Video Game History Hour

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158 afleveringen, van nieuw naar oud

  1. Episode 166: Colin Williamson Photography Collection of Japanese Game Culture

    21 oktober 2026 · 1 uur 8 min

    Afspelen
    We’re joined by Colin Williamson as we introduce his newly launched photography collection in our digital archive. Colin’s former work in games journalism while living in Japan afforded him a front row seat to the launch of the Sega Dreamcast, PlayStation 2, rise of Pokémania, and more. This treasure trove of photographs documents the Japanese gaming scene from 1999 to 2005 at events like Tokyo Game Show, the JAMMA Show, and Nintendo Space World. We peek behind the industry curtain as Colin shares what it was like interviewing legends like Hideo Kojima, dealing with corporate PR handlers, and forming real friendships with developers. Finally, we cap off the episode with a pseudo digital-archaeology quest tracking down missing footage of a 2005 Electroplankton exhibition. Lees meer

    *This episode has a follow-up bonus episode available to our paid tier Patreon members.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Colin Williamson:

    Bluesky: https://bsky.app/profile/colinwilliamson.bsky.social

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  2. Episode 165: VGHF Q3 Update

    8 oktober 2026 · 1 uur 17 min

    Afspelen
    It’s time for another quarterly update seeing as how we’re now well into October. In this episode, we share some of our latest accomplishments: hitting a milestone of over 5,000 magazines digitized, completing our donor-data cleanup, new project-specific giving initiatives, major technical upgrades to our Japanese-language OCR and large image galleries (which helped power the successful launch of our E3 historical collection), active community research for the first EULA, and so much more! Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  3. Episode 164: National Virtual Forum for Digital Games in Libraries (DGIL)

    23 september 2026 · 1 uur 4 min

    Afspelen
    Phil Salvador is joined by Dr. Colin Post and Marisa Marzilli from University of North Carolina at Greensboro to discuss their upcoming Digital Games in Libraries (DGIL) National Virtual Forum, a conversation for the cultural preservation of digital-only indie video games to be held October 29-30. In this episode they introduce the DGIL initiative and its origin, discuss collection models, and ideate on future phases and resources for these efforts. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Digital Games in Libraries:

    Website: https://soe.uncg.edu/rdi/dgil/

    Substack: https://digitalgamesinlibraries.substack.com/

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  4. Episode 163: The Complexities of EULAs

    11 september 2026 · 1 uur 9 min

    Afspelen
    Phil Salvador interviews Amy Thomas, legal expert and author of Copyright, Contract, and Video Games: Terms of Play, about the evolving landscape of digital rights and ownership in gaming. In this episode, Amy discusses her journey from studying Microsoft's Xbox One EULA in 2013; the complexities of EULAs, user rights, and the impact of digital ownership on game preservation; her research on possibly the earliest EULA, found in 1985 for Pitfall II; and the challenges of digital preservation, including implications of Sony's recent decision to discontinue physical PlayStation discs. Lees meer

    Mentioned in the show:

    Tandy Software License: https://colorcomputerarchive.com/repo/Documents/Manuals/Games/Pitfall%20II%20(Tandy).pdf

    Moria License: https://free-moria.sourceforge.net/moria-non-free-license.txt

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Amy Thomas:

    LinkedIn: /amy-thomas

    The Centre for Regulation of the Creative Economy, University of Glasgow: create.ac.uk

    Upcoming speaking engagement: Playable Heritage: Creating a Collaborative Framework for Collecting Video Game Culture

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  5. Episode 162: Roberta Vaughn’s Retro Adventures

    26 augustus 2026 · 58 min

    Afspelen
    Library Director Phil Salvador is joined by guests Heather Fryling and Daniel Greenberg to discuss Roberta Vaughn’s Retro Adventures, a nonprofit organization that creates traveling, living exhibits focused on the history of adventure games and entertainment. The RVRA, founded to honor the legacy of adventure games collector and enthusiast Roberta Vaughn, travels to conventions like Portland Retro Game Expo and PAX West to share their curated exhibits, original interviews, and special guest appearances. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Mentioned in the Show:

    Al Lowe’s wikipedia page: https://en.wikipedia.org/wiki/Al_Lowe

    Classic Gamers Guild: https://www.facebook.com/ClassicGamersGuild/

    See more from Heather Fryling:

    Website: rvretro.org

    Facebook: https://www.facebook.com/people/Roberta-Vaughans-Retro-Adventures/61580535638673/

    LinkedIn: https://www.linkedin.com/in/heather-fryling-4336a0168

    Email: heather@rvretro.org

    See more from Daniel Greenberg:

    Bluesky: @winterion.com

    Email: info (at) winterion.com

    Help Daniel plant trees: patreon.com/winterion

    IONGAMING Live: twitch.tv/winterion

    IONGAMING Back Episodes: youtube.com/winteriongamestudios

    GMU Game Design: game.gmu.edu

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  6. Episode 161: Blizzard Digital Vault

    5 augustus 2026 · 59 min

    Afspelen
    Our library director Phil Salvador sits down for another What’s Your Deal? episode with Blizzard’s senior digital archivist, Leah Williams, to discuss her critical work of preserving their modern video game history. In this episode: Lees meer

    Leah’s unconventional path to digital games preservation

    Managing art, UI, and visual FX

    Collaborating with engineers and metadata experts

    Why discoverability matters for legacy assets

    Building vital relationships across game studios

    Navigating AI tagging and digital preservation challenges

    Mentioned in the show:

    YouTube 35th year anniversary 35’ table Blizzard: The Next Chapter

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Leah Williams:

    LinkedIn: /leah-williams

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  7. Episode 160: Founding E3

    22 juli 2026 · 1 uur 14 min

    Afspelen
    Phil Salvador hosts a special episode of the Video Game History Hour featuring Carolyn Rauch and Doug Lowenstein to discuss the origins and evolution of the Electronic Entertainment Expo (E3). Lees meer

    As the former senior vice president of the Entertainment Software Association (ESA), Carolyn managed E3 for roughly two decades. Doug, the ESA's founder and former president, joins her to recount the organization’s 1994 founding. Together, they explain how the industry responded to the video game violence panic along with its legislative threats and how poor placement at the annual CES tradeshow led to the creation of E3.

    We discuss the massive challenges of organizing the inaugural 1995 expo, including the critical task of securing industry giants like Nintendo and Sega; E3's eventual shift toward a consumer-focused format; its massive economic impact on Los Angeles; and the unexpected legal challenges surrounding the iconic E3 logo.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  8. Episode 159: Q1 & Q2 Update

    9 juli 2026 · 1 uur 6 min

    Afspelen
    This year’s first update starts off with the huge announcement of our newest team member, Meera Swanson, as Development Director. Meera shares some of her background as well as her vision for the rest of this year as she establishes this new department. Phil overviews all the new collections we launched this year including additions to the GamePro CD collection, speaker audio cassettes from the 2nd ever Computer Game Developers’ Conference, and Neopets The Official Magazine. Robin reviews the podcast so far this year and what’s resonated both with her and others. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  9. Episode 158: What’s Your Deal, Willem Hilhorst?

    24 juni 2026 · 1 uur 9 min

    Afspelen
    In this episode of the Video Game History Hour, host Phil Salvador interviews Willem Hilhorst, Media Manager for Games and Online at the Netherlands Institute for Sound & Vision regarding their video game preservation efforts within the context of an audiovisual media archive. Established in 1997, the institute manages a growing collection of over 500 digital and physical Dutch-connected games. Hilhorst outlines key initiatives like the Dutch Games Canon and the Treasure Room portal for out-of-commerce media. The discussion addresses the legal and structural challenges of long-term preservation alongside the role of national identity in software design. Using Ubisoft's early French influence on Rayman as a case study, Hilhorst highlights how local cultural elements translate to international audiences. Also in this episode: the non-game material held in the archive, the potential canon inclusion of Moon Child, and Hilhorst's external work for Nintendo World Report and EFGAMP. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Mentioned in the Show:

    The Dutch Games Canon (please use translation for an English version): https://gamescanon.beeldengeluid.nl

    "The Treasure Room" (Schatkamer) (requires a Dutch IP address or VPN): https://schatkamer.beeldengeluid.nl

    The European Federation of Game Archives, Museums and Preservation Projects: https://efgamp.eu

    Nintendo World Report: https://nintendoworldreport.com / https://youtube.com/@NinWRTV

    Out of Commerce Works Portal: https://euipo.europa.eu/out-of-commerce/

    Home Computer Museum: https://www.homecomputermuseum.nl/en/#intro

    See more from Willem Hilhorst:

    Bluesky: https://bsky.app/profile/whilhorst.bsky.social

    Sound & Vision Website: https://beeldengeluid.nl/en/

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  10. Episode 157: Our Library Practices

    10 juni 2026 · 1 uur 27 min

    Afspelen
    Library director Phil Salvador and producer Robin Kunimune take you through the process of preserving a collection of over 10,000 digital files from our GamePro CD collection. Phil discusses how he tackles physical and philosophical dilemmas such as balancing users’ needs to access original files of hi-res game art while also viewing quick, easy thumbnails researchers can actually open; dealing with broken or obsolete 90’s files types like old PSD/EPS files; automating bulk processing for as much data as we’re able; and balancing thorough, but concise, metadata for topics ranging from undersea wreckage salvage to hyper-specific local gaming slang. Phil and Robin also provide a sneak peak into the VGHF’s upcoming monster of a project, the Game Informer collection, and how this meager 10k file collection is really just a warm-up. Lees meer

    Mentioned in the Show: GamePro Press CD Collection

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  11. Episode 156: Read Only Memo

    27 mei 2026 · 1 uur 13 min

    Afspelen
    Host Frank Cifaldi is joined this week by Wes Fenlon, author of the bi-weekly newsletter Read Only Memo, which focuses on emulation, ROM hacks, translations, and decompilations. The two discuss the niche nature of Wes’ content while he emphasizes the importance of emulation and fan translations, highlighting their role in making old games accessible. Wes and Frank get way into the weeds as they chat about the challenges and innovations in emulation, such as static recompilation and decompilation, the impact of companies like Nintendo on the emulation community, and the potential for fan-driven innovations to influence commercial retro game releases. Lees meer

    Mentioned in the show:

    GitHub ShaderBeam and Blur Busters article - an overlay you can run over a window: https://github.com/mausimus/ShaderBeam

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Wes Fenlon:

    Bluesky: @wes.readonlymemo.com

    Newsletter: Read Only Memo

    PC Gamer: pcgamer.com/author/wes-fenlon

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  12. Episode 155: What’s Your Deal, Lindsey Kurano?

    13 mei 2026 · 48 min

    Afspelen
    In this episode, Phil Salvador sits down with Lindsey Kurano, the Curator of Electronic Games at The Strong Museum of Play, to explore the intricate world of video game preservation. Lindsay shares her unconventional journey from a high school exchange student in Japan to a specialist in film preservation, and ultimately, a lead steward of gaming history. Lees meer

    We delve into the behind-the-scenes of museum life from building massive collections through donor outreach to the meticulous process of curating an engaging exhibit. In this episode, we also discuss her recent exhibit on Japanese indie games, the prioritization of preserving both hardware and software, how independent collectors and enthusiasts play a vital role in the preservation ecosystem, and a sneak peak at upcoming exhibits.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Lindsey Kurano:

    Bluesky: @lindseykurano.bsky.social

    Email: lindseykurano (@) gmail.com

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  13. Episode 154: Sega in the 90’s: An Economic Post-Mortem

    15 april 2026 · 1 uur 22 min

    Afspelen
    Historian Alex Smith (author and host of They Create Worlds) joins us to challenge the prevailing "Genesis does what Nintendon't" narrative. While Sega’s bravado captured the American imagination, the reality behind the ledger was far more precarious. We dissect how aggressive price wars and a strengthening Japanese yen turned market-share victories into hollow financial gains, creating a "leaky bucket" that even Sonic couldn't outrun. Lees meer

    Our conversation traverses the internal friction between Sega of America and Sega of Japan, the fragmented rollout of the 32X and Saturn, and the precise moment when ambition collided with fiscal reality. It’s a deep dive into the corporate motivations and economic pressures that dictated the rise and decline of a hardware titan.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Alex Smith:

    Website: theycreateworlds.com

    Blog: videogamehistorian.wordpress.com

    Podcast: podcast.theycreateworlds.com

    Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  14. Episode 153: Sega Channel

    1 april 2026 · 1 uur 16 min

    Afspelen
    Well before Xbox Game Pass or Steam, we had Sega Channel: a visionary service that delivered video games directly into homes via cable TV lines. This week, host Phil Salvador is joined by some of the team that made the "impossible" happen: Michael Shorrock, Ray McFadden, and Willard Stanback. Lees meer

    In this mini Sega Channel reunion, the team discusses the technical hurdles of digital data distribution over 1990’s cable infrastructure, reminisces about the high-stakes world of game licensing, and shares how partnerships and the bold leadership of Stan Thomas shaped the service. We explore how transparency and community engagement turned a risky experiment into a beloved cult classic, and what the Sega Channel legacy tells us about the future of cloud gaming and subscription services today.

    *This episode has a follow-up bonus episode available to our paid tier Patreon members.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  15. Episode 152: Japanese Mobile Game Preservation

    18 maart 2026 · 1 uur 10 min

    Afspelen
    In this episode, host Phil Salvador is joined by two digital preservationists, Ellen Cooper and Max Solensky, to explore the world of Japanese mobile game preservation. Before app stores existed, Japan was living in the future thanks to i-mode: a 1999 revolution that put the internet (and Capcom and Sega) right in your pocket. Lees meer

    Today, these games are disappearing, and quickly. From brutal encryption to servers that no longer exist, saving this history is a high-tech race against time. We discuss the i-mode explosion and how Japan’s feature phones beat the world to the web; why saving a mobile game is way harder than dumping a cartridge; the small community groups saving early iOS and Android gems from the digital void; and how you can help keep gaming history from being "delisted" forever.

    Mentioned in the show:

    Video of max swinging keyboard in the monkey game https://youtu.be/I1VJw_yYI1U?si=s_9nXIAZS2hwuNLC&t=355

    Transforming phone: https://hitsave.org/wild-land/

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Ellen Cooper “Unabandonware”:

    YouTube: youtube.com/@Unabandonware/featured

    Bluesky: @unabandonware.bsky.social

    TikTok: @unabandonware

    See more from Max Solensky “RockmanCosmo”:

    Bluesky: @rockmancosmo.bsky.social

    X/Twitter: @RockmanCosmo

    Website: rockmancosmo.weebly.com

    Website: keitaiarchive.org

    Website: keitaiwiki.com/wiki/KeitaiWiki

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  16. Episode 151: Games Preservation at MIT Museum

    3 maart 2026 · 1 uur 2 min

    Afspelen
    From vacuum tubes to virtual worlds, Dr. Flori Pierri, Associate Curator of Science and Technology at the MIT Museum, joins us to explore their unexpected journey into the world of video game preservation. Dr. Pierri oversees diverse collections from science photography to physics homework, and, of course, video games. MIT Museum has had a recent focus on computer games and a focus on play, starting with the Michael Dornbrook Collection and plans for a 2028 computer game exhibition. Dr. Pierri shares the importance of using original equipment for exhibits and the new challenges of preserving born-digital objects. They also discuss the museum's efforts to engage with both the public and with researchers, including a collection of unreleased Infocom game materials. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Mentioned in the show:

    Whirlwind I: https://en.wikipedia.org/wiki/Whirlwind_I

    Royal Game of the Dolphin: https://commons.wikimedia.org/wiki/File:Royal_Game_of_the_Dolphin,_1821.jpg

    Milliways: The Restaurant at the End of the Universe

    Claude Elwood Shannon, Bell Labs, “father of information theory”: https://en.wikipedia.org/wiki/Claude_Shannon

    See more from Dr. Flori Pierri:

    Bluesky: @flori-p.bsky.social

    Website: https://mitmuseum.mit.edu/collections/collections-search

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  17. Episode 150: VGHF Founding Retrospective

    25 februari 2026 · 1 uur 27 min

    Afspelen
    It’s our 9th birthday and our 150th episode all at once; let’s party! Host and VGHF Director Frank Cifaldi is joined by two founding board members Simon Carless and Steve Lin. This casual retrospective meanders through the foundation's origins, its mission to preserve and interpret video game history, and its growth over the years. Our three hosts highlight the foundation's journey from a small, resource-constrained organization to a robust digital library with over 100,000 unique users. The conversation covers their initial challenges, the importance of community support, and future goals, including expanding the team, increasing interpretive content, and addressing recent digital preservation issues. Thank you to everyone who supports the work we do through Patreon, individual donations and support, our annual fundraisers, and so much more. Happy Birthday! Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Simon Carless:

    Website: http://www.gamediscover.co/

    See more from Steve Lin:

    Bluesky: @stevelin.bsky.social

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  18. Episode 149: Jeremy Parish Works

    5 februari 2026 · 1 uur 35 min

    Afspelen
    Frank is joined by Guest Host Kate Willaert, author, historian, and YouTuber, to interview Jeremy Parish, media curator at Limited Run Games, author, YouTuber, and podcaster. Jeremy has a series of “Works” books and videos as part of a massive project to chronologize the 8-bit era. Jeremy’s work covers various consoles, including Game Boy, NES, SG-1000, and Famicom, highlighting the significance of third-party developers and the impact of the NES on game design. We share a universal complaint of the challenges of maintaining a comprehensive and accurate release list for systems like the SG-1000 and the importance of community feedback in refining our work. The conversation touches on the potential for both future projects and genre-specific series, such as Metroidvania and Shmup games. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Mentioned in the show: Jaws Retro Edition (pre-orders closed): https://limitedrungames.com/collections/all-in-production/products/jaws-retro-edition-bigger-boat-edition-switch-ps5?_pos=3&_sid=a0a6bd1b1&_ss=r

    See more from Jeremy Parish:

    Bluesky: @jparish.bsky.social

    Youtube: @JeremyParish

    Podcast: patreon.com/retronauts

    Website: limitedrungames.com

    See more from Kate Willaert:

    Bluesky: @katewillaert.bsky.social

    YouTube: /a critical hit

    Website: acriticalhit.com

    Patreon: /acriticalhit

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  19. Episode 148: Wrapping Up 2025

    23 januari 2026 · 1 uur 36 min

    Afspelen
    Our podcast Producer Robin Kunimune sits down with Director Frank Cifaldi and Library Director Phil Salvador to wrap up the final quarter of 2025. Listen to some of our behind-the-scenes thoughts on the NES panel we put together for the Portland Retro Gaming Expo; the many facets of this year’s Winter Fundraiser, including a new old game release, updated VHS recovery technology, and our $30k goal with some surprise donations; and finally our look ahead to 2026. Enjoy the show! Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  20. Episode 147: H.E.R.O.

    14 januari 2026 · 1 uur 16 min

    Afspelen
    Atari game developer John Van Ryzin and Digital Eclipse Technical Director Kevin Wilson both join host Frank Cifaldi to reminisce about the Atari 2600 title, and Frank’s favorite game, H.E.R.O.. We also explore John’s early career, his entry into game development, programming limitations of the 2600 (RAM, timing issues, etc.), the spiritual sequel to H.E.R.O. and John’s most recent title Alien Abduction!, the differences in modern development, and so much more. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from John Van Ryzin:

    Alien Abduction!: https://adgm.us/

    See more from Kevin Wilson:

    Website: digitaleclipse.com

    Mortal Kombat Legacy Kollection: https://www.digitaleclipse.com/games/mortal-kombat-legacy-kollection

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  21. Episode 146: A Monograph of Todd Howard

    24 december 2025 · 1 uur 1 min

    Afspelen
    Phil Salvador hosts a discussion with Dr. Wendi Sierra, author of Todd Howard: World Building in Tamriel and Beyond, and Emily Higgs Kopin. Dr. Sierra’s, associate professor of games studies at Texas Christian University, book follows the career history of the Bethesda Game Studios executive producer and his influence on game design throughout the years. Emily Kopin, head of digital collections strategy at the Swarthmore College Libraries, joins us as our guest expert on the Elder Scrolls franchise to make up for Phil’s tragic lack of extended time spent in this expansive universe. Wendi and Emily take Phil through discussions of Howard’s impact on world building through micro narratives, challenges of documenting emergent gameplay, importance of scoping research, and the influence of Howard’s design philosophy on modern gaming. Lees meer

    *This episode has a follow-up bonus episode available to our paid tier Patreon members.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Dr. Wendi Sierra:

    TCU Profile: https://honors.tcu.edu/view/wendi-sierra

    Recent Publication: Gaming for the seventh generation: Indigenous Futurisms in games

    See more from Emily Higgs Kopin:

    Bluesky: @ehkopin.bsky.social

    Latest Published Work: American Archivist

    Swarthmore Profile: swarthmore.edu

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  22. Episode 145: The 40th Anniversary of the NES: A PRGE Panel

    28 november 2025 · 1 uur 45 min

    Afspelen
    At this year’s Portland Retro Gaming Expo, VGHF director Frank Cifaldi had the pleasure of hosting a panel celebrating the 40th anniversary of the Nintendo Entertainment System launch. Frank moderated 3 guests who were at Nintendo of America during this time: Gail Tilden, Marketing; Bruce Lowery, Sales; and Lance Barr, Product Design. This event was particularly special as two of these three guests had never before attended a retro convention. The panel discussion includes many visual elements, including many never shown publicly before, and some pre-recorded messages from additional people of note. If you’re able, you may instead prefer to watch the video on the PRGE YouTube channel, which we highly encourage: We Launched the NES 40 Years Ago Today - Gail Tilden, Lance Barr, Bruce Lowry - PRGE 2025 Portland. Either way, please enjoy this momentous event in our collective gaming history. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  23. Episode 144: Phil Salvador - A Rule-Following Hooligan

    13 november 2025 · 1 uur 13 min

    Afspelen
    Let’s all learn what makes our Library Director, Phil Salvador, Phil Salvador! Producer Robin Kunimune sat down with Phil to learn all about his life as a youth, an early path to his passions, creating chaos inside the lines, the mental health struggles many face in early adulthood, finding his community, and making his way to VGHF. And, don’t forget the birds! Phil candidly shares his failures, successes, and everything in-between in this week’s episode. Take a listen. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Phil Salvador:

    Bluesky: @philsalv.bsky.social

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  24. Episode 143: The Andrew Nelson Collection

    29 oktober 2025 · 1 uur 3 min

    Afspelen
    Phil Salvador introduces the new Andrew Nelson papers collection with guest, you guessed it, Andrew Nelson, himself. Guest-host Alex Greenberg joins to chat with Nelson, co-founder and creative director of CyberFlix, known for its 1996 title Titanic: Adventure Out of Time. Andrew discusses his transition from magazine journalism to game development, the creation of CyberFlix, and the development of Titanic, which included extensive research and character development. Nelson also reflects on the impact of the game and his subsequent career, including work at Britannica and National Geographic. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Mentioned in the show:

    Andrew Nelson Collection: https://archive.gamehistory.org/folder/5dcf7309-5e3f-4609-b264-62f44da8e79f

    VGHF Blog post: https://gamehistory.org/andrew-nelson-papers/

    See more from Andrew Nelson:

    Book: Here Not There: 100 Unexpected Travel Destinations

    Instagram: @andrewtyrrellnelson

    See more from Alex Greenburg:

    Website: alexgreenberg.net

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  25. Episode 142: October Update

    15 oktober 2025 · 1 uur 31 min

    Afspelen
    It’s another quarterly update! Host Robin Kunimune talks with Frank Cifaldi and Phil Salvador about our recent work. From Chicago travel to launching Computer Entertainer, from our new Booth-in-a-Box to 4,000 magazines archived, from NES’s 40th to building Lego; come find out just how many new collections we've added in the last few months. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  26. Episode 141: Hidden Advertising of Feminine Games

    2 oktober 2025 · 58 min

    Afspelen
    Phil Salvador interviews Dr. Stephanie Harkin, lecturer at the Royal Melbourne Institute of Technology (RMIT) School of Design Games Program in Australia, about her research on femininity in gaming, particularly in girls' lifestyle magazines. Dr. Harkin discusses her journey from media studies to focusing on feminine games. She highlights her findings on the lack of representation of feminine games in traditional gaming magazines and her discovery of Girl Gamer magazine, which promoted Nintendo games in a lifestyle format. We explore the coverage of games in magazines like Total Girl and the broader cultural context of game representation. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Mentioned in the show:

    Girl Gamer cover: https://archive.gamehistory.org/item/e6beceaa-f36f-46d7-bc2a-f4599773e10e

    MCV pink issue: https://archive.gamehistory.org/item/39c2181c-d395-44b7-9e64-2f1c8333a922

    Pokémon Personality Quiz: https://gamehistory.org/wp-content/uploads/2025/10/Pokemon-personality-quiz-1200x847.jpg

    Pac-Man Nail Art: https://gamehistory.org/wp-content/uploads/2025/10/Stephanie-Harkin-Pac-man-nail-art.jpg

    Big Bowser House (mistakenly referred to as "Donkey Kong Big Brother House"): https://gamehistory.org/wp-content/uploads/2025/10/Big-Bowser-House-cropped.jpg

    K-Zone: https://archive.org/details/K-ZoneJanuary2006

    Imagine Magazines: https://archive.gamehistory.org/folder/6187132e-315c-4be5-8498-8c55ac478ebe?sortField=date&sortDir=asc

    See more from Dr. Stephanie Harkin:

    Bluesky: https://bsky.app/profile/saharkin.bsky.social

    Games Exhibition: https://www.feminineplay.org/

    Upcoming book: https://www.degruyterbrill.com/document/isbn/9783111560939/html

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  27. Episode 140: The 49 Ways of Sinistar

    17 september 2025 · 1 uur 3 min

    Afspelen
    Host Frank Cifaldi is joined by documentarian, historian, hacker, and all around cool guy SynaMax to talk about their documentary Resurrecting Sinistar: A Cyber-Archaeology Documentary. The 1983 top-down space shooter arcade game’s unique 49-way joystick allowed players to pilot their spaceship to prevent a giant skull, Sinistar, from forming. SynaMax interviewed developers, restored cut content, and emulated the game itself to better explore the challenges the development team faced due to limited storage and to highlight the importance of source code preservation. SynaMax recently hosted a panel with said developers at the annual classic arcade game show California Extreme - a panel Frank, sadly, missed! Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from SynaMax:

    YouTube: youtube.com/synamax

    Bluesky: bsky.app/profile/synamax.bsky.social

    Patreon: patreon.com/synamax

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  28. Episode 139: Phoenix: The Rise of Leonard Herman

    3 september 2025 · 1 uur 12 min

    Afspelen
    We’re joined by pioneer video game historian Leonard Herman, author and publisher of several video game history books including the first comprehensive book chronicling the history of the videogame industry, Phoenix: The Fall & Rise of Home Videogames, and its subsequent series. We touch on Leonard’s early career, the challenges of self-publishing, and the evolution of his Phoenix series through various editions, including his most recent Phoenix Five. Leonard also highlights his collaborations with Ralph Baer and his efforts to correct historical misconceptions, particularly those around the co-founders of Atari. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Leonard Herman:

    Website: thegamescholar.com

    Facebook: Leonard Herman

    Facebook (book): Phoenix 5 - The History of the Videogame Industry

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  29. Episode 138: Playing Faceball 2000 With 15 of Your Closest Friends

    21 augustus 2025 · 1 uur 18 min

    Afspelen
    Host Phil Salvador is joined by Derek Alexander, of the YouTube channel Stop Skeletons From Fighting, and Zarithya, of the YouTube channel Zarithya, to talk about the fan-restored 16-player mode for the 1991 Game Boy game Faceball 2000 as laid out in My 2 Year Journey to Solve the 30-Year Myth of Faceball 2000 | SSFF. In this bit of video game archeology, Derek and Zari take us through the collaborative effort, the technical expertise required to create custom adapters and controllers, and the investigation into historical claims to execute this endeavor. But in the end, did it even work? Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Derek Alexander:

    Bluesky: @stopskeletons.bsky.social

    YouTube: /StopSkeletonsFromFighting

    Twitch: /stop skeletons from fighting

    Patreon: /StopSkeletonsFromFighting

    See more from Zarithya:

    YouTube: @Zarithya

    Twitch: /Zarithya

    Bluesky: @zarithya.online

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  30. Episode 136: Halfway Through 2025: A Mid-Year Update

    23 juli 2025 · 1 uur 22 min

    Afspelen
    It’s time for a little review of what we’ve been up to, so far, this year. With the official launch of our digital library archive, livestreams of game magazine unboxing and EPROM dumping, the newest collections of Craig Stitt and Kirk Henderson, a Trade Magazine Week special event, and teasing some special new acquisitions we have SO much to catch you up on! Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  31. Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development

    10 juli 2025 · 1 uur 4 min

    Afspelen
    Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Lawrence Schick:

    Website: https://swashbucklingadventure.net/

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  32. Episode 134: Preservation Work Inside the University of Michigan Library Computer and Video Game Archive

    25 juni 2025 · 1 uur 10 min

    Afspelen
    Host Phil Salvador and guest host Colleen Barrett, Rare Books Librarian at UK Libraries, chat with David Carter, Video Game Archivist and Comic Librarian at University of Michigan Library Computer and Video Game Archive, about the work he does in archiving video game material within such a large and academic institutions. We discuss what tools are available, what problems typically arise, the pros and cons of institutional preservation, and so much more. Lees meer

    Mentioned in the Show:

    MIDSAC Pool: https://www.masswerk.at/nowgobang/2019/michigan-pool

    U-M Video Game Studies: https://guides.lib.umich.edu/videogamestudies (particularly the “Other Resources” section)

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from David Carter:

    Bluesky: https://bsky.app/profile/umcvga.bsky.social

    U-M CVGA Website: https://www.lib.umich.edu/locations-and-hours/computer-and-video-game-archive

    See more from Colleen Barrett:

    Bluesky: Colleenlovesbks https://bsky.app/profile/colleenlovesbks.bsky.social

    Institution Instagram: UK Libraries (@uklibraries)

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  33. Episode 133: Spyro the Dragon artist Craig Stitt talks Sega and Insomniac

    11 juni 2025 · 1 uur 34 min

    Afspelen
    On this special video episode of the Video Game History Hour, we sat down with Craig Stitt, retired game artist and designer. Craig worked on games including Sonic the Hedgehog 2, Kid Chameleon, Ratchet & Clank, and Spyro the Dragon. He gave us a tour of his portfolio and talked about working at Sega in America, creating Spyro, dealing with burnout, and what it means for fans to connect with his work. Lees meer

    Access the Craig Stitt art and design papers at the VGHF Library: https://archive.gamehistory.org/folder/cbcc6ed2-324c-43f0-9002-8e07455484bc

    *This episode was recorded as a video, with visual components, available on our Youtube channel: https://www.youtube.com/watch?v=QAN6AD2_fs0.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  34. Episode 132: Croc Remaster

    28 mei 2025 · 1 uur 24 min

    Afspelen
    Frank Cifaldi and Phil Salvador host a discussion with Jez San, Jason Smith, and Mike Arkin from Argonaut Games about the development and remastering of the 1997 game Croc: Legend of the Gobbos. We touch on what went into the original game - incorporating 3D technology and character design influences from traditional animation - as well as enhancements for the remaster, improved controls and a virtual museum of bonus content showcasing the game's history and development process. The team’s discussion centers on the challenges and efforts in game preservation and the personal dedication of researchers who meticulously uncovered and documented game history for the sake of this remaster. Finally, we mention the potential for future updates and expansions in game preservation projects. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    See more from Argonaut Games:

    Linktree: linktr.ee/argonautgames

    Website: argonautgames.com

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  35. Episode 130: Spycraft

    30 april 2025 · 54 min

    Afspelen
    Phil Salvador hosts Polygon’s Clayton Ashley and Simone de Rochefort to discuss a documentary they produced last year called The Great Game: The Making of Spycraft | Full Polygon Documentary about the 1996 FMV CD-ROM game, Spycraft. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    A full transcript of this episode is available on our website: https://gamehistory.org/episode-130-spycraft/

    See more from Polygon:

    Website: polygon.com

    YouTube: /polygon

    Clayton Ashley’s Podcast: https://rss.com/podcasts/temporalculturewar/

    Simone de Rochefort’s social handle: @doomquasar

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  36. Episode 129: Powerhouse Chloe Appleby

    16 april 2025 · 1 uur 11 min

    Afspelen
    Phil Salvador and Robin Kunimune chat with Chloe Appleby, games curator at the Powerhouse Museum in Sydney, Australia, who shares how she turned her passion for games into a dream role blending community, culture, and quirky preservation. From Sydney’s post-COVID game scene revival to tracking down lost media and organizing a free indie games festival, Chloe shows how playful curiosity can power serious cultural impact. She emphasizes the importance of community engagement and the museum's efforts to preserve Australian game history, including notable games like Untitled Goose Game and Nightmare. Lees meer

    Mentioned in the show:

    Nightmare: Nightmare Presenter Video

    Dan Dare: Pilot of the Future 87/697-3 and Shogun 87/697-6 (specifically the leaflet)

    Sega World audio: Sonic Live in Sydney (Full & Complete CD - 1997 - Sega World Sydney)

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    A full transcript of this episode is available on our website: https://gamehistory.org/episode-129-powerhouse-chloe-appleby/

    See more from Chloe Appleby:

    Linktree: @chloeappleby

    Instagram: @c.appleby_

    Bluesky: @chloeappleby.bsky.social

    X: @AppleBee180

    See more from Powerhouse:

    Website: powerhouse.com.au

    Instagram: @powerhousemuseum

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  37. Episode 128: DMCA 2024 Copyright Ruling

    2 april 2025 · 1 uur 10 min

    Afspelen
    Phil Salvador and Kendra Albert, a partner at Albert Sellars LLP, digest, discuss, and dissect the 2024 DMCA exemption petition to make it easier for libraries and archives to preserve video games and the subsequent ruling by the US Copyright Office. Join us for an insightful look at the recent ruling, legal implications, and what it all means for the future of video game copyright and digital access. Lees meer

    *This episode has a follow-up bonus episode available to our paid tier Patreon members.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    A full transcript of this episode is available on our website: https://gamehistory.org/episode-128-dmca-2024-copyright-ruling/

    See more from Kendra Albert:

    Bluesky: @kendraserra.bsky.social

    Mastodon: @kendraserra@dair.community

    Law firm website: albertsellars.law

    Software Preservation Network: https://www.softwarepreservationnetwork.org/

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  38. Episode 127: Sarge’s Heroes

    19 maart 2025 · 1 uur 17 min

    Afspelen
    In this episode of Video Game History Hour, Michael Mendheim joins host Frank Cifaldi and guest-host John Rairdin to reflect on his career, from early work on Fester’s Quest to cult favorites like Mutant League Football and Sarge’s Heroes. Mendheim shares stories about creative risks, industry shakeups, and the challenges of keeping games alive — with Rairdin diving deep into his personal love for Sarge’s Heroes, expanding the definitive Vikki Grimm lore, and discussing the development materials Mendheim saved along the way. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    A full transcript of this episode is available on our website: https://gamehistory.org/episode-127-sarges-heroes/

    See more from Michael Mendheim:

    Twitter/X: @mmendheim

    Website: https://www.digitaldreamsentertainment.com/

    Website: mutantfootballleague.com

    See more from John Rairdin:

    Twitter/X: @jtsknight92

    YouTube: /ninwrtv

    Website: nintendoworldreport.com

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  39. Episode 126: A Fireside Chat with Gail Tilden

    5 maart 2025 · 1 uur 8 min

    Afspelen
    Gail Tilden, Nintendo of America’s marketing mastermind, takes Frank Cifaldi on a trip down memory lane in a panel at the Long Island Retro Gaming Expo, reminiscing about everything from the early days of NES branding to the explosive rise of Pokémon. She shares behind-the-scenes stories about marketing mishaps (hello, Zelda Rap), strategic pivots like the iconic "Nintendo Seal of Quality," and how a quirky Game Boy RPG took over the world. From robotic flops to Pikachu-branded cars parachuting into Topeka, her journey is a testament to the creativity and unpredictability that helped shape the gaming world. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    A full transcript of this episode is available on our website: https://gamehistory.org/episode-126-a-fireside-chat-with-gail-tilden/

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  40. Episode 125: ROMchip, What’s Next?

    19 februari 2025 · 1 uur 6 min

    Afspelen
    Laine Nooney, an associate professor at NYU and managing editor of ROMchip: A Journal of Game Histories, joins Phil Salvador on The Video Game History Hour to chat about the journal’s mission to make game history more than just timelines. ROMchip is an open-access, independent journal that brings together academics, enthusiasts, and industry pros, supported by community fundraising instead of traditional academic publishing. They discuss ROMchip's success, its growing community, and dreams of what the future holds for the journal. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    A full transcript of this episode is available on our website: https://gamehistory.org/episode-125-romchip-whats-next/

    See more from Laine Nooney:

    Linktree: linktr.ee/lainenooney

    See more from ROMchip:

    Website: romchip.org/

    Socials, Events, Blog: donate.romchip.org/

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  41. Episode 124: Digital Library Launch

    5 februari 2025 · 1 uur 9 min

    Afspelen
    It’s finally arrived: our digital library archive is now open in early access! Our library team: library director Phil Salvador, director of technology Travis Brown, and artist and engineer Amanda Cifaldi all join foundation director Frank Cifaldi and show producer Robin Kunimune to celebrate and discuss the years-long project sampling just a portion of our physical collection. We highlight the library’s role in facilitating video game research, the importance of fair use, the novel tools and infrastructure we created in this process, legal and ethical considerations, and future plans for and potential of this digital archive. Lees meer

    *This episode has a follow-up bonus episode available to our paid tier Patreon members.

    Digital Archive: archive.gamehistory.org

    Library Catalog: library.gamehistory.org

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    A full transcript of this episode is available on our website: https://gamehistory.org/episode-124-digital-library-launch/

    Video Game History Foundation:

    Email: podcast@gamehistory.org

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  42. Episode 123: GamePro Magazine Collection

    22 januari 2025 · 1 uur 31 min

    Afspelen
    Guests Katrin Auch & Dan Amrich, formerly of GamePro magazine, discuss their time at the publication as well as the archival collection now housed by the VGHF. Kat and Dan recount their experience of transitioning from film to digital layouts, unintentional blunders, working under tight budgets and deadlines, and the creative process of creating content. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above) or on Spotify.

    A full transcript of this episode is available on our website: ⁠https://gamehistory.org/episode-123-gamepro-magazine-collection/

    See more from Katrin Auch:

    Website: katrinauch.com

    See more from Dan Amrich:

    Twitter/X: @danamrich

    Bluesky: bsky.app/profile/danamrich.bsky.social

    See more from both Kat & Dan:

    Dan & Kat Talk podcast (on hiatus): danandkattalk.com

    Etsy: bit.ly/katrinauch

    The Kyberpunks: thekyberpunks.com

    Video Game History Foundation:

    Podcast Twitter/X: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter/X: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  43. Episode 121: Exploring the Cyan Vault

    25 december 2024 · 48 min

    Afspelen
    In this field report from Mead, Washington, Cyan co-founder Rand Miller takes VGHF library director Phil Salvador on an exclusive tour of the "Cyan Vault." Together, they uncover rare game artifacts, prototypes, and cool behind-the-scenes treasures while diving into Cyan's rich history. Listen in to discover how thoughtful, meticulous preservation can not only tell a story but also breathe new life into a classic like Riven. Lees meer

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.A transcript of this episode can be found at: ⁠⁠https://gamehistory.org/episode-121-exploring-the-cyan-vault/⁠

    See more from Rand Miller:

    Twitter/X: @randemtweets

    Website: cyan.com

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter/X: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  44. Episode 120: Nintendo's Virtual Boy

    12 december 2024 · 1 uur 13 min

    Afspelen
    In our very first episode of season two, university professor José Zagal and video game historian Benj Edwards, co-authors of Seeing Red: Nintendo's Virtual Boy, join host Frank Cifaldi to educate us all on Nintendo’s Virtual Boy. Lees meer

    Mentioned in the show:

    Benj’s original article on VB:

    https://www.fastcompany.com/3050016/unraveling-the-enigma-of-nintendos-virtual-boy-20-years-later

    José’s original academic article on the VB (from 2009):

    https://doi.org/10.1145/1690388.1690406

    Jez San talking about his VR partnership with Nintendo and how it was cancelled in favor of the Virtual Boy:

    https://www.nintendolife.com/news/2019/11/feature_the_game-changing_nintendo_vr_headset_that_never_was

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from José Zagal:

    Google Scholar: https://scholar.google.com/citations?user=a4a3GTMAAAAJ&hl=en

    Twitter/X: @josezagal

    Division of Games (@University of Utah): games.utah.edu

    See more from Benj Edwards:

    Twitter: @benjedwards

    Website: benjedwards.com

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  45. Season Two Announcement

    12 december 2024 · 9 min

    Afspelen
    We're thrilled to announce season two of the Video Game History Hour is finally here! We've been toiling away behind the scenes putting together a fun and interesting new line-up of guests and we can't wait to share them all with you. Keep an eye on your feed for our re-launch episode coming up next.
    You can listen to the Video Game History Hour every other Wednesday on Spotify or one day early on Patreon.
    Lees meer
  46. Holiday Update & Winter Fundraiser

    14 december 2023 · 56 min

    Afspelen
    It’s been awhile so, let’s catch up. Plus, we’re right in the middle of our 2023 Winter Fundraiser and we can’t wait to tell you all about how it’s going. Lees meer

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  47. Ep. 119: Karateka

    29 september 2023 · 1 uur 8 min

    Afspelen
    Game designer and creator of Karateka Jordan Mechner, joined by Chris Kohler of Digital Eclipse, shares a new interactive documentary The Making of Karateka exploring this 1984 karate classic title. In this episode: Jordan’s earliest work, perfect paper preservationist, Prince of Persia source code, hitting it rich in video games vs. going to class, celebrating old games, an inspiration train, a father’s love of his son, the lost leopard: found, and bringing a game back to life. Lees meer

    See more from Jordan Mechner:

    Website: jordanmechner.com

    Facebook: /jmechner

    Twitter: @jmechner

    Instagram: @jmechner

    Mastodon: @jmechner

    YouTube: /JordanMechner

    See more from Chris Kohler:

    Twitter: @kobunheat

    Website: www.chriskohler.biz

    Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  48. Ep. 115 - Travis Brown

    2 augustus 2023 · 1 uur 14 min

    Afspelen
    Travis Brown, our very own director of technology, gets technical as we talk about his role with VGHF and how he got started in preservation. In this episode: The Varsity vs The Vortex, scanning 14k pieces of optical media, scaling with Nimbies, Power-Up Baseball restoration and MAME, writing our API glue, and Frank forgets just how many projects Travis has been a part of over the years. Lees meer

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  49. Ep. 112: Getting Personal with Frank Cifaldi

    21 juni 2023 · 1 uur 17 min

    Afspelen
    Frank gets a bit reflective and shares how he got where he is today; not just the video game stuff, but the life stuff, too. In this episode: a youth in Las Vegas, underage drinking and overage smoking, dropping out of school, the Wild West of game cataloging, Frank can do it better, how to get sh*t done, thanking your inspiring figures, being a kinder person, dreaming big(ger), trying to find boredom, looking toward Jerry Beck, comics historians are just killing it, and learning from your spouse. Lees meer

    See more from Frank Cifaldi:

    Twitter: @frankcifaldi

    Email: frank@gamehistory.org

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

  50. Ep. 111: The World of Nintendo Book

    7 juni 2023 · 56 min

    Afspelen
    Historian and game developer Andy Cunningham shares his fantastic new book The World of Nintendo Book, Volume One: A World of Wonders, a visual history of Nintendo merchandising. This first in a series goes deep into the creation of Nintendo of America's merchandising team of the late 80's and early 90's, something often overlooked in videogame history. In this episode: merchandising: the boring and the enticing, the logistics of collecting retail displays, creating a store within a store, the original Director of Merchandising, selling a promise, Nintendo’s retail force of ‘87, and what made Nintendo staff better? Lees meer

    See more from Andy Cunningham:

    Website: worldofnintendobook.com

    Twitter: @TheWONBook

    Instagram: @worldofnintendobook

    Facebook: /andycunninghamauthor

    Video Game History Foundation:

    Podcast Twitter: @gamehistoryhour

    Email: podcast@gamehistory.org

    Twitter: @GameHistoryOrg

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg