makes Apple’s decision-making culture unique
- The differences between designing at Apple vs. The Browser Co.
- Why Charlie is spending more time in Figma and less time prototyping with AI
- + a lot more
- Nate Parrott episode on Dive Club (first design hire at the Browser Company): https://www.dive.club/deep-dives/nate-parrott
- Gabriel Valdivia episode on Dive Club: https://www.dive.club/deep-dives/gabe-valdivia-2
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Pablo Stanley - Protecting your creativity in an AI world
21 juli 2026 · 52 min
Pablo Stanley (https://www.pablostanley.com/) has built as many creative tools as anyone in our industry. Lees meer
So in this episode he gives us a behind-the-scenes of his latest creations (including how he prototyped the all-new design mode in Vercel's v0).
We go deep into:
- The two types of design builders at Vercel
- Pablo's approach to prototyping the new v0
- Behind the scenes of Pablo's custom design tools
- What historic artists teach us about AI and creativity
- How Pablo gets people excited about his ideas with Loom
- The moment Pablo realized “I don’t design like this anymore”
- Efecto: Pablo’s design tool with shaders, ASCII effects, and AI agents on the canvas (https://efecto.app/)
- hilos: Pablo’s team chat that ships code (https://hilos.sh/)
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Jason Yuan - Designing 99 "No"s for a single "Yes"
15 juli 2026 · 57 min
Jason Yuan (https://x.com/jasonyuan) has one of the most fascinating minds in design so naturally I like to keep tabs on what he is creating 😎 Lees meer
This episode is a deep dive into Jason Yuan’s creative process for Hivemind (his new social intelligence product).
He screenshares dozens of unused concepts, novel art directions, brand identities, and everything in between.
Some highlights:
- The journey of designing Dot
- Why Jason doesn’t believe in user research
- The surprising sources Jason uses for design inspo
- building a system to generate infinite branded images
- How Jason thinks about art direction and world building
- + a lot more
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Meaghan Choi - Designing Claude Code (and what's coming next)
8 juli 2026 · 54 min
It kinda feels like how design operates at Anthropic is consistently 3-6 months ahead of the rest of the industry. Lees meer
As a result, Meaghan Choi (https://x.com/meaghaneschoi) (Design Lead for Claude Code) has quickly become a staple guest on this show.
In today’s episode we go deep into her design process, how she uses the new Artifacts feature, how the shape of designer is evolving, and a lot more…
Some highlights:
- Designing experiences that don’t have UIs
- How Meaghan collaborates with Claude Tag
- What it’s like designing the Claude Code CLI
- The shape of designers that will thrive in the coming years
- Collaborating with the models for execution vs. brainstorming
- + a lot more
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Meng To - Codex superpowers for designers
30 juni 2026 · 36 min
Meng To (https://x.com/MengTo?lang=en) is one of the people I keep tabs on to see how he's evolving his workflow as he builds his ideas with AI. Lees meer
So I sat down with him to get a look into what his process looks like now… (spoiler: he’s moved everything to Codex)
We do a ton of screen-sharing and go deep into his strategies for prompting, how to get better outputs from the models, and more 👇
Some highlights:
Why Meng built his own local Notion tool
Why Meng writes 0% of his own code now
Strategies for design.md and agents.md files
How Meng uses GPT Image 2 to brainstorm UI design
How Meng’s workflow has evolved in the last 1.5 years
a lot more
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Loredana Crisan - Figma's big bets for the future of AI design
24 juni 2026 · 50 min
This week we are going behind the scenes of Config 2026 with Loredana Crisan (Figma’s Chief Design Officer) https://www.linkedin.com/in/loredanacrisan/ Lees meer
We talk about Figma’s vision for AI, why design is having “an identity crisis and a renaissance at the same time,” and what it means to use AI to express what’s already in your head (not outsource creativity to it).
It’s a clarifying conversation about taste, tools, and the future of design 👇
Some highlights:
- Designing systems not screens
- Loredana’s mental model for AI as a tool
- Building your own tools and mini apps in Figma
- What Figma is learning in their own UX research
- What types of designers Figma is hiring right now
- + a lot more
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Brett Williams - How a Visual Designer Became a Builder
16 juni 2026 · 50 min
What does it look like when a designer with zero technical background commits to shipping something real? Lees meer
That’s what this week’s episode with Brett Williams is all about.
He gives us a behind-the-scenes of his journey building Gather including:
Brett’s process for iterating on a design
Brett’s new prototyping.md skill workflow
How Brett maintains control while building with AI
Brett’s strategy for adding sound design to Gather
When Brett relies on Figma vs. explores directly in code
a lot more
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Ron Goldin - Building your ideas as a design leader
9 juni 2026 · 54 min
This week's episode is with Ron Goldin who has led design at Google, Shopify, UberEats, and in my opinion... he's the perfect example of what it looks like to thrive as a design leader in an AI world. Lees meer
So this week’s episode is a deep dive into his journey as a builder and it’s full of stories:
Redesigning the Shopify checkout
Ron’s unique research tactics for UberEats
Building MTCHMKR from scratch in Lovable
Navigating the job market as a design leader
a lot more
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How Anthropic, Every, & Ramp design with AI
2 juni 2026 · 40 min
A couple of weeks ago I recorded my first ever episode in front of a live audience (at Ramp HQ in NYC) 🗽 Lees meer
So today I’m excited to share the panel discussion recording with 3 incredible guests:
Meaghan Choi who is the design lead for Claude Code and Cowork
Dan Shipper who is the CEO of Every and one of my favorite thinkers when it comes to AI
And Bradley Ziffer who is a design engineer at Ramp
It’s a deep dive into AI design workflows at Anthropic, Ramp, and Every and I think you’ll enjoy it :)
The event was hosted by Double Diamond and Ramp
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Andy Madrick - Why AI changed design handoff forever
26 mei 2026 · 53 min
⭐️ Check out Andy’s course - Craft at Speed https://join.dive.club/maven-aff-andy-madrick Lees meer
Use code DIVECLUB for 15% off
Andy Madrick ( https://x.com/andymadrick ) is rethinking what it means to be a designer in 2026.
While at Notion, he’s developed a workflow where he prototypes directly in code, ships frontend PRs, and uses AI tools like Cursor to own the final polish of user interfaces.
In this episode we get a look into how he keeps all these things in motion and still designs with insane attention to detail.
Some highlights:
Building one of Notion’s most visible UIs
Why recreating interactions teaches you craft
Owning the last 5-20% of frontend polish work
The “jelly bean factory” problem with AI output
When to start in Figma vs. jumping straight to code
How Andy creates prototypes that content teams can edit
a lot more
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Tommy Geoco - The state of the design industry right now
19 mei 2026 · 1 uur
Over the last few months, Tommy Geoco has went on site to study today’s top design teams (Vercel, Perplexity, Metalab, Ramp, etc.). Lees meer
So this week’s episode is a deep dive into all of the trends he’s seeing around AI workflows and where design is headed next.
Some highlights:
Why 59% of designers build their own tools
Tommy’s current tool stack for AI design work
What signals show AI fluency in job interviews
Why internal tool building is the new career path
Why now is the best time to grow in the design community
How design workflows have become creative director roles
a lot more
Ben Blumenrose (mentioned as having good insights on design)
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Katarina Batina - Making big bets with design
12 mei 2026 · 55 min
How do the best designers shape strategy at companies like Shopify? Lees meer
That’s what today’s episode with Design Director Katarina Batina is all about.
Some highlights:
Balancing metrics and vision
Redesigning the shopping cart UX
Taking a big bet on the shopping feed
How product strategy has changed with AI
How to get people excited about your ideas
How to make sure you don't overcook your app
a lot more
Katarina mentioned John Rundle and Luke Dupont
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Rafa Conde - Make your designs memorable
5 mei 2026 · 59 min
Rafa Conde (https://x.com/rafahari) is a design engineer at Retro and one of the most creative designers I know. I still remember where I was when I first saw the video on his personal site (https://rafa.design/) 😂 Lees meer
In this episode we unpack what it means to design experiences that bring delight :)
Some highlights:
- Finding ways to introduce delight
- How to make users feel something
- The power of humor in your design
- How to lean into video as a superpower
- Balancing accessibility and delightful UX
- Behind the scenes of Rafa's side projects
- + a lot more
- Metal Gear Solid (PlayStation 1) — directed by Hideo Kojima, referenced for its fourth-wall-breaking design moments (Meryl’s codec frequency hidden on the game box; Psycho Mantis boss fight requiring the controller to be switched from port 1 to port 2)
- Sunlit app — gyroscope-based app for tracking sun position and light direction, referenced as a recent example of surprising UI: https://play.google.com/store/apps/details?id=io.lonepalm.coloringworld&pli=1
- Retro app — private social network for friends and family (what Instagram used to be); Rafa’s current employer: https://apps.apple.com/us/app/retro-photos-with-friends/id6443709020
- Splat app — Retro’s generative AI app for iPad/iPhone that turns photos of kids into coloring book pages: https://apps.apple.com/us/app/splat-magic-coloring-book/id6749165093
- Hand Mirror app — Rafa’s most popular side project, a menu bar camera app: [https://handmirror.app](https://handmirror.app/)
- Gabe Valdivia’s episode — early Dive Club episode (~ep. 30) where Gabe talked about designers needing to be like “little TikTok creators” inside their orgs: https://www.dive.club/deep-dives/gabe-valdivia
- Final Cut Pro — Rafa’s video editing tool of choice: https://creatorstudio.apple.com/info/try?itscg=20201&itsct=acs-sem-187498456050-794866723417&pt=2003&ct=css-187498456050-794866723417
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Polly D’Arcy - Going from IC to VP of Design at Wealthsimple
28 april 2026 · 55 min
Imagine going from IC to leading the Wealthsimple design team in a few short years… Lees meer
That was Polly D’arcy’s (https://www.linkedin.com/in/pollydarcy/) journey and today’s episode covers everything she’s learned along the way. We go deep into design leadership, craft, hiring, and a lot more.
Some highlights:
- Why Polly hires specialists over generalists
- Tactics to nail your next portfolio presentation
- What it looks like to lean into the moment with AI
- How Polly defines design quality at WealthSimple
- Polly’s go-to interview question to evaluate designers
- How AI is changing team composition and design roles
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Brandon Jacoby - Seeing Taste vs. Creating Taste as a designer
21 april 2026 · 53 min
Capital, early Cash App, and most recently, X, all have one designer in common — [Brandon Jacoby](https://x.com/JacobyBrandon). Lees meer
In this episode Brandon is talking about how he’s combining his years of experience designing with fresh, high-functioning teams and is now launching an all-new independent practice to help founders push past good enough.
He shares some really interesting thoughts on taste, being creative with AI, and how to thrive in a 0->1 environment.
Some highlights:
- The types of designer who get most amplified by AI
- What it takes to thrive while designing a 0→1 experience
- How Brandon is positioning himself as a new independent
- The difference between "seeing taste" and "creating taste"
- What Nikita (X Head of Product) taught Brandon about onboarding
- + a lot more
- John Lasseter (Pixar director) quote - https://www.youtube.com/watch?v=uFbOOjAC_Fg
- Tolan app (mentioned as example of creative onboarding) - https://www.tolans.com/
- Owen Jennings at Block (Brandon’s mentor for 4 years) - https://www.linkedin.com/in/owenbrittonjennings/
- Nikita (former Head of Product at X) - https://x.com/nikitabier
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Brian Lovin - How to level up with AI as a designer
14 april 2026 · 55 min
When it comes to tools and workflows, Brian Lovin (https://x.com/brian_lovin) is someone I pay very close attention to. Lees meer
He’s actually the one who first got me hooked on Conductor (https://www.conductor.build/).
But times are changing (again 😅)…
So today’s episode is a deep dive into his design process and all of the ways he’s iterating on his approach to both using AI tools as well as building AI tools at Notion.
If you like getting into the weeds of how the best designers are wrangling AI then you’re going to love this episode.
Some highlights:
- Why his first Notion design offsite was so impactful
- How Brian built Notion’s prototyping playground
- Why Brian has started using Cursor again
- Practical tips for prompting AI more effectively
- Behind-the-scenes of Brian’s new side project
- How to stay relevant as a designer in an AI world
- + a lot more
- Agentation and Dialkit for frontend ([https://agentation.com](https://agentation.com/), https://joshpuckett.me/dialkit)
- Cursor and Conductor for coding ([https://conductor.build](https://conductor.build/))
- Brian’s side project Shiori ([https://shiori.sh](https://shiori.sh/))
- Max Schoening nerd snipes Brian (https://x.com/mschoening)
- Karri’s issue tracking is dead article (https://linear.app/next)
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Ian Silber - What it's like designing at OpenAI
8 april 2026 · 45 min
If you're like me you gotta be curious... what's it like designing at OpenAI? Lees meer
So I’m excited to share today’s episode with you :)
It’s a deep dive with OpenAI’s Head of Product Design, Ian Silber (https://x.com/iansilber).
Some highlights:
****
- The traits of the best systems thinkers at OpenAI
- What makes the design culture at OpenAI unique
- The vision for OpenAI's dynamic interface library
- What it's like designing around chat as a primitive
- What makes designing with AI as a material so unique
- How tools like Codex are changing the practice of design
- + a lot more
- Mike Matas and Brandon Walkin (creators of Origami) https://mikematas.com/ , https://medium.com/designatmeta/introducing-origami-live-and-origami-2-0-a68116294e65
- Cursor and Codex (AI coding tools) https://cursor.com/ ,(https://chatgpt.com/codex/?c_id=23226110534&c_agid=188421385415&c_crid=800871103650&c_kwid=kwd-111182835&c_ims=&c_pms=9017288&c_nw=g&c_dvc=c&gad_campaignid=23226110534&gbraid=0AAAAA-I0E5dO-SVXduV4xJjtnqTNMNrAP)
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Marvin Schwaibold - Inside Shopify's New Product Design Studio
2 april 2026 · 55 min
Remember when the Carl Rivera (https://www.dive.club/deep-dives/carl-rivera) told us about his vision to create the new Shopify Product Design Studio? Lees meer
Well in this episode I got to sit down with Marvin Schwaibold (https://x.com/MSchwaibold) from Molly studio who Shopify recently acquired to bring that vision to life.
We go deep into creativity, Marvin's journey with Molly, how he's building his ideas with AI, and a lot more.
Some highlights:
- How to become a well of creative ideas
- How AI unlocks how designers work at Shopify
- What design differentiation looks like at Shopify
- What Marvin has learned diving into Claude Code
- How designers at Shopify create and leverage internal tools
- Behind-the-scenes of redesigning the famous Collins website
- + a lot more
- Jaytel - Marvin’s design partner from Molly studio https://x.com/Jaytel
- Brian Collins - legendary designer who worked on the Collins website redesign https://wearecollins.com/
- Carl Rivera - Shopify’s Chief Design Officer (referenced previous Dive Club episode) https://www.dive.club/deep-dives/carl-rivera
- Design Fluid Interfaces video from Apple’s Human Interface team (2019) [https://developer.apple.com/br/videos/play/wwdc2018/803/?time=1551](https://developer.apple.com/videos/play/wwdc2019/808/)
- Claude Code - AI coding tool by Anthropic https://claude.ai/login
- Artifact - internal Shopify tool for showcasing design work https://www.linkedin.com/posts/jaytel_this-was-meant-to-stay-inside-shopify-but-activity-7422739773561384960-oqiU/
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Flora Guo - How to accelerate your design career with AI
25 maart 2026 · 47 min
Flora Guo (https://x.com/floguo) has one of the more impressive career trajectories of anyone I've interviewed on this show. Lees meer
She's currently the founding design engineer at Paradigm. But before that Guillermo (Vercel CEO) personally DM'd her to join the Vercel team.
So we're going deep into career growth, design engineering, what it's like being a founding designer at an AI-native startup.
- What it’s like being a founding design engineer at Paradigm
- The challenges of designing AI-first products that work at scale
- Flora’s experiments with new design tools like Paper and Variant
- What Flora learned working alongside top design engineers at Vercel
- How Flora evolved her workflow with Claude Code over the past year
- Mental models for using AI as a learning tool rather than just a task executor
- + a lot more
- Tokyo Design Forum (February 2026) - https://www.tokyodesignforum.com/
- UI Engineering 101 by Mariana Castillo and Derek Briggs - https://maven.com/pixeljanitor/uiengineering-101-for-designers
- We talked about Rauno Freiberg's portfolio (Vercel design engineer) - https://rauno.me/
- New tools: Paper - https://join.dive.club/paper-ad-email
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Kris Puckett - Becoming an AI-native designer
19 maart 2026 · 53 min
Today's episode is with Kris Puckett who has led design at Mercury, Dropbox, and now as a design manager at Stripe. Lees meer
His journey is the perfect example of what it looks like to lean into this moment in time with AI.
Some highlights:
- Behind the scenes of Kris’s Epilogue app
- How to create custom skills with Claude Code
- How to start building personal systems with AI
- How Kris taught Claude to be a metal shader expert
- Building internal tools and workflows with AI at Stripe
- + a lot more
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Josh Puckett - Crafting interfaces with uncommon care
12 maart 2026 · 54 min
What does it look like to demonstrate uncommon care in the way you design and build an interface? Lees meer
Josh Puckett has has spent nearly two decades designing products like Wealthfront, Dropbox and helping dozens of startups.
But recently he released Interface Craft which is a library of everything he's learned about through the years about designing with “uncommon care” 👇
⭐ Use this code for 20% off Interface Craft: DIVE20
Some highlights:
Josh’s principles for great design
Morphing strategies for micro-interactions
How the value proposition of design is shifting
He builds a custom pattern generator on the fly
How Josh makes storyboards to collaborate with AI
Walks us through how he designed the onboarding flow
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Luis Ouriach - How are design systems changing?
10 maart 2026 · 55 min
Today's episode is with Luis Ouriach (https://x.com/disco_lu) whose role as a designer advocate at Figma means he's constantly helping teams navigate this rapidly changing landscape... especially when it comes to design systems. Lees meer
So we're going to do a deep dive into the trends he's noticing and what it all means for designers.
Some highlights:
- How design systems are changing with AI
- Luis’s ideas around agentic design systems
- Pitfalls to avoid when adopting AI with your team
- What trends we can ignore vs. what is really important
- Luis’s journey as a builder and his career plan moving forward
- What Figma's new integration with Claude and Codex unlocks
Luis’s agentic design systems article: https://medium.com/@disco_lu/building-agentic-design-systems-the-future-of-ai-enhanced-design-6ad0470cf1e3
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Cameron Worboys - Inside an AI-native design org
5 maart 2026 · 55 min
Today's episode with Cameron Worboys (Head of Product Design at Cash App) is an inside look at how an AI-native design org operates and the ways designers can thrive in this new world. Lees meer
We go deep into:
The new archetypes of designers
Cam's vision for bespoke software
The #1 trait that Cam looks for in design hires
How >90% of designers at Cash are shipping PRs
What to do if you don't want to become an IC builder
How to create an emotional attachment to your product
How Cash has replaced the old engineering/product/design triad
Julien Martin's episode - https://www.dive.club/deep-dives/julien-martin
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Katie Dill - The new era of design at Stripe
23 februari 2026 · 55 min
A few weeks ago, Stripe launched their [new site (https://stripe.com/) and reminded everyone who the 🐐 of web design is… Lees meer
So I asked their Head of Design, Katie Dill (https://www.linkedin.com/in/katie-dill-79168b3) , to walk us through some of the tiny design decisions that make it so special.
But we also did a deep dive into how the practice of design is evolving at Stripe and everything they’re doing to push past the status quo.
Some highlights:
- How the “call for a new aesthetic” is influencing design culture at Stripe
- How their internal tool Protodash is changing the way designers prototype
- The most important signals that Katie looks for when hiring designers
- What the concentration of craft looks like in an AI era
- + a lot more
Call for a new aesthetic - Patrick Collison and Tyler Cowen’s grant program (https://newaesthetics.art/)
Cultural Tutor YouTube video: https://youtube.com/watch?v=tWYxrowovts
“Beauty is the New Business Tool” - 1927 Atlantic article (https://www.theatlantic.com/magazine/archive/1927/08/beauty-the-new-business-tool/376227/)
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Julien Martin - Why Amo's Design Hits Different
18 februari 2026 · 58 min
As software becomes easier to create than ever, what does it look like to truly differentiate with design? Lees meer
Today's episode with Julien Martin (https://x.com/julienmartin_?lang=en) is an attempt to answer that question.
He was the Head of Design at Zenly, Snapchat, and Amo which is some of the most uniquely impressive consumer design I've ever seen.
Some highlights:
- Behind the scenes of early Amo explorations
- How the composition of design orgs is changing
- The unlock that led to Amo's unique visual language
- Julien’s advice for how to succeed in today’s job market
- The untold story of how Julien joined in the early days of Behance
- Why side projects are now the strongest signal when hiring designers*
- Andy Allen (https://www.dive.club/deep-dives/andy-allen) (referenced multiple times for his “not boring” article and Camera app)
- Off Market (https://offmarketjobs.substack.com/) (Julien’s talent agency for designers)
- Retro app (https://retro.app/) and Duolingo (https://www.duolingo.com/) (mentioned as inspiration)
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Tommy Smith - How side projects can land you a dream job
16 februari 2026 · 40 min
Today's episode is with Tommy Smith who recently landed a new role as a part of the Dive Talent Network. Lees meer
So we're doing a deep dive into what makes his portfolio so effective:
Making his side project a first-class citizen
Positioning himself as a new design engineer
Adding personality by experimenting with Rive
Highlighting what matters most in his case studies
Flexing his craft muscles and nailed the finer details
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Ryan Stephen - Creativity, Storytelling, and Prototyping Playful Ideas
12 februari 2026 · 40 min
Ryan Stephen (https://x.com/Ryan__Stephen) is a product designer at Microsoft, but the reason I wanted to interview him is because he's the man behind some of my favorite design experiments on Twitter. Lees meer
So in this episode Ryan gives us a behind-the-scenes look at his creative process, the tools in his stack, and how he approaches effective storytelling in design.
Some highlights:
- How Ryan sparks creativity
- The power of putting your work on Twitter
- How Ryan thinks about investing in his career
- Ryan’s mental model for fidelity and prototyping
- The lessons Ryan’s learned about effective storytelling
- The tools and techniques Ryan uses to make ideas feel real
- + a lot more
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Hannah Hearth - Design Careers in the Age of AI
9 februari 2026 · 51 min
Today's episode is with Hannah Hearth who recently became the Head of Product Design at Vercel. We talk about all of the changes that are happening in our industry and what it all means for designers. Everything from how AI tools are changing the practice of design to how this impact the way we think about our career paths. Lees meer
Some highlights:
Hannah’s #1 trait for great designers
The most underrated storytelling tactic
Doing more with less while not burning out
Examples of how AI is changing the design process
How design orgs should think about adopting AI tools
How much coding is happening on the Vercel design team
Preserving craft and design thinking with collapsed timelines
a lot more
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Karl Koch - Tips for New Design Engineers
4 februari 2026 · 46 min
Get 10% off Karl's Become a Design Engineer course: https://join.dive.club/karl Lees meer
Today’s episode is with Karl Koch (https://x.com/_kejk?lang=en) and it’s filled with practical tips for new design engineers looking to push past what AI gives you out of the box.
We go deep into:
- Adopting the design engineering mindset
- What the job market looks like for design engineers
- The difference between frontend and design engineers
- Specific language to create better interaction design
- The details Karl is sweating in his role at Duck Duck Go
- + a lot more
Get 10% off Karl's Become a Design Engineer course: https://join.dive.club/karl
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Why Rive is a big deal for the future of design
2 februari 2026 · 44 min
This episode is a deep dive into Rive—the engine powering experiences like Spotify Wrapped, next-gen car dashboards, and so much more. Lees meer
After hearing Luigi and Guido Rosso’s vision for the future of interactive software, I’m convinced it will be a big deal for designers 👀
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Best AI Coding Tools for Designers
28 januari 2026 · 20 min
One of the biggest parts of my design practice is knowing which tool to reach for when coding with AI. Lees meer
There are a lot of options and they’re changing every week 😅
So in this episode, I break down:
1. The mental model I use to think about different types of AI coding workflows
2. How that model guides which tools I actually reach for day to day
3. The new AI coding product I’m completely hooked on right now
- Tools listed:
- Lovable (https://lovable.dev/)
- Figma Make (https://www.figma.com/make/)
- Dessn (https://www.dessn.ai/)
- Conductor (https://www.conductor.build/)
- Warp (https://www.warp.dev/)
- Inflight (https://www.inflight.co)
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Xavier Jack - How To Vibe Code in 3D
26 januari 2026 · 45 min
Sometimes you open up a website and it's so good that you're left wondering... how the heck did they pull that off? Lees meer
In this episode the designer of the original Amie website, Xavier Jack (https://x.com/KMkota0), is going to give us a little tutorial of what it looks like to bring web experiences to life with 3D.
Some highlights:
- How he prototyped the viral Amie website
- How he made the Amie interactive balloons from scratch
- How he uses mental models to understand 3D design tools
- Amie.so (http://amie.so/)
- Desktop.fm (https://desktop.fm/)
- Three.tools (https://three.tools/)
- Shopify Winter 2026 https://shopify.com/editions/winter2026
- Wiggle bones https://wiggle.three.tools/docs/manual/getting-started
- Blender (3D modeling software)
- Three.js (JavaScript 3D library)
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Matt Sellers - What a top 1% design portfolio looks like
21 januari 2026 · 33 min
Last month the head of design at Lovable, Nad Chishtie, walked us through the portfolio of one of their recent design hires, Matt Sellers. Lees meer
So today's episode is a behind-the-scenes of what it actually takes to create a portfolio that gets you hired at one of today's top startups.
He shares some really tactical mental models that I think everyone can benefit from.
Some highlights:
Why Matt removed 80%+ of his work
What made Matt's micro copy so effective
How Matt built his micro animations in Framer
The finer details of Matt’s portfolio and micro-interactions
How Matt changed his portfolio strategy and why it worked
What it takes to make your portfolio an experience rather than a catalog
a lot more
Nad Chishtie’s episode
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Stephen Haney - The 2026 AI Design Field Report (tools, process, and what's working)
19 januari 2026 · 48 min
There's been a heck of a debate around the future of coding and design tools lately... but what's actually happening inside of today's top teams? Lees meer
Where is all this headed and how does the future of our tools shape the role of a designer?
Today's episode is with Stephen Haney (https://x.com/sdothaney) who is the founder of the new design tool Paper.
And for the last few months he's studied how design teams actually use AI in their everyday roles... everything from tooling to prototyping to process.
He walks us through some of his key findings and how that's shaping his product strategy for Paper 👇
Some highlights:
- The “designer playground” approach
- How AI adoption looks at startups vs. big companies
- Why designers at big companies aren’t PRing to production
- AI usage being mandated in performance reviews for designers
- The new localhost sharing problem and how teams are solving it
- Why local development is winning over cloud tools for design teams
- Why companies use of AI tools doesn’t match what you see on Twitter
- + a lot more
Basecamp’s “Shape Up” project management philosophy (https://basecamp.com/shapeup)
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Dessn - Is this the future of AI prototyping?
14 januari 2026 · 34 min
Gab and Nim are the co-founders of a startup called Dessn which allows designers to prototype in the context of their production codebase (without any of the setup). Lees meer
So I asked them to hook it up to the Inflight repo and give me a little demo to see what’s possible.
I’m pretty sold 👀
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Henry Modisett - Inside Perplexity's design culture
9 januari 2026 · 48 min
Someone asked me recently... if you had to join a design team, who would you want to work for? Lees meer
And my answer was easy... Perplexity
So today's episode with Henry Modisett (https://x.com/henrymodis) (Perplexity's VP of Design) is a deep dive into what makes their design culture so special.
Some highlights:
- How to create a culture of decisiveness
- What signals Henry is looking for in designers
- Factors that influence Henry’s leadership style
- How to lay the right foundation for your design org
- Why Henry is doing feedback differently at Perplexity
- Henry’s strategies for building world class design teams
- + a lot more