Sacred Symbols: A PlayStation Podcast
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435 afleveringen, van nieuw naar oud
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#135: Stock and Bond
1 februari 2021 · 3 uur 12 min
All anyone wants to talk about is the recent GameStop stock market fiasco. Well, fine! We'll do just that. Let's chat about capitalism, "the market," class, and much more, sifting down into the actual nitty-gritty: How did a dying brick-and-mortar video game store find itself at the center of one of the most memorable global financial stories in recent history? But there's other news, too, of course, specifically out of Denmark, where IO Interactive is doubling its headcount as it gears up for its post-Hitman foray into 007. What should we expect from Bond's digital revival? Plus: February's PS+ games have been revealed, Returnal has been delayed, and we have some bad news about continued PlayStation 5 shortages. Then: Listener inquiries! When is Sony San Diego gonna talk about MLB: The Show? How come so many multiplayer games are resisting cross-platform play? Will we ever escape from the Gamergate boogieman? Can Colin resist giving a spelling and grammar lesson to one unsuspecting Patron?
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#134: Stubborn Ghosts
25 januari 2021 · 1 uur 46 min
If we're being totally honest, Capcom's recent Resident Evil Village event was largely a waste of time, considering we could have just watched gameplay and gotten a release date without the false promise of an "event." But it was awesome to more thoroughly see the newest entry in the company's long-running survival horror franchise, and we simply cannot wait to play it. Yet, with RE8 now coming to PS4 in addition to PS5, it begs the question: When will publishers and developers more readily say goodbye to last-gen, even if it means leaving behind a whole host of potential customers? We've never seen the industry operate in cross-generational space like this, and so we've much to discuss. Plus: More tiresome Cyberpunk 2077 news emerges, Team Ninja speaks about the future of both Nioh and Ninja Gaiden, and more. Then: Listener inquiries! What's with PlayStation 5's missing entertainment apps? Is Naughty Dog about to go 'high fantasy'? Or perhaps they'll make a Punisher game instead? Is the word "callipygian" the new "thicc?"
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#133: A New Hope
18 januari 2021 · 2 uur 22 min
When Electronic Arts signed a 10-year exclusive development and publishing deal with Disney for the Star Wars license, it had the potential to be something huge for the lucrative (but oft-under siege) companies. Eight years later, though, it's clear both sides (and EA in particular) have largely squandered the deal, with a couple of Battlefronts, a Rogue Squadron revival, and an admittedly very promising single-player game to show for it. Yet, in the bleakness comes unexpected news, for the monopoly, as it turns out, is broken. Ubisoft's Massive Entertainment -- the group behind The Division -- is hard-at-work on a Star Wars game of its own, begging a rather obvious question: What could it be? We discuss. Plus: A new Killzone seems more unlikely than ever, the team behind Wolfenstein is making a new Indiana Jones game, newly-filed trademarks from Square Enix indicate a widening of the Final Fantasy VII universe, CD Projekt offers a mea culpa over Cyberpunk 2077, and more. Then: Listener inquiries! Will Colin really play Final Fantasy XIV? Is Sony spying on our PSN messages? Where's MLB: The Show 21? Should potato chips be eaten ice cold? Lees meer
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#132: Divining the Details
11 januari 2021 · 1 uur 51 min
For some peculiar reason, Sony simply refuses to officially announce how many PlayStation 5 consoles have been sold, which leaves us only one choice: We've gotta speculate. Really, we can actually do a little bit better than that -- reliable inside sources note PS5 is a meteoric success -- but we're left to wonder why Sony won't say anything itself. Say something, why don't you?! Plus: Cyberpunk 2077 draws its first class-action lawsuit, People Can Fly's Outriders has been delayed, Tenchu may be coming back, and more. Then: Listener inquiries! Should Colin be excited about Final Fantasy XVI when he didn't care for XV? Is SEGA about to experience a Capcom-like resurgence? Which 2021 PlayStation exclusive will score highest on Metacritic? If you could flip a coin and either win $50 million or die, would you do it? Lees meer
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#131: Our Most Anticipated Games of 2021
3 januari 2021 · 1 uur 54 min
Thank the maker: 2020 is behind us! Now, 2021 sprawls before us with 12 promising months of gaming goodness on PlayStation 5, PlayStation 4, PlayStation VR, and even Vita! (Okay, probably not the Vita.) To celebrate the exciting and unknown, we thought we'd do a special show dedicated entirely to the 2021 catalog of games coming to PlayStation that we simply can't wait to get our hands on. We present to you 13 of our own selections, and you -- our beautiful audience -- gave us plenty of your own additions, too. So let's look forward. Let's be thorough. And let's have a little bit of fun before half of these games inevitably get delayed or otherwise disappoint us. (Only kidding... we hope.) Lees meer
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#130: Our Favorite PlayStation Moments of 2020
28 december 2020 · 1 uur 58 min
For every last one of us, 2020 was an absolutely insane year. And, yes: We're all very, very worn down by it all and happy to wave it goodbye. But this unusual 365 day period also gave us a lot to be pleased with, particularly when it comes to the PlayStation brand we all know and love, a brand that we may owe an extra tip-of-the-cap to in an era dominated by a need for distraction. PS5 was properly revealed and released this year, and lots of awesome games, too, including PlayStation 4's wonderful swan songs. There were some long-awaited reckonings in our industry, some new devs emerged while others closed shop, and rivals have revved their engines, too. Let's cut through it all, see what's what, and make sense of 2020, if not from a grander perspective, then perhaps through a narrower one: Through the lens of the hobby we love.
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#129: Cardinal Misdirection
21 december 2020 · 1 uur 53 min
Cyberpunk 2077 isn't what it was promised to be. At least, that's the experience of countless gamers the world-over, as they grasp with playing CD Projekt's long-awaited RPG on, say, a PlayStation 4. The resulting fallout has engulfed our industry, and rightfully so, because what happened here was bound to occur eventually. In a fandom dominated by loud, boisterous voices excited for every last product and willing to devour anything the powers-that-be give them, we do here on this show what we always do: Sift through the nonsense and tell it exactly like it is. There's other (admittedly less important) news to wrap our minds around, too, including the possible discontinuation of PS4 Pro and the sudden acquisition of Codemasters by Electronic Arts. But really, it all comes back to a very broken role-playing game. Listener questions allow us to explore some off-the-beaten-path topics as always, however, including the use of the term 'PlayStation Studios', Mass Effect's future possibilities, realism in game design, and much more. Lees meer
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#128: An Old Friend
14 december 2020 · 2 uur 12 min
Geoff Keighley's Game Awards went off without a hitch, and -- as usual -- the show came along with a boatload of announcements, release date reveals, and other such newsworthy items. But buried within the event is an interesting truth: Sony only showed up with one game, from the second party, which we already knew about. In doing so, it lined-up PlayStation 5's next exclusive of consequence, giving it a date. Housemarque's Returnal will be expected to carry the load until the likes of Ratchet & Clank, Horizon, Gran Turismo, and God of War are ready. Can Sony rely on its old partner to come through yet again? We discuss. Plus: Neil Druckmann gets promoted, Telltale touches base, the Metal Gear Solid movie stirs to life, and more. Then: Is it time for Bluepoint to make their own AAA game? Why use a console for streaming when smart TVs do the same thing? Are hidden Trophies more frustrating than they should be? What will Colin order from Wawa? Lees meer
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#127: Bye-oWare
7 december 2020 · 2 uur 12 min
We were about to wrap-up recording this week's show when some unexpected news broke: Long-time BioWare creative leads Casey Hudson and Mark Darrah have both left the EA-owned dev, and one can't help but wonder if they were pushed out the door. After all, modern BioWare is a far cry from the glory days of yore. We make sure to discuss these notable exits, though they come as a sort of ironic twist, since we had already planned to talk about some high-profile departures from Bend Studio and Japan Studio, too. Plus: PlayStation 5 is doing huge numbers (though we don't exactly know how many have been sold, per se), Square Enix is remastering its PSone JRPG Saga Frontier (though we're unclear why), Aardman Animation and Bandai Namco are getting into bed with one another (continuing Bandai Namco's westward movement), and more. Then: Listener inquiries! Will COVID permanently change the way games are made? What older games could benefit most from haptic feedback? Does DualSense's sticks get the convex/concave mixture just a little bit wrong? What if every time you farted, you also cried?
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#126: Arbitrage
30 november 2020 · 1 uur 55 min
There are a lot of understandably frustrated PlayStation fans out there right now. After all, PS5s are truly and persistently hard to come by, a situation unassisted by COVID, component shortages, a wobbly economy, and other macroeconomic factors. But -- much like the market for virtually any desirable object -- a vacuum has been created, facilitated by bot-assisted scalpers serving monied and desperate clienteles alike. Let's chat about this unfortunate situation with an open mind, and consider when Sony hopes this pileup of demand may clear up. Plus: New patents indicate a technically-impressive PSVR2, The Last of Us on HBO has officially gotten its first season order, Red Dead Online and Fortnite make changes in pursuit of an ever-distracted multiplayer audience, and much more. Then: Listener inquiries galore! Would Bluepoint and Konami make for the perfect marriage? Does obscure Norse mythology predict the next God of War's release date? Should developers be offering more linear routes through their non-linear games? What does it mean when one listener's girlfriend tells him she "really likes falling in love" with him?
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#125: Oh, Crap(com)
23 november 2020 · 2 uur 13 min
Capcom has been the victim of a massive external hack, and the group responsible is apparently holding the company for digital ransom. Yet, the beloved Japanese publisher and developer has reportedly refused to yield, and as such, a treasure trove of ill-begotten information has been dumped on the 'net, most of it irrelevant to our show. But amongst the details are a few trinkets we simply cannot ignore, including what appears to be the business' entire AAA release schedule through 2024. Let's talk about what we can, without giving too much credence to bad actors. Then: Spider-Man is apparently PlayStation's best-selling exclusive of all-time, IO Interactive is hard at work on a 007 game, Sony's stance on cross-gen gaming seemingly evolves yet again, Microsoft's CFO signals Bethesda support outside of Xbox, and more. Plus: Listener inquiries! What do we think of the nominees for The Game Awards? Why is Sony so seemingly hesitant to re-release many of its older titles? Will time be kind to the hype surrounding DualSense? How does Colin take care of his luxurious beard? Lees meer
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#124: The Dawn of a New Age
16 november 2020 · 2 uur 35 min
We've covered the lead-up to PlayStation 5 on this podcast from every conceivable angle. In reality, there wasn't much of importance left to say, aside from idle speculation and over-analysis. Yet, the time has indeed come: PS5 is finally here, and now that we've gotten our hands on our consoles and spent time with some games, it's safe to assume we're not gonna run out of things to talk about on this show for years to come. The first 90 (!) minutes of this show are dedicated to our impressions of Sony's new console, along with thoughts on games ranging from Spider-Man: Miles Morales and Astro's Playroom to Demon's Souls Remake and Bugsnax. But of course, there's news to tend to as well. Sucker Punch has scored a commercial hit with Ghost of Tsushima, while Crystal Dynamics' Avengers game has cost Square Enix tens of millions of dollars in losses. We now have a better idea of when we can expect PS5's second wave of exclusives, including Ratchet & Clank: A Rift Apart and Horizon: Forbidden West, while a timed third party exclusive in the form of Arkane's Deathloop has been given a more specific release date. Plus: More! But at the end of the day, it all falls back to PlayStation 5. So let's enjoy the moment together, shall we? Lees meer
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#123: Took You Long Enough
9 november 2020 · 2 uur 16 min
There was a time not too long ago when League of Legends was one of the most-played games in the industry, and even today, around a decade after launch, Riot's core offering remains popular. And now, for the very first time, a game taking place in that universe is coming to PlayStation in the form of an RPG called Ruined King, and it's launching sooner than you might think. Question is, what took Riot so long to release a complementary console adventure, and is it too little, too late? What's not too little, too late however is PlayStation 5, which we are finally on the verge of getting in our mitts. Yet, Sony has a few last-minute things to say about its new console's storage possibilities, VR capabilities, and even its short-term availability. On the back of those discussions come your inquiries, as always. Is Killzone better than Resistance? Has Sony displayed shrewdness in making Miles Morales cross-gen? What are "roguelikes"? Which band is better: Creed or Nickelback? Lees meer
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#122: Cyberpunk'd
2 november 2020 · 2 uur 6 min
Barely two months after promising not to delay Cyberpunk 2077 yet again, famous Polish dev CD Projekt has done just that, though for a mere three weeks. This pushes their open world RPG (arguably the single most-anticipated title of 2020, though certainly one of them) precariously close to Christmas, and some candid words from one of the studio's execs indicates they're not entirely sure they'll ship in December, either. Is something wrong with Cyberpunk 2077? Let's discuss. Then: Bugsnax becomes PlayStation 5's very first free PS+ game, Destruction AllStars gets blasted into 2021, Sony is mighty bullish on PlayStation 5's prospects, and Final Fantasy XVI is starting to take form. Plus: Let's end with some listener questions, as always. How will we say goodbye to PlayStation 4? What's the scariest game we've ever played? How do we feel about The Last Guardian? How does Colin know who Rick Rude is? Lees meer
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#121: Gearing Up
26 oktober 2020 · 2 uur 17 min
When Kojima careened from Konami's cocoon (that's called alliteration!), he was left to his own devices for the first time in basically his entire career. The result was his unusual Sony-funded project Death Stranding, an interesting (if divisive) game that left us curious what he may pursue next. We don't yet know a specific answer, but thanks to a salvo of job listings out of Kojima Productions' Tokyo office, we know he and his team are revving up. And we're intrigued. So let's chat about it. We'll also touch on some other news, too, for KojiPro ain't the only ones hiring. Sucker Punch, too, is openly hiring for more Ghost of Tsushima, all but confirming the continuation of the franchise. And did you know Phil Spencer has spoken even more about the Bethesda situation, saying whatever anyone wants to hear? We'll get into all of that, and more, buttressed by your many inquiries. Will persistent gaming drag PlayStation 5's attach rate down? What's going on with PS5 launch titles The Pathless and Bugsnax? All of that and more on the other side of play. Lees meer
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#120: The Kenzo Conspiracy
19 oktober 2020 · 2 uur 47 min
We've all been dying to see PlayStation 5's UI, so it's awesome that -- finally! -- Sony has given us a little taste. In a roughly 12-minute video, we grabbed a prolonged glimpse at the basic user experience on PS5, and it looks great. Snappy. Utilitarian. Perhaps even a little crowded and busy. Yet, there was also an overt Killzone Easter Egg put before us that seems to indicate more than meets the eye. Or does it? We discuss. Plus: Miles Morales has gone gold, PS4's new firmware update is both mandatory and controversial, precisely 10 PlayStation 4 games won't work on PS5, and beloved developer Level-5 may be in trouble. Then: Listener inquiries! Is Colin too hard on Jak & Daxter? Should Sony keep its marketing powder dry until consoles are actually available to the public? Can "speaking with your wallet" spell doom for many developers? Will Chris tell us more about Stone Cold Steve 3:16? Lees meer
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#119: Seeking Power
12 oktober 2020 · 2 uur 24 min
A recent video out of Japan finally gave us our first look at PlayStation 5's innards, a nice change of pace from a mysteriously silent Sony as we approach Zero Hour. The teardown gave us a glimpse at the console's technical configurations and setups, though it also revealed the machine to be a bit of a beast, size-wise. Either way, for those in pursuit of power, the newest PlayStation should be a tantalizing product. Also: Sony revealed a surprise reconstruction of the Trophy landscape, Jim Ryan expects PS5 to sell big, Cyberpunk 2077 has gone gold amidst pseudo-controversy, internal mini-team PixelOpus is officially hiring for its third game, and more. Then: Is Cory Barlog teasing something non-God of War-related out of Santa Monica Studio? Could Level-5 be on a downward trend? Should consumers purchase extended warranties for consoles? Has depression and despair fully gripped Chris? Lees meer
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#118: Face-Off
5 oktober 2020 · 3 uur 3 min
PlayStation 4's smash-hit exclusive Spider-Man game was played by more than 15 million people, and when they jump into the PS5 port, they're going to receive something literally not one of them asked for: A brand-new Peter Parker. Sometimes, the intersection of art and business can be messy and confusing like that. We discuss. Plus: Is the most recent report of crunch at CD Projekt yet another reoccurrence of a troubling trend, or just more ado about nothing? Is JK Rowling's 'transphobia' controversy an anchor around Avalanche Software's neck? Is Capcom's possible intent to bring Resident Evil 8 to current-gen as well as next-gen a disappointing or welcome development? Then: Which PlayStation 5 launch game are we most excited about? Do we tend to overrate Xbox One's early failures? Is Horizon: Forbidden West closer than we think? What in god's name is "a fat piss"?
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#117: Nuclear Winter
28 september 2020 · 2 uur 37 min
Things have been looking great for PlayStation 5, but a seismic event threatens to restructure the entire landscape of console gaming. With Microsoft's purchase of ZeniMax Media (and therefore Bethesda, all of its studios, and all of its IP), Xbox suddenly controls the fate not only of talented teams like id Software, Machinegames, Tango Gameworks, and others, but some of gaming's most iconic franchises, too, like The Elder Scrolls, Fallout, and Doom. It's a huge deal, and it could leave Sony in a tough spot with one of the industry's most-beloved brands. Let's talk about the sale, all of the recent developments over the last few days, and -- above all else -- what it means for the future of the PlayStation brand. Other news is a-brewin', too, though! Spider-Man is getting a PS5 remaster, and it's littered with some of that old-school Sony marketing confusion, while PS5's Godfall has gone gold, Cyberpunk 2077 is purportedly shorter than The Witcher 3, and legacy backwards compatibility is a dying dream. Then, we get to your inquiries. What PlayStation 5 game are we going to play first? Is Colin disappointed that Final Fantasy XVI isn't turn-based? What does the future hold for PS5's limited SSD storage? Will Chris ever return?
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#116: This Means War
19 september 2020 · 2 uur 24 min
We've waited so long for concrete details concerning PlayStation 5's release date and price that it all feels a bit like a fever dream. But the spell has broken: The results, as Maury would say, are in. PlayStation 5 has a price and a release date; it all fits exactly where it should. But there are some complications, to be sure. For instance, did you know Miles Morales is also a PS4 game? Thanks to an afterthought paragraph in a PlayStation Blog post -- or this podcast! -- now you do! But there's a lot to be truly excited about, too. Final Fantasy XVI is real, Deathloop looks rad, and Miles Morales may be cross-gen, but it looks awesome. In addition to all of the PS5 news, there are some other items to get through, too, like the re-emergence of a possible Mass Effect Trilogy on PS4 and the intelligent VR-centric expansion of THQ Nordic. Then, listener thoughts! How do we control the dreaded Hype Machine? How awesome does BPM: Bullets Per Minute look? How do we convince skeptical adults that -- yes! -- video games are awesome?! How does Chris live with himself knowing he'll never receive another Splinter Cell game? Lees meer
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#115: Uprising
14 september 2020 · 2 uur 8 min
For months, we've been noting the shocking level of silence emanating out of both Sony and Microsoft. Eventually, something had to give, and it has: Xbox Series X has a release date, a price, a launch library, and even a cheaper companion, the long-rumored Xbox Series S. These two machines are interesting in that they're truly different from one another. They play the same games, but they don't have nearly the same power, and it's an approach that allows Microsoft to attack Sony from below. So let's spend time working through Xbox's big news, and whether it all cumulatively represents a marked changing of fortunes for PlayStation's comparatively-struggling competitor. Then, let's chat about Ubisoft's new announcements -- including a clever new sports-driven battle royale-like game -- and deal with some other, smaller happenings in the industry before we move onto your inquiries. What's the perfect release window for single-player DLC? How do we feel about Colin Kaepernick's return to Madden? Will we see a post-release surge in popularity for The Avengers? What's the specific amount of time a towel can be used before being washed? Lees meer
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#114: Don't Go Back
7 september 2020 · 2 uur 16 min
We're something like two months and change removed from PlayStation 5's presumed release window, but if you were expecting Sony itself to say anything about it, keep on hoping and dreaming. One of the upcoming console's deepest mysteries remains just how far in PlayStation history its backwards compatibility will allow us to delve; yet if a seemingly-innocuous FAQ from Ubisoft is any indication, you shouldn't expect to put your PSone, PS2, and PS3 discs into the machine. Does it really matter? Let's chat about it. Plus: New Sony financials paint a rosy picture for the PlayStation brand, first party games will continue to be ported to PC, Media Molecule loses a co-founder, Ubisoft renames Gods & Monsters, and more. Then: Listener inquiries! Will The Getaway ever make a return? How come no one's talking about 13 Sentinels: Aegis Rim? Could Insomniac be playing with our hearts when it comes to its incessant Resistance teases? Did you know Michael Jordan had a Hitler mustache for a little while? It's true! Lees meer
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#113: Sunset Suicide
31 augustus 2020 · 2 uur 33 min
It was just weeks ago that we were chatting about persistent rumors concerning WB Interactive, and the potential sale of its studios, projects, and licenses to outside interests. But suddenly, we're talking about the publisher in a different light, because not one -- but two! -- of its games have been revealed, in all their DC glory. Suicide Squad looks a bit like Sunset Overdrive, while Gotham Knights reminds us of the Arkham games of yore. With both, there's much to discuss. Plus: Sony has begun an obnoxious lottery for PS5 pre-orders, Activision talks much more about Call of Duty: Black Ops Cold War, the Karate Kid spin-off Cobra Kai is getting its own video game, and much more. Then! What's going on with Bethesda's Starfield? Should people be more excited about Kingdoms of Amalur: Rereckoning? What's with the dearth of American Civil War-related games? Is it socially acceptable to eat a lime by itself? As you can see, we've much to cover. Join us!
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#112: Tantos For Two
24 augustus 2020 · 2 uur 9 min
You didn't expect it. You may not even want it. But you're going to get it: A free, multiplayer-centric update to Ghost of Tsushima called Legends is coming this fall, an update that allows you to play the game with up to four players, with missions, endless waves of enemies, and even raids. Does such an addition to Sucker Punch's most recent game make any sense? Or should we be skeptical? We discuss. Plus: Call of Duty is Cold War-bound, PS5's Deathloop has been delayed while Demon's Souls Remastered gets a release rating, Rocksteady is the newest studio plagued by tales of impropriety, Lazlow Jones has left Rockstar, and much more. Then: Listener inquiries, as always! Has Chris' opinion on Days Gone softened at all? Can one really separate the artist from the art? Is there still a place for fixed-camera action games? Why in the world does Chris wear his glasses in the shower? Let's delve in, shall we? Lees meer
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#111: Corporate Imperialism
17 augustus 2020 · 2 uur 16 min
You may not have heard of The Embracer Group... but they've heard of you. Okay, maybe it's not that serious, but Embracer -- the holding company that owns THQ Nordic, Deep Silver, Koch Media, and others -- has been steadily acquiring dev talent for years. And now? Well, now they have a first party family of studios bigger than PlayStation's and Xbox's combined. It's not all AAA talent, of course, but such empire-building suggests that the future of publishing is in owning the entities that make games instead of just their projects. Plus: The Last of Us 2 gets some cool (and free!) updates, Rocksteady is preparing to discuss it's new project (finally), Yoshinori Ono is leaving Capcom after nearly 30 years, G.I. Joe is getting an all-new game, and more. Then: Does anyone actually care about Godfall? Is Overwatch 2 a bridge too far? Should Sony delay PS5 to avoid launching in a potentially devastating economy? Could there be more than one way to properly eat a pizza?
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#110: Gatekeeping
10 augustus 2020 · 2 uur 33 min
Next month, the long-in-development Avengers game comes to PlayStation 4 (it'll come to PS5 when the console launches, too), and there's a special sort of catch for Sony gamers: When Spider-Man arrives in Crystal Dynamics' long-awaited multiplayer adventure in 2021, he'll only be available within the ecosystem. That is to say, Xbox and PC players won't have access to arguably the biggest character in the entire experience. Is such a move a vestige of generations past? Or are the Big Three about to compete for every exclusive scrap like never before? We delve in. Then, in other news: PS4 continues to climb the historical sales charts, Street Fighter V is about to welcome four new challengers, 2020's Call of Duty is on the verge of being revealed, Ubisoft sheds more dead weight, and more. And in listener questions, we explore if visual novels are really video games per se, whether Wild is officially vaporware, if the so-called "Console War" between fans of the different consoles is getting better or worse, and if it's possible that Chris doesn't understand food. All of that -- and much more! -- on the other side of the play button. Lees meer
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#109: Popularity Contest
3 augustus 2020 · 2 uur 41 min
We may not have any idea when PlayStation 5 is coming out, what it'll cost, or even if many of us will be able to get our hands on one at launch. But what we do know -- thanks to a recent consumer survey conducted in the UK -- is that Sony's upcoming console is far, far more eagerly-anticipated than Microsoft's Xbox Series X. Does this spell good (or even great) news for PS5, or are any celebrations out of Tokyo premature? Let's sift through the details and figure it out. Then: Ghost of Tsushima sets a first party sales record, a spiritual successor to Suikoden is on the way, Ubisoft almost green-lit a medieval RPG, Cuphead has randomly arrived on PS4, and more. Plus: G4 is coming back... but why? Joe Rogan isn't a big video game fan... but so what? Crunch seems to be derided in games yet celebrated in other industries... but does it matter? Chris has probably never had baked beans in his life... but how is that possible? Lees meer
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#108: Peak Performance
27 juli 2020 · 2 uur 33 min
We already know PlayStation 5 was primed to provide a technological quantum leap to AAA projects, but what it'll be capable of in its first round of games is fairly surprising. Sony-owned Insomniac has revealed that its launch game -- the kinetic Spider-Man: Miles Morales -- can run at 60 frames-per-second in 4K resolution, which is virtually unheard of on current-gen consoles. But nothing is free, so at what technical cost are such results achieved? Let's chat about it. Plus: Ubisoft escalates next-gen's pricing wars, Madden NFL 21 says goodbye to the Washington Redskins, NHL 21 is staying on PS4 (for now), Final Fantasy VII Remake: Part II's mysterious development situation remains as murky as ever, and much more. Then, listener inquiries! How do we balance gaming as a hobby with our real-life relationships? Will standalone expansions become more common as development costs rise? Do Sony's outspoken studio heads help or hurt their respective brands? If a person doesn't return a shopping cart after use, should they go to prison? Lees meer
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#107: Impropriety
20 juli 2020 · 2 uur 31 min
It was a really big week for Ubisoft. They revealed (the admittedly leaked) Far Cry 6, stamped a couple of release dates on Watch Dogs: Legion and Assassin's Creed Valhalla, and gave us some more details on the upcoming battle royale Hyper Scape, too. But the company has also been persistently dogged by accusations of sexual impropriety and other illicit activities at its highest levels of management, and the purge of its ranks continues unabated. With the ignominious fall of both its Chief Creative Officer and the leader of all of its Canadian studios (not to mention its Head of HR), how should one of gaming's biggest publishers proceed in the wake of what can only be described as an internal reckoning? Let's chat about it. Also: Sony is ratcheting-up production of PlayStation 5, Destiny 2's upcoming DLC has been delayed, Konami's Pro Evolution Soccer is approaching this year a little differently, and more. Then: Listener inquiries galore! Is Xbox making a mistake by emphasizing cross-generation play? Should Sony pad its first party family with smaller devs? Does Sony's acquisition of a small share of Epic mean future Epic Games Store exclusivity for its PC releases? Is it normal to eat oranges in the shower? Our answers may surprise you. Lees meer
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#106: Epic Moves
13 juli 2020 · 3 uur 4 min
Until Fortnite, the primary fuel that made Epic Games run was Unreal Engine, its ubiquitous and flexible framework on which hundreds of notable, successful, and popular titles have run for more than two decades. But these days, Epic's many initiatives have the North Carolina-based company accelerating at light speed, and now, Sony owns a sliver of 'em. We discuss what this modest acquisition means, and why owning just a little bit of Epic can go a very long way. Then: A tension is growing in the industry concerning next-gen game pricing, and we've gotta jump back into the fray. Also: Horizon's writer has left Guerrilla, Kingdoms of Amalur is getting new DLC 8+ years after launch, Mafia: Definitive Edition gets delayed, Infamous may be coming back, and more. Plus: Listener inquires! Could episodic releases help adjust rising game dev costs? Are some gamers being completely over-the-top in their reactions to The Last of Us: Part II? Should Sony attempt to acquire WB Interactive? Does Long Island have the world's best pizza? (The answer to the last question is a simple and emphatic "yes".)
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#105: Dollars and Sense
6 juli 2020 · 2 uur 39 min
Now that we've gotten a limited look at next-gen, a few major unknowns remain. Perhaps the biggest mystery -- apart from the cost of PlayStation 5 itself -- is how expensive AAA software running on the new hardware will be. Thanks to 2K, we may have an answer, marking the first price hike in well over a decade. Such a move may cause sticker shock at first, but rest assured: Gaming is still cheaper than ever. We explain. Plus: TLoU2 sells big, Sony is on the hunt for its next studio acquisition, Tencent comes to America, the Harry Potter RPG is real, PlayStation Plus turns 10, and more. Then, listener questions! Should difficulty Trophies hinder one's enjoyment of a game? When did the arcade racer (essentially) go extinct? How long do we have to wait for The Last of Us: Factions to return? Do birds get too little respect for being descended from dinosaurs? We have an answer we think you'll dig. Lees meer
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#104: Crashed
28 juni 2020 · 2 uur 46 min
As you probably know, Chris has a very specific arcane power: He can seemingly wish games of his choosing into existence. So when Crash Bandicoot 4 was revealed, it appeared that the planets aligned for Ray Gun (it's one of his favorite series, after all), and so we have much to talk about with that topic alone. But there are other important pieces of news to get to, too, including a deep dive into the recent allegations of sexual impropriety that have engulfed the industry as of late. Plus: Ghost of Tsushima goes gold, Ready at Dawn gets bought, Rocksteady is making Justice League, and much more. Then: Listener inquiries! Does Mixer deserve a rousing eulogy? Should older games pack content disclaimers? What happened to gaming journalism, anyway? Does deodorant belong in your buttcrack? Once more unto the breach! (Pardon the pun.) Lees meer
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#103: Vanguard Squadron
22 juni 2020 · 2 uur 27 min
Publisher Electronic Arts gets a lot of grief -- much of it earned -- but it also announces something truly exciting and different on occasion. Star Wars Squadrons is one such game, a dogfighter in the same spiritual vein as beloved Star Wars-related franchises of the past like Rogue Squadron and X-Wing (vs. TIE Fighter). It sounds pretty awesome, and we go deep into why we think so. Plus: We talk about all of the rest of the news EA announced (including the unexpected reveal of Skate 4), we go over plenty of clarifications and new morsels from the recent PS5 event (touching on the likes of Spider-Man: Miles Morales and Horizon: Forbidden West), we talk about Cyberpunk 2077's newest delay, and much more. As always, your listener inquiries round things out, as we ponder the sheer meanness of games media, the tantalizing possibilities of Silent Hills, the "racism" scandal hitting Little Devil Inside, and much more . We even dedicate time to confirming the proper pronunciation of the word "caramel," because this is indeed a PlayStation podcast. Lees meer
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#102: Play Has No Limits
15 juni 2020 · 2 uur 53 min
It's hard to believe, but the time has finally come, for Sony hasn't only shown PlayStation 5 games galore, but PlayStation 5 itself. That's right: The box. Now that we know what the console actually looks like, it's time to discuss its aesthetic. But more importantly, it's time to discuss the titles that will run on the machine. From first party to second party to third party, Sony brought out some of big guns, and there's much to chat about. A new Horizon? A new Gran Turismo? A new Ratchet & Clank? Yes, yes, yes... and even that Demon's Souls remake that's been long-rumored? That's also real. We've got a ton of games to sort through, so let's get into it. (Plus, we parse through all of the week's other news, too, so fear not.) These are exciting times! Let's embrace 'em. Lees meer
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#101: Unrest
8 juni 2020 · 2 uur 7 min
Here in America, a cop's murder of an unarmed black man has temporarily torn our society asunder. It's caused peaceful mass protests around the country, and the situation has occasionally fallen into outright rioting and looting as well. In other words, we're experiencing a period of substantial unrest. That unrest has naturally transferred its way into the World of PlayStation, where Sony's much-awaited reveal event for some first (and second and third) party PS5 games was delayed out of respect for the moment. With that, we're left to speculate about what Sony's plan is, and when this event might take place in the (hopefully) near future. It hasn't stopped PlayStation CEO Jim Ryan from talking extensively about his company's plans for the console, though, and so we've much to discuss. Plus: More news! Konami is silently creeping back into the publishing game, Paradox Interactive is now officially a union shop, Kingdoms of Amalur: Reckoning is making a welcome comeback, Hideo Kojima vaguely talks about his next project, and more. Then: Listener inquiries! Should Sony attempt to bring EA's BioWare into its own first party fold? Is it time for Twisted Metal to make a comeback? How much better can sport sims become? Is it psychotic to buy the Pop-Tarts without frosting? Well... Lees meer
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#100: The Century Mark
1 juni 2020 · 3 uur 55 min
We've somehow made it 100 episodes, and it's all thanks to you, our precious listeners. To celebrate our auspicious milestone, we thought we'd do something a little different: Answer 100 minutes worth of listener questions, comments, concerns, thoughts, and ideas. You can find that at the end of the normal show. In the meantime, though, there's a ton of news to get through, and we discuss it all. We cover Naughty Dog's impressive 30+ minute State of Play for The Last of Us: Part II, discuss the NFL's renewed exclusive license with Electronic Arts, chat about Sony's strong PlayStation Plus lineup for June, consider the future of Silent Hill upon the reveal of some random SH-related content for a completely different game, opine about the new Dragon Quest action-RPG, and much, much more. Oh, and that aforementioned 100 minutes of listener Q&A? We cover our favorite demos, the future paths of Final Fantasy VII Remake, the new high water mark set by The Witcher on Netflix, the dearth of dinosaur games, Insomniac's possible direction with Sunset Overdrive, and so on and so forth. Thanks again for making Sacred Symbols a smash hit. We couldn't do it without you. Lees meer
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#99: The Approach
25 mei 2020 · 2 uur 32 min
We're getting close now. Really close. Compelling rumors are now circulating (along with some vague words from Sony's CEO himself) that PlayStation 5's official reveal is close on the horizon, and may happen in just a few weeks, along with the first showcase of Sony's first party, next-gen offerings. So let's chat about the rumors, what we think will happen, and when we can expect everything to go down. Plus: Let's delve deeper into Ghost of Tsushima, talk about that bizarre (and very real) Gears of War 3 PS3 port making the rounds, consider Call of Duty's pivot back to the Cold War, assess the newly-revealed PS4 and PSVR bundles, opine over PlayStation Now's impressive new numbers, and much more. Then, user inquiries! Is the industry becoming to reliant on remasters and re-releases? What cultures could be better represented in upcoming titles? Could historically inaccurate games injure the real-life study of history? Which of the Seven Dwarfs would we want to be in a relationship with? It's go-time. Lees meer
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#98: An Apparition No More
18 mei 2020 · 3 uur 3 min
When it comes to Ghost of Tsushima, Sony-owned Sucker Punch has the distinct honor of delivering PlayStation 4's very last first party AAA exclusive. Yet, there's no doubt that both the publisher and developer of the 13th century samurai adventure have been pretty quiet about it, which raised some doubts about whether it'd be any good. The silence has been broken, though, with an 18 minute-long presentation shining some much needed light on the open world action game. Were we impressed? Well... Plus: There's a lot of other news to get through, too! PlayStation 4 has surpassed 110 million units sold, Sony is rebranding its family of exclusive devs, Epic has unveiled Unreal Engine 5 running on PS5, and both Tony Hawk's Pro Skater and Mafia are making big-time comebacks. To round things out, we go to the audience, with inquiries concerning the future of Crysis, Naughty Dog's misbehavior on YouTube, Ken Levine's inexplicable silence, and -- yes indeed -- nachos. Because for some reason, we can't stop talking about wonderful, glorious nachos. Lees meer
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#97: X Misses the Spot
11 mei 2020 · 2 uur 23 min
The hunger for next-gen information is palpable, and with this week's Xbox event, it seemed like Microsoft was keen on going first in some sort of substantive way. Instead, most fans were left confused by their showing. But there's good news for us here in PlayStation Land, because concentrating on third parties simply means that what's coming to Xbox Series X is coming to PlayStation 5, too. We discuss. Plus: Sony reveals more details about TLoU2's catastrophic leak (as the game goes gold), rumor has it The Mass Effect Trilogy is finally (finally!) coming to PlayStation 4, two AA publishers randomly (and we mean randomly) trade IP with one another, and Techland refutes rumors of Dying Light 2's reported development difficulties (though we remain skeptical). As always, we sprinkle your inquiries throughout the show. What's going on with Doom Eternal's soundtrack drama? Cyberpunk 2077 is letting you do WHAT with your genitals? Should Sony pursue From Software and make them first party? When given the choice between French fries and onion rings, in which direction does one go? Let's do this thing. Lees meer
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#96: The Leaks of Us
4 mei 2020 · 2 uur 28 min
Our shifting podcast schedule couldn't have possibly come at a better time, because it just so happens that the last seven days (or so) in the gaming industry have been among the most news-packed in recent memory. For starters, The Last of Us: Part II has a new release date, but such a revelation comes on the back of something truly traumatic for Naughty Dog, Sony, and TLoU fans: Catastrophic story leaks that threaten to ruin the game for everyone. (Don't worry: We don't discuss ANY spoilers in this show.) Ghost of Tsushima also got a new release date, but is Sony quietly burying Sucker Punch's long-anticipated adventure? Meanwhile, the Assassin's Creed rumors are true, and the series is going Nordic and turning to 9th century England for its next entry, and Square Enix doesn't know quite how it's going to finish Final Fantasy VII Remake, or even how many games will be required to do so. Amongst other news are plenty of listener inquiries, as always. Why don't games seemingly ever visit the Korean and Vietnam Wars? Could video games treat religion more positively? What's with awful difficulty spikes? Are nachos an appetizer or an entree? Let's go! Lees meer
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#95: Be Afraid
24 april 2020 · 2 uur 28 min
That face in the thumbnail? That's the face of your doom. It's also the face of a bizarre patent Sony filed for a robot that can experience PlayStation games right alongside you. What does it mean? We don't exactly know, but we're definitely afraid of it. Also: A new Bloomberg article talks much more about PlayStation 5 and when we can expect it, and even how much it'll likely cost, giving us much to discuss. Meanwhile, Crytek is bringing Crysis back (kinda), Grand Theft Auto VI is in development (but be patient), and Cooking Mama is in trouble (for real). As always, we wrap up with listener questions, this time regarding The Last of Us: Part II's religious villains, Ghost of Tsushima's lack of waypoints, the endless PS5 backwards compatibility saga, and much, much more. Hit play and take a listen... and look under your bed and in your closet for that scary face, while you're at it. Lees meer
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#94: Cloud Nine
17 april 2020 · 2 uur 25 min
Final Fantasy VII Remake has finally arrived, and with it a bevy of high expectations. Have they been met? Well, for one of us, anyway, expectations have been far exceeded. We're excited to gush about Square Enix's fresh tour-de-force, and dedicate tons of time to Cloud's new-old adventure. Of course, we won't forget about the news! DualSense is PS5's new controller, Resident Evil 4 Remake and Silent Hill Remake both get new rumors, Sony is automatically refunding people's digital pre-orders for The Last of Us: Part II, CD Projekt is feeling confident it's going to get Cyberpunk 2077 out on time, and much more. And then, naturally, there are listener inquiries! Is the Gearbox/Borderlands 3 bonus situation as bad as it seems? Can we expect more special editions toting digital games? Are people getting too uppity about PS+'s "free" games? Chicken nuggets may not be meatballs... but how about popcorn chicken? All that and more on this Very Special Episode of Sacred Symbols. Lees meer
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#93: Indefinitely Quarantined
10 april 2020 · 2 uur 22 min
When it comes to gaming, anyway, Coronavirus has officially claimed its greatest victim yet: The Last of Us Part II. As predicted on this show more than a month ago, COVID-19 has forced Sony's and Naughty Dog's hand, and the most anticipated PS4 exclusive of them all hasn't only been delayed, but delayed indefinitely. We don't know when it's coming out, now, and it's a huge deal, which we discuss in-depth. There's lots of other news to get through, too! Resident Evil 8 is rumored to be PS5-bound in 2021, Minecraft Dungeons and Wasteland 3 both have fresh release dates, Sony is furthering its XDEV initiative in Japan, and much more. Plus -- as always! -- listener inquiries. Did Microsoft reveal too much too soon about Xbox Series X? Why do devs and pubs insist on spoiling their own games in trailers? Is innovation in a rapid decline around the industry? Is a chicken nugget a meatball?
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#92: Staying Indoors
3 april 2020 · 1 uur 55 min
Are you losing your mind yet? Hopefully not, for while Coronavirus is running roughshod over societies around Earth, imagine how bored you'd be if you were isolating yourself and surviving a pandemic in, say, 1900. With the Internet, video games, streaming TV, and much more, we can stay entertained and connected even through these trying and historic times, but it doesn't mean it's not taking a toll on many of us. And, not surprisingly, COVID-19 is taking a toll on the gaming industry, too. Speculation continues to rage about the likelihood of PlayStation 5 launching this year, while even Sony admits that first and second party delays are possible, and imminent third party releases -- like Resident Evil 3 and Final Fantasy VII Remake -- may have problems getting to you in physical format. Business moves are being made during the crisis, though: Both Avalanche Studios and Epic Games have announced reorgs and publishing deals, and tons of titles continue to come to PSN. We talk about all of that and much more (with plenty of listener inquiries) this week on Sacred Symbols. Stay safe out there. Lees meer
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#91: Go to Hell
27 maart 2020 · 2 uur 15 min
Here on Sacred Symbols, we like to make fun of Chris Ray Gun for all sorts of reasons, but it's his undying love of Doom that's perhaps easiest to target. After all, he brings it up nonstop. But this week is Chris' week, friends, because Doom Eternal has finally arrived, and our young Puerto Rican friend is hyped up and ready to talk all about it. Let's give him the floor, shall we? Then, let's jump into the news! Sony's bizarre PS5 tech reveal was so confusing and ill-conceived that they had to release some clarifications, GameStop is closing its doors (temporarily?), Final Fantasy VII Remake's release will be kinda-sorta uninterrupted, and much more. Then, listener inquiries! Does Microsoft have to pay Sony for Xbox's use of Blu-ray? What could a Castlevania game on PlayStation 5 look like? Is Ghost Recon about to ruin Splinter Cell? Is Colin really an anime dork, after all? Lees meer
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#90: Crisis
20 maart 2020 · 1 uur 48 min
This episode of Sacred Symbols -- like every one before it -- will become a time capsule. It's just that, in these seemingly historic days, this time capsule might be a little more real than the rest. The world is going through a tumultuous period, and in our little corner called The Gaming Industry, we certainly aren't immune. E3 is cancelled, for starters, but that's no surprise. And word of distress is emerging from Naughty Dog about harsh working conditions, too. But perhaps the biggest news of all is about PlayStation 5's seemingly inevitable delay into 2021, something not yet confirmed, but something being widely speculated about. It's big news not only because it pushes next-gen into the distance, but because its delay would come because of the Coronavirus that's currently giving us a run for our money. So let's talk candidly about the troubles facing our hobby and ourselves, and spice in some humor, listener inquiries, and other pieces of news, too. No, this certainly isn't the apocalypse. But who can blame you for feeling like it is? Lees meer
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#89: Cordyceps and Katanas
13 maart 2020 · 2 uur 14 min
While we await news of PlayStation 5 from Sony (seriously... what the hell are they doing?), news has emerged from two important -- and very different -- projects. First, Ghost of Tsushima, arguably the last of the big PlayStation 4 first party exclusives, finally has a release date, and it's a lot sooner than any of us expected. Then, a more unexpected nugget: The Last of Us is getting an HBO series! But is that a wise risk to take with arguably the brand's most beloved IP? We discuss. Lots of other news is circulating this week, too. Sony Santa Monica loses its longtime leader, Call of Duty's free-to-play battle royale has arrived, E3's slow death continues, and the existence of a Star Wars game called Project Maverick leaks on PSN. Also, listener questions! Why did Ubisoft make such significant changes to The Division 2? Does stress and worry ever stop us from enjoying gaming? Should Sony buy Arc System Works? Is Chris dying of a deadly virus? Lees meer
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#88: Maintaining Its Luster
6 maart 2020 · 1 uur 49 min
Back in 2007, Platinum Games was founded by some of (at the time) Capcom's heaviest hitters, including Shinji Mikami and Hideki Kamiya. Some 13 years later, the team is one of the most respected independent development studios in the world, and it's finally ready to shed its shackles from publishers like SEGA, Activision, and Nintendo, and strike out on its own. So let's chat about it! Plus: The creator of the famous Konami Code has passed away, GDC gets postponed in fear of the Coronavirus, Supermassive's Dark Pictures Anthology is on track to continue this summer, you'll be able to try Predator: Hunting Grounds for free very soon, and more. Then: Listener inquiries! Could there be an XFL video game? Is Xbox Series X's "Smart Delivery" really that big of a deal? What's with WB Montreal's weird, drawn-out Batman teases? Is the Kool-Aid Man the jar or the liquid inside the jar? Lees meer
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#87: Beefy Trendsetter
28 februari 2020 · 2 uur 27 min
Persona 5 Royal comes to western PS4s soon, but an interesting controversy has overtaken the hype. Buried within the massive JRPG's original release are a couple of scenes that a small group of players found homophobic, and in response, Atlus is making some key edits to lessen the blow. The question is, should the publisher be making these changes? Are the scenes even offensive at all? Let's chat about it, and see how we feel. Then, more news! Sony, Kojima Productions, and others are bailing out of upcoming trade shows in fear of Coronavirus, EA cancels yet another Star Wars game, Call of Duty's upcoming battle royale mode may just surprise you, THQ Nordic just can't stop buying companies, and more! Following that: Listener inquiries! Would we play a game with the American military as the antagonists? How important of a factor should inflation be in the cost of gaming hardware? What happened to Ubisoft's Skull and Bones? Is Chris a communist? Let's go!
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#86: The Means of Production
21 februari 2020 · 2 uur 23 min
The American publication Bloomberg is typically a reliable source of information, and a recent story within its pages tells an interesting tale. It appears Sony is having a hard time keeping production costs of PlayStation 5 down, so much so that it's delaying the Japanese corporation's ability to determine what it should charge for the console, or if it can even turn a profit selling it. There's even reportedly a little civil war going on internally, with some powers-that-be convinced profit should be extracted no matter what, even if it affects demand. Should we be worried? Well, maybe. We discuss. Then again, other news flows this week, too! After four Need For Speeds, EA is taking the series away from Ghost Games and giving it back to Criterion, Quantic Dream leaps forward into the great self-publishing unknown, People Can Fly's Destiny-like Outriders is PS5-bound, Ubisoft wants The Division 2 to live again, and much more. Plus: Listener inquiries! Was the Sonic movie any good? Should Untitled Goose Game really be DICE's Game of the Year? Is E3 in an uncontrollable death spiral? Can we please -- for the love of all that is holy in this world -- stop talking about Kingdom Hearts? Lees meer
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