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Unofficial Controller Podcast

Unofficial Controller

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Your number one weekly gaming podcast for all the latest Sony Playstation , Microsoft Xbox , Nintendo Switch and PC News. Retrospectives , Readers Mail and Industry Chat.

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  1. Special: An Interview With Tom Hardwidge Of Tall Story Games

    3 november 2026 · 1 uur 38 min

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    A lot of people talk about “making an indie game.” Far fewer talk about what happens after the hype, when you’re staring down a deadline, a Kickstarter budget, and a thousand tiny decisions that decide whether the game actually ships. We’re joined by Tom Hardwidge from Tall Story Games to get the real story behind building narrative, puzzle-driven point and click adventure games like Lucy Dreaming and the newly released Heir of the Dog.

    We start where we always do with what we’ve been playing, then rewind through Tom’s gaming DNA: ZX Spectrum beginnings, Sierra-era PC adventures, saving up for a Super Nintendo, and why classic 2D design still holds up today. From there, Tom connects the dots between a career in digital marketing, web design, and Flash creative coding and the surprisingly direct skills you need for indie game development: interface design, player flow, fast prototyping, and learning by shipping.

    Then we get into the part most dev diaries skip. Tom explains how Kickstarter funding really works in practice, why that money isn’t “profit” until every reward and invoice is paid, and how stretch goals like localization, music, and voice acting can change the math fast. We also talk hiring contractors, choosing collaborators you actually gel with, navigating Steam publishing, and what console porting to platforms like Nintendo Switch takes behind the scenes. Finally, Tom breaks down Heir of the Dog’s Victorian comedy premise and its core mechanic: using a pocket watch to shift time and solve puzzles as different forms.

    If you enjoy indie games, pixel art, retro comedy, and honest creative process talk, hit subscribe, share the episode with a friend, and leave us a review so more people can find the show.

    Tall Story Games https://share.google/pZDOnjtCAuOax7emS

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  2. Please Someone Save Mass Effect Already!

    25 oktober 2026 · 1 uur 22 min

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    A studio can make a classic, get critical praise for years, and still end up fighting for its life when strategy changes at the top. We dig into the latest stories shaking up the gaming industry, starting with Arkane Lyon’s deadline drama and what it says about Xbox’s shifting priorities, restructures, and the brutal math behind modern AAA development.

    The conversation gets even heavier with BioWare’s closure and the wave of fans asking for someone, anyone, to save Mass Effect. We talk through why “just buy the IP” is not simple, how risk aversion grows when budgets balloon into the hundreds of millions, and why big publishers cling to franchises even when they stop investing in the teams that made them special. Along the way, we ask the uncomfortable question: are indies carrying creativity right now while the biggest studios retreat to safer formulas?

    To balance the doom, we also share what we’re playing on Switch 2 and beyond, including a genuinely fun Steam demo (All Pigeons Must Die), JRPG remake impressions, and the eternal comfort of Farming Simulator. And we end on a high note with Shigeru Miyamoto becoming the first game developer to receive Japan’s prestigious culture award, plus what that recognition means for games as culture and collaborative art.

    Subscribe for weekly gaming talk, share this with a friend who’s worried about the industry, and leave a review with your take: should old franchises be revived at any cost, or is it better to make something new?

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    Cheers gamers!

    Subscription Tiers

    $3

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up

    $5

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up

    A single item of yearly li…

  3. Gaming’s Shift From Discs To Devices

    18 oktober 2026 · 1 uur 44 min

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    PlayStation’s rumored end date for disc-based games is a grenade with the pin already pulled, and we’re not surprised fans are angry. We talk through what’s really behind the backlash: not just plastic boxes, but trust, ownership, resale, preservation, and the creeping feeling that consoles are turning into locked-down content terminals. We also dig into why the way you announce a digital-only future matters as much as the decision itself, especially with PS6 expectations looming and backward compatibility still a sore spot across generations.

    Then we lighten it up with pure nostalgia fuel: Stuntman Hollywood. Licensed stunt stages built around Knight Rider, Back to the Future, Miami Vice, Jurassic World, and Fast and the Furious sound like a dream, but only if the driving feels right. We break down what we need from an arcade stunt game in 2026 and beyond, what could make the add-on model fair, and why we still want a truly great Knight Rider game that lets you live the fantasy, not just drive the car.

    We also look at where gaming is heading when even a former PlayStation executive is praising the Xbox ROG Ally X20 OLED as a favorite handheld gaming PC. That leads into Switch 2 hype, including 007 First Light finally locking in a Switch 2 release date and the fun GoldenEye suit pre-order nod. Add in what we’ve been playing lately, from Bayonetta and eFootball to GRID, Shadow of Mordor, and Farming Simulator, and it’s a full spread of old-school comfort plus next-gen change.

    Subscribe for weekly gaming chat, share the episode with a friend who still buys discs, and leave a review so more people can find the show. Where do you land on digital-only gaming, and what device do you actually want to play on next?

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    Cheers gamers!

    Subscript…

  4. Pokemon Rumors, Physical Discs, And GTA 6 Radio Hype

    11 oktober 2026 · 1 uur 19 min

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    One tiny icon can kick off a whole wave of hype. We spot Pokémon Home adding a “GBA Games” section for FireRed and LeafGreen connectivity, and it instantly raises the obvious question: are Pokémon Ruby and Sapphire headed for a Switch release next? We talk through why those Game Boy Advance Pokémon games still work today, why pixel art has aged better than people expect, and what Nintendo and The Pokémon Company tend to do when they know fans will pay full price anyway.

    Then we get into the bigger industry tug-of-war: physical media versus all-digital. A headline-grabbing stat claims 51% of Marvel’s Wolverine sales in Europe were on disc, and we use that to dig into collecting, ownership, and what it means when platform holders talk about ending boxed releases. That turns into a wider chat about where we actually want to play right now and why convenience is starting to beat “maximum power” for everyday gaming.

    We also go full Rockstar mode with GTA 6 radio stations, the return of station identity, and the genuinely exciting twist: on-demand podcasts you can listen to on foot with in-game headphones. If Rockstar nails that, it could be a new benchmark for immersion in open-world games.

    We finish with community bits, Discord play-alongs, and what we’re queuing up next. If you like smart gaming chat with a lot of personality, subscribe, share the show with a friend, and leave a review so more people can find us.

    Support the show

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    If link has expired then message us at questions@unofficialcontrollerpodcast.com

    or DM us on instagram or X and we'll send you an invite.

    Cheers gamers!

    Subscription Tiers

    $3

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up

    $5

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up

    A single item of yearly limited art merch

    $8

    Name read out on every show

    Access to …

  5. Uncharted Returns?

    4 oktober 2026 · 1 uur 37 min

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    Sony just dropped a late-generation curveball, and it could change how a lot of PS5 games look and run. We unpack QSSR, the refined AI upscaling tech coming to the base PlayStation 5, and why Digital Foundry’s early results (especially with Marvel’s Wolverine) have people asking a bigger question: is this a genuine performance boost for everyone, or a sign Sony wants to stretch the PS5 era longer while PS6 timing shifts?

    From there, we get into the rumor we can’t stop thinking about: a new Uncharted game at Naughty Dog with Nathan Drake not leading the charge. We talk franchise endings that actually felt complete, the risk of running a beloved series into the ground, and why studios still lean on familiar IP when modern AAA budgets make “new ideas” feel like a gamble. If you’ve ever loved Uncharted and worried about the Halo effect, you’ll want to hear where we land.

    Then we tackle the Xbox speculation straight on. Leadership says Xbox is not for sale, and we break down why that’s more believable than the rumor mill suggests, from Microsoft cloud infrastructure to Game Pass commitments and how hard it would be to untangle the brand. We also zoom out on where the console market is heading, with hardware like Project Helix sounding more like a PC-style platform play than the old box-war era.

    We also hit what we’ve been playing on Switch 2, including Star Wars Outlaws, eFootball Kickoff, Witcher 3, and Shadow of Mordor, plus a quick heads-up on the Lottwick Hill giveaway. Subscribe, share the show with a gaming mate, and leave a review so more people can find us.

    Support the show

    Join our fantastic discord

    https://discord.gg/v7RFSUcG

    If link has expired then message us at questions@unofficialcontrollerpodcast.com

    or DM us on instagram or X and we'll send you an invite.

    Cheers gamers!

    Subscription Tiers

    $3

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up

    $5

    Name read out on every show

    Acc…

  6. PS6 Stats Released!

    27 september 2026 · 1 uur 31 min

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    A tiny settings menu can be the difference between “this port is rough” and “wait, this feels like I’m playing a Star Wars movie.” We start with what we’ve actually been playing on Switch 2, including Red Dead Redemption as a proof point for how good a well-tuned classic can feel on modern hardware. Then we get hands-on with Star Wars Outlaws, calling out the visual quirks that can ruin first impressions on a handheld and the simple changes that clean it up, especially film grain off and letterboxed film mode for a more cinematic look.

    From there we zoom out to the bigger question: why are we all so angry about games lately? We talk about the gap between social media pile-ons and real playtime, and how “good for the money” is sometimes the most honest review category. Along the way we check in on what’s clicking (Wolverine’s pace and presentation) and what still needs time to land (Crimson Desert combat and deeper systems), plus the strangely relaxing pull of Farming Simulator once a proper British and Northern Ireland map shows up.

    The news run brings the industry into focus: Obsidian shifting under the Bethesda group and what that might signal for future Fallout projects, the long silence around Elder Scrolls 6, and the uncomfortable reality of studio reshuffles. We also dig into PS6 rumors, from teraflops talk to ray tracing expectations, AI upscaling, a potential handheld companion, and the big one: price. We close with Nintendo news as Metroid Dread physical copies spike past $100 after Metroid Ravenous hype, raising the collector bubble question yet again.

    If you enjoy sharp gaming takes with real player perspective, subscribe, share the show with a friend, and leave us a review so more people can find the podcast.

    Support the show

    Join our fantastic discord

    https://discord.gg/v7RFSUcG

    If link has expired then message us at questions@unofficialcontrollerpodcast.com

    or DM us on instagram or X and we'll send you an invite.

    Cheers game…

  7. Wolverine’s Back And The Internet’s Mad

    20 september 2026 · 1 uur 40 min

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    Somebody finally said the quiet part out loud: modern AAA games can feel boring, not because the teams aren’t talented, but because the money and expectations push everyone toward safe choices. We get into that claim and what it means for game design, innovation, and why so many big releases end up feeling like variations on the same template, even when they look unbelievable in 4K.

    Before the news, we talk real playtime. RGT is deep into Red Dead Redemption on the Switch 2 and still amazed that a once “big console” Rockstar game now feels natural as a handheld experience. George checks back in on Star Wars Outlaws and then dives into Crimson Desert, which keeps throwing new mechanics at you every minute, from chopping trees to learning combat moves through experience. And then we hit the hot topic: Insomniac’s Wolverine. We push past the noise, judge the game on its own merits, and explain why it feels like a modern take on that PS2 and PS3 era of tight, action-forward, story-driven brawlers, even if a couple of sections don’t fully land.

    On the news side, we react to Bruce Straley’s comments about risk-averse AAA development, unpack a rumor that Media Molecule may be building a social simulation inspired by Animal Crossing and Harvest Moon, and then go deep on Xbox disc-to-digital. It’s a fascinating case study in how a decision made years ago can shape digital ownership today, and why library migration and game preservation are about to matter more than ever.

    If you’re into PlayStation, Xbox, Switch 2, physical games, digital ownership, and where the industry goes next, hit subscribe, share the show with a gaming friend, and leave us a review with your take.

    Support the show

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    If link has expired then message us at questions@unofficialcontrollerpodcast.com

    or DM us on instagram or X and we'll send you an invite.

    Cheers gamers!

    Subscription Tiers

    $3

    Name read out on every show

    Acc…

  8. Nintendo Direct....Our Picks

    13 september 2026 · 2 uur

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    Sony reportedly hits the brakes on a Kojima project, and the ripple effect is bigger than one canceled game. We talk through the Project Scient reporting, the mix of budget, deadlines, and exclusivity that may have pushed Sony to step away, and why Xbox scooping it up feels like a marquee moment. Then we get honest about where PlayStation sits for us right now, why our PS5s are gathering dust, and how quickly the “what am I even turning this on for?” feeling can take hold when the release cadence slows.

    From there, we shift into the games we can’t stop thinking about. Red Dead Redemption on Switch 2 sparks a surprisingly useful conversation about remasters, nostalgia, and how portability changes the value equation. We also jump into Cyberpunk 2077 as a full-on redemption arc, especially with modern updates that make the world feel smoother and more cinematic, plus a few quick hits on deal pickups and side-quest chaos that only Night City can deliver.

    Then it’s Nintendo time, because the Nintendo Direct September 2026 presentation is packed. We run through the biggest announcements and release dates, react to the Ocarina of Time remake, and debate the real question hanging over Switch 2: are we already seeing the performance “glass ceiling” on ambitious ports, and can VRR and 120Hz support help? If you like smart gaming talk with real opinions and a lot of curiosity, subscribe, share this with a friend, and leave a quick review so more people can find us.

    Support the show

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    If link has expired then message us at questions@unofficialcontrollerpodcast.com

    or DM us on instagram or X and we'll send you an invite.

    Cheers gamers!

    Subscription Tiers

    $3

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up

    $5

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up

    A single item of yearly limited art merch
    …

  9. Nintendo Doubles Up On Directs And Gamers Take Notice

    6 september 2026 · 1 uur 25 min

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    “Play anywhere” sounds great until someone starts the stopwatch. We kick off with what we’ve been playing, from Splatoon Raiders and retro Evercade arcade nights to revisiting GTA IV The Lost and Damned, soaking up the off-kilter Twin Peaks energy of Deadly Premonition, and squeezing Metal Gear Solid Peace Walker onto an increasingly crowded Switch 2 storage card. The throughline is simple: we love games, but we’re also feeling the pressure of how expensive and complicated the hobby can get.

    Then we get into the big gaming news that has people arguing in comment sections. Xbox Cloud Gaming is reportedly adding monthly time limits by Game Pass tier, with Microsoft pointing to rising infrastructure costs and offering paid add-on hours. We talk about what that does to the “Xbox anywhere” pitch, who it hits hardest (especially TV and handheld streamers), and why even a small cap can change player behavior and trust.

    On the PlayStation side, we unpack a key clarification around PS5 disc manufacturing capacity through 2028 and what it signals for physical media collectors, reorders, and the long runway toward a more digital future. We also debate what a PS6 without an internal disc drive could look like, and whether an external drive becomes the only realistic compromise for backwards compatibility.

    We close on a brighter note with Nintendo announcing two Directs in the same week, including a Zelda 40th anniversary showcase, plus a Treehouse follow-up. If you’re hoping for an Ocarina of Time remake or just want a steady stream of good Switch 2 news, this is the kind of momentum we’ve been missing. Subscribe, share the show with a friend, and leave a review, then tell us in the comments what you’re playing this week and which announcement would actually win you over.

    Support the show

    Join our fantastic discord

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    If link has expired then message us at questions@unofficialcontrollerpodcast.com

    or DM us on instagram or X an…

  10. GTA 6 Looks Like A Movie And That Changes Everything

    30 augustus 2026 · 1 uur 48 min

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    GTA 6 looks like a movie, and that’s exactly why we can’t stop talking about it. We break down the Netflix extended look detail by detail, from Red Dead-style NPC interactions and a tougher police system to six-star wanted levels, denser crowds, improved aiming, and even the quiet “hang out at home” moments that make a world feel real. Then we hit the argument every console player has had at least once: is 30 FPS a dealbreaker when the visuals and animation quality are this ambitious, or is chasing 60 FPS the point of buying new hardware in the first place?

    We also dig into The Witcher 3 Wild Hunt Remastered landing on Nintendo Switch 2, including what’s changing, why CD Projekt Red is still polishing a classic, and why a free upgrade for physical and digital owners matters when so many publishers charge for the same move. If you’ve been waiting for a reason to finally play Witcher 3 on handheld hardware without the old compromises, this is the moment worth watching.

    To round it out, we talk about the industry shift that’s sitting behind everything: Xbox announcing a disc-to-digital program for thousands of games, the growing anxiety around physical media, and what “ownership” means when the future is clearly digital. If you care about game preservation, collecting, or just knowing your library won’t vanish, you’ll want to hear this one. Subscribe, share the show with a friend, and leave us a review with your take: Team Graphics or Team Frame Rate?

    Support the show

    Join our fantastic discord

    https://discord.gg/v7RFSUcG

    If link has expired then message us at questions@unofficialcontrollerpodcast.com

    or DM us on instagram or X and we'll send you an invite.

    Cheers gamers!

    Subscription Tiers

    $3

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up

    $5

    Name read out on every show

    Access to unglorious chat section of discord

    Quarterly Zoom meet up

    A single item of yearly limited art merch

    $8

    N…

Alle 344 afleveringen →

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Categorieën
Technologie , Vrije tijd , Games , Videogames
Status
Loopt nog
Verschijnt
Elke week
Lengte
Meestal 1 uur 35 min
Afleveringen
344
Laatste aflevering
3 november 2026
Eerste aflevering
11 april 2019
Taal
Engels