Video Game History Hour

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158 afleveringen, van nieuw naar oud

  1. Ep. 62: Super Smash Bros.

    15 december 2021 · 1 uur 10 min

    Afspelen
    PushDustIn, aka Will, takes us on a journey through the past of Super Smash Bros. (read: Brothers). Sparing us only a small break from his rather busy work as a content creator, Japanese Translator, Community Manager, PR professional, Co-host of the Memory Card podcast, and creator of the Source Gaming website, Push is here to teach us about the SSB humble beginnings of Ohajiki-style gameplay, goofy 90’s commercials of Mario punching sweet Yoshi, and the brutal process of final character inclusion selection. Has your favorite Nintendo character made it into Super Smash Bros., yet? Lees meer

    See more from PushDustIn:

    Twitter: @PushDustIn

    Memory Card Podcast: https://www.memorycardshow.com/

    Source Gaming: https://source-gaming.com/

  2. Ep. 61: Disney’s Virtual Magic Kingdom

    8 december 2021 · 1 uur 3 min

    Afspelen
    Jacob Salas, of the website Pop History, joins the show to tell us about an ambitious attempt at a Virtual Magic Kingdom CD ROM that, in a lot of ways, is also the story of Hollywood's odd attempts in the 90’s to try to get into the video game market more seriously. In his feature article One Name, Two Games: Virtual Magic Kingdom we learn the story of a massive virtual Disney theme park project which was shut down, revived into an MMO, shut down again, then subsequently revived again by fans and kept going to this day. You may also know this project as Disney’s Villains’ Revenge, the retail puzzle action game: this project certainly has a complex history. Lees meer

    Salas was the recipient of a writing grant from the Video Game History Foundation for the purpose of researching and documenting this history.

    See more from Jacob Salas:

    Pop History – https://pophistory.club

    Pop history twitter: @js_pophistory

    Patreon – /pophistory

    Twitter – @js_jrod

    YouTube – /czfjrod

  3. Ep. 60: Computer Space

    1 december 2021 · 1 uur 44 min

    Afspelen
    Alex Smith returns to the show, this time to talk about Computer Space: a 1971 arcade game often considered the beginning of the commercial video game industry. Continuing the annotation series of his book, “They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I”, Alex Smith has condensed down the history of this first coin-operated video game in his recent blog post: Worldly Wednesdays: A Timeline Of Computer Space. Always the thorough historian, Alex Smith treats us to an incredibly educational hour of video game history. Lees meer

    See more from Alex Smith:

    Website: theycreateworlds.com

    Blog: videogamehistorian.wordpress.com

    Podcast: podcast.theycreateworlds.com

    Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

  4. Ep. 59: DMCA Exemption Ruling

    24 november 2021 · 1 uur 18 min

    Afspelen
    Cyberlaw Clinic tech lawyer Kendra Albert and librarian and video game historian Phil Salvador join the show to give us their professional insight into the U.S. Copyright Office's October 2021 ruling which affects how libraries are able to provide access to video games and other software. As we discuss this current event, we hope to provide context as to what this ruling means, how it was reached, and how we might approach the next round of exemption proposals to best serve preservation efforts. Lees meer

    Further Reading:

    Cyberlaw Clinic (background material): https://clinic.cyber.harvard.edu/2021/03/12/clinic-spn-and-lca-fight-digital-deterioration-prepare-for-1201-hearings/

    Final rule (10 page version): https://www.govinfo.gov/content/pkg/FR-2021-10-28/pdf/2021-23311.pdf

    Register’s recommendation (300 page version): https://cdn.loc.gov/copyright/1201/2021/2021_Section_1201_Registers_Recommendation.pdf

    See more from Kendra Albert:

    Twitter: @Kendraserra

    Harvard Law School Cyberlaw Clinic: https://clinic.cyber.harvard.edu/

    Cyberlaw Clinic Twitter: @cyberlawclinic

    Software Preservation Network: https://www.softwarepreservationnetwork.org/

    Software Preservation Network Twitter: @SoftPresNetwork

    See more from Phil Salvador:

    Twitter: @itstheshadsy

    Website: obscuritory.com

  5. Ep. 58: FEMICOM Museum

    17 november 2021 · 58 min

    Afspelen
    Rachel Weil started the FEMICOM Museum to catalogue, celebrate, and remix the history of girl games, girly games, and femme games. She joins us to provide insight into how this massive category of video games has been shut out of history preservation (hint: follow the money) and how she’s been countering this trend for the last decade. As Founder and Director, Rachel combines both an online museum experience with a physical archive of games, electronic toys, and software. We bask in the nostalgia of Barbie Fashion Designer, the Game Boy Sewing Machine, Hello Kitty games, My Little Pony games, Neopets, and so much more! Lees meer

    See more from Rachel Weil:

    Twitter: @FemicomMuseum

    Website: femicom.org

    Personal Twitter: @partytimeHXLNT

  6. Ep. 57: Hit Save!

    10 november 2021 · 1 uur 3 min

    Afspelen
    Executive Director of Hit Save!, Jonas Rosland, joins us to showcase some of the amazing work this fellow 501(c)(3) non-profit does in preserving video game history, especially through community-driven projects. Hit Save! has brought together amazing resources in both their Scanning.Guide! and Dumping.Guide! to aid our community in digitizing existing materials as well as a program facilitating interviews with game developers to preserve that history which may not yet have been documented. Rosland also gives us a peek into many other current projects and we learn how any of us can get involved. Lees meer

    Mentioned in the show:

    Scanning.Guide! (https://scanning.guide/)

    Dumping.Guide! (https://dumping.guide/)

    See more from Jonas Rosland:

    Website: hitsave.org

    Patreon: /hitsave

    Twitter: @hitsaveorg

    GitHub: github.com/hitsave

    Personal twitter: @jonasrosland

  7. Ep. 56: Nintendo in Italy

    3 november 2021 · 1 uur 4 min

    Afspelen
    Gaming historian and journalist Damiano Gerli shares the details of how exactly Nintendo marketed itself to the Italian consumer in the 80’s and 90’s as laid out in his article Selling Mario to Italians: the untold story of Nintendo in Italy. They really had their work cut out for them as they tried to bring their console into an environment already heavily favoring PC gaming as well as free of software copyright laws. How did they make it work and what byproducts still survive today as a result? Lees meer

    See more from Damiano Gerli:

    Twitter: @damgentemp

    Genesis Temple blog - dedicated to obscure gaming history and analyzing interesting elements of game design: https://genesistemple.com/

    Patreon: /thegenesistemple

    Facebook: /TheGenesisTemple

  8. Ep. 55: Pac-Man

    27 oktober 2021 · 1 uur 5 min

    Afspelen
    Author Tim Lapetino joins us to discuss his new book, Pac-Man: Birth of an Icon. After so many years, why are there still stories to tell about Pac-Man? During a time when shooting aliens was the hot gameplay on the scene, we find out why this game, with such a different experience, had mass appeal. Tim takes us down the rabbit hole of what is just so fascinating about this iconic character, the legendary franchise, and its creator. Lees meer

    See more from Tim Lapetino:

    Twitter: @lapetino

    Website: timlapetino.com

    Instagram: @timlapetino

    Book: Pac-Man: Birth of an Icon: Pac-Man: Birth of an Icon

    Recommended Book: Art Of Atari

  9. Ep. 54: Kaizo Mario

    20 oktober 2021 · 1 uur 11 min

    Afspelen
    GlitchCat7, competitive gamer/ROM hacker/full time streamer/Kaizo Mario historian of record, joins us to discuss his extensive blog post, The Complete History of ‘Kaizo Mario’. GlitchCat7 helps us understand how ‘Kaizo’ was born from exploring glitched levels, wall clipping, and ROM warping. These rearranged, and quite difficult, Mario levels provide a jumping off point for a philosophical journey through what it means to go beyond the horizon of what’s explorable in a game and play out of bounds. Lees meer

    Mentioned in the show:

    https://www.smwcentral.net//

    See more from GlitchCat7:

    Website: https://www.glitchcat7.com

    Twitch: /glitchcat7

    Twitter: @GlitchCat7

    TikTok: @GlitchCat7

    Instagram: @GlitchCat7

    Patreon: @GlitchCat7

    Mallow’s Instagram: @mallowspiraltail

  10. Ep. 53: X-Rated Atari Games

    13 oktober 2021 · 1 uur 5 min

    Afspelen
    Historian and documentarian Kate Willaert returns to the show, this time to discuss her recent article on “adult” games made under the Mystique banner for the Atari 2600: Porno Hustlers Of The Atari Age. Kate guides us through the very troubled history around these titles’ creation and release, including protests, legal suits, and attempted legislation. She also unravels the complicated company structures behind these games to figure out who was really involved in this story. Lees meer

    See more from Kate Willaert:

    Twitter: @katewillaert

    YouTube: /a critical hit

    Website: acriticalhit.com

    Patreon: /acriticalhit

    Newsletter: criticalkate.substack.com

  11. Ep. 52: Star Fox Command

    6 oktober 2021 · 1 uur 4 min

    Afspelen
    John Rairdin of Nintendo World Report joins us to discuss his ambitious documentary The History and Development of Star Fox Command (Ft. The Original Developers). He shares the previously undocumented history of this Nintendo DS title, its developers from Q-Games, and its many creators. As a side note: John has some pretty good ideas on how to make a game about space rodents, who may or may not have robotic legs, flying around saving the universe into a pretty fun racing game. Let’s get on this, Nintendo! Lees meer

    See more from John Rairdin:

    Twitter: @jtsknight92

    Website: NintendoWorldReport.com

    YouTube: /NinWRTV

    Patreon: /NWR

  12. Ep. 51: U-Force - For Experienced Players Only

    29 september 2021 · 1 uur 5 min

    Afspelen
    We’re joined, once again, by Norman Caruso to discuss the history of a unique 1990 Nintendo Entertainment System controller, the U-Force. All the rage when it was announced, this hands-free controller uses infrared emitters/detectors to locate your hands in 3-dimensional space for game control input. In his recent video Don't Touch: The Story of the U-Force | Gaming Historian we learn how this device came about and why, sadly, it didn’t perform very well, both physically and in the retail market. Lees meer

    Find more content from Norman Caruso:

    YouTube: /gaminghistorian

    Twitter: @gaminghistorian

    Patreon: /gaminghistorian

  13. Ep. 50: Prototypes

    22 september 2021 · 1 uur 23 min

    Afspelen
    To celebrate the Video Game History Hour’s 50th episode we’ve invited friend of the show, Chris Kohler, to join a thoughtful conversation all about game prototypes. What are they, where do they come from, and what part did they play in forming the Video Game History Foundation? How does the existence of source code affect our feelings about prototypes? We share stories of cool prototypes we’ve come across in our past and what prototypes we’d loved to find someday. Lees meer

    Mentioned in the show:

    https://hiddenpalace.org/Project_Deluge

    See more from Chris Kohler:

    Twitter: @kobunheat

    Website: www.chriskohler.biz

    Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F

  14. Ep. 49: LucasArts’ The Dig Dug Its Own Grave

    15 september 2021 · 1 uur 6 min

    Afspelen
    Jimmy Maher, creator of The Digital Antiquarian, returns to the show to discuss his article on The Dig, a LucasArts point and click adventure. Jimmy takes us through the rich, but troubled, history of this title in a way that helps us understand how this project ever made it to the finish line and why it wasn’t more popular. Grab your shovel and get ready to solve some alien space puzzles! Lees meer

    See more from Jimmy Maher:

    The Digital Antiquarian: filfre.net

    Patreon: /DigitalAntiquarian

    Twitter: @DigiAntiquarian

    The Analog Antiquarian: https://analog-antiquarian.net/

  15. Ep. 47: Final Break and David L. Craddock

    1 september 2021 · 26 min

    Afspelen
    In our final week of our three week hiatus, we’re going back to a conversation we had with David L. Craddock back in episode 33. We covered the Resident Evil demo that had come out and other upcoming games, how our gaming styles have changed as we’ve gotten older, and what styles of game reviews we find useful. We hope you enjoy! Lees meer

    See more from David L. Craddock:

    Website: shacknews.com

    Twitter: @davidlcraddock

    Book: https://www.indiegogo.com/projects/monsters-in-the-dark-the-making-of-x-com#/

    Website: davidlcraddock.com

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  16. Ep. 46: Continued Break and Alex Smith

    1 september 2021 · 19 min

    Afspelen
    We’re continuing our brief hiatus, but this week we’re sharing a little after-show chat we had with Alex Smith talking further about the Smithsonian’s oral history project: Video Game Pioneers Archive. Lees meer

    See more from Alex Smith:

    Blog: videogamehistorian.wordpress.com

    Video Game Pioneers Archive: https://invention.si.edu/node/20723/p/489-videogame-pioneers-archive

    Project Transcripts: https://sova.si.edu/details/NMAH.AC.1498?s=0&n=10&t=C&q=&i=0

    Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

    Podcast: podcast.theycreateworlds.com

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  17. Ep. 45: Short Break & Bonus Content with Ben Hanson

    19 augustus 2021 · 24 min

    Afspelen
    The podcast is going to take a brief hiatus for a few weeks in order to better focus on projects at the foundation. But, don't worry; we're not leaving you with nothing! Back in episode 30 we hung out with Ben Hanson after the show and discussed the process of being an interviewer and the challenges that includes. We hope you enjoy this more into-the-weeds convo and look forward to coming back very soon. Lees meer

    See more from Ben Hanson:

    Twitter: @yozetty

    Website: www.Minnmax.com

    YouTube: /minnmax

    Patreon: /minnmax

    Podcast: The MinnMax Show

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  18. Ep. 44: LGR on Unreal Tournament

    11 augustus 2021 · 1 uur 1 min

    Afspelen
    Greetings and welcome to some quality time with Clint Basinger of Lazy Game Reviews, his YouTube channel dedicated to computer history and software. We originally were inspired to bring Clint on the show to discuss his recent video, Unreal Tournament 22 Years Later: An LGR Retrospective, but we just couldn’t help but expand to the broader topic of 1990’s computer tech, his expertise. From Morrowind to Need for Speed, from Windows ‘95 to Direct3D, Clint joins us to share his passion and we couldn’t be more excited. Lees meer

    See more from Clint Basinger:

    YouTube: https://www.youtube.com/Lazygamereviews

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  19. Ep. 43: Preservation Efforts

    4 augustus 2021 · 1 uur 30 min

    Afspelen
    A behind the scenes look at one of our recent home preservation efforts. Sometimes we get the call from someone with a house full of items in need of preservation and we just can’t turn down the opportunity. This time, we traveled to the Chicago area for a couple different collections. We can’t wait to tell you some of the cool things we came across! Lees meer

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  20. Ep. 42: Neo Geo, Worth Its Weight in Gold

    28 juli 2021 · 53 min

    Afspelen
    Martin Robinson of Eurogamer brings us the history of the Neo Geo, an interesting console of its time owned by an interesting type of person. Referring to his recent article, When the arcade came home: a short oral history of the Neo Geo, Robinson lays out what it was like at SNK making games for this outlier of a console, longs for the freedom some of these developers had in their creative processes, and blows our minds with a revelation about Metal Slug. Lees meer

    See more from Martin Robinson:

    Profile: https://www.eurogamer.net/authors/748

    Website: https://www.eurogamer.net/

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  21. Ep. 41: Exploring Stellar Track (Star Trek)

    21 juli 2021 · 58 min

    Afspelen
    Once again, we’re joined by Kevin Bunch of Atari Archive, this time to talk about his 50th episode of said series: Stellar Track (Star Trek): Atari Archive Episode 50. We learn the history of this very early, very influential game, its many iterations, and its different names along the way. Lees meer

    See more from Kevin Bunch:

    Twitter: @ubersaurus

    YouTube: /atariarchive

    Website: atariarchive.org

    Patreon: /atariarchive

    -------------------------------------------------------------------------------------------------------------

    Video Game History Hour:

    Twitter: https://twitter.com/gamehistoryhour

    Email: podcast@gamehistory.org

    Video Game History Foundation:

    Twitter: https://twitter.com/GameHistoryOrg

    Website: https://gamehistory.org/

    Support us on Patreon: https://www.patreon.com/gamehistoryorg

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  22. Ep. 40: That’s 2021 Halfway, So Now It’s Time for Q&A

    14 juli 2021 · 1 uur 17 min

    Afspelen
    We open up the mailbag and answer some of our listeners' burning questions! We cover emulation preservation, the definition of a gaming historian, growing pains of the organization, best dinosaur games ever made, plans for our personal collections, and so much more! Lees meer

    Quick note: this is episode 40, but we refer to it as episode 41 in the recording; sorry for the mix up. The producer will have her head on correctly again next week!

    Video Game History Hour

    Twitter: https://twitter.com/gamehistoryhour

    Email: podcast@gamehistory.org

    Video Game History Foundation

    Twitter: https://twitter.com/GameHistoryOrg

    Website: https://gamehistory.org/

    Support us on Patreon: https://www.patreon.com/gamehistoryorg

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (https://incompetech.com/) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  23. Ep. 39: Tex Murphy, P.I. Solves the Case of the Missing Production Tapes

    7 juli 2021 · 1 uur 2 min

    Afspelen
    Fan turned archivist Mat Van Rhoon of Big Finish Games tells the story of the lost Tex Murphy series production tapes in a recent article, Tex Murphy and the Raiders of the Lost Tapes. We hear about the sheer elation, joy, and maddening frustration these adventures in preservation led to, as well as the odd places from which some of these tapes were excavated. From discovery to digitization, Mat really put a tick in the ‘Win’ column for game history preservation! Lees meer

    See more from Mat Van Rhoon:

    Twitter: @MatVanRhoon

    LinkedIn: /matvanrhoon

    See more from Big Finish Games:

    Twitter: @BigFinishGames

    Website: bigfinishgames.com

    Facebook: /bigfinishgames

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  24. Ep. 38: The Sega Mega Modem Saga

    30 juni 2021 · 58 min

    Afspelen
    Norman Caruso is here to share the history of the Sega Mega Modem from his most recent video SEGA Mega Modem: Ahead of Its Time | Gaming Historian. Despite many of its drawbacks and pitfalls, this device pointed to a brighter future that wasn’t able to come to fruition until almost a decade after its lackluster release. Was online, social gaming an inevitability or did the Mega Modem pave the way? Lees meer

    See more from Norman Caruso:

    YouTube: /gaminghistorian

    Twitter: @gaminghistorian

    Website: thegaminghistorian.com

    Patreon: /gaminghistorian

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  25. Ep. 37: Nokia's Disengaged N-Gage

    23 juni 2021 · 1 uur 5 min

    Afspelen
    Grace Kramer and Derek Alexander are this week’s guests discussing the Nokia N-Gage from their recent documentary, N-Gage: Cell Phone Gaming's First Big Flop | Past Mortem [SSFF]. While there is some debate on the pronunciation of Nokia depending where you live, there is little doubt to the N-Gage’s major DOA status. Find out what exactly happened, both inside Nokia and out in the marketplace, to put this side-talking cell phone in the Bummer Books of gaming history. Lees meer

    See more from Grace Kramer & Derek Alexander:

    Twitter: @stopskeletons

    YouTube: /StopSkeletonsFromFighting

    Twitch: /stop skeletons from fighting

    Patreon: /StopSkeletonsFromFighting

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  26. Ep. 35: The Dreaded Age Rating

    9 juni 2021 · 1 uur 24 min

    Afspelen
    We sit down with Jimmy Maher, author of The Digital Antiquarian, to examine his recent four part series: The Ratings Game. This series takes a look at how games came to have age ratings, why it was inevitable and necessary, and the fascinating butterfly effects that came because of it. Maher draws a very clear throughline from a United States Senate hearing controversy over violence in video games in 1993 directly through the inaugural E3 show in 1995. And, spurred by the curiosity of his wife, he even wades through fistfuls of scientific studies on the effects of violence in video games. Do they cause harm to our children? Lees meer

    See more from Jimmy Maher:

    The Digital Antiquarian: filfre.net

    Patreon: /DigitalAntiquarian

    Twitter: @DigiAntiquarian

    The Analog Antiquarian:https://analog-antiquarian.net/

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  27. Ep. 34: The CRPG Book

    2 juni 2021 · 1 uur 10 min

    Afspelen
    Felipe Pepe takes us through his collaborative, non-profit project to create a historical guide to computer role playing games: The CRPG Book: A Guide to Computer Role-Playing Games. What CRPG’s around the world are cool, interesting, historically important, popular, meaningful, and why are they so? Each entry highlights a game’s eccentricities, context of the time to better understand it, and the straightforward reasons why you should play it (though, there are plenty of games they recommend you don’t play). What started as a six month, 72 item project quickly became a four year, 400 item effort, but only due to overwhelming participation from the community. While the PDF version is completely free for download, all profits from hardcover sales benefit an educational charity in Brazil. Lees meer

    See more from Felipe Pepe:

    Hardcover Book: https://www.bitmapbooks.co.uk/products/the-crpg-book-a-guide-to-computer-role-playing-games

    Free PDF Book: https://crpgbook.files.wordpress.com/2019/04/crpg_book_2.0-1.pdf

    Twitter: @Felipepepe

    Website: crpgbook.wordpress.com

    Contact: crpgbook@gmail.com

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  28. Ep. 32: Darkwatch with Eric Switzer

    19 mei 2021 · 54 min

    Afspelen
    Eric Switzer joins us to share the development and downfall of Darkwatch in his article The Untold Story Of Darkwatch. A vampiric haunted western, Darkwatch could have, in another universe, been a major franchise. But, through a series of acquisitions and mandated pivots, its storyline deadended after only one title. Will this long silent universe ever see its rebirth? Switzer gives us his exciting take on what may come down the line. Lees meer

    See more from Eric Switzer:

    Twitter: @EpicSwitzer

    Website: thegamer.com

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  29. Ep. 31: Spacewar!: Dual to the Death

    12 mei 2021 · 1 uur 34 min

    Afspelen
    Our podcasting duo takes us back to the dawning of real-time computer games: Spacewar! Alex Smith joins us for round two, being our second second-time guest, to pairaphrase the history of this 2-player game of binary ships thrusting around a gravity-well star, who (reluctantly) wrote it, who modded it, who played it, and who created the first couple of video game controllers ever made. If necessity is the mother of invention, can we agree ‘fun’ is at least a cool aunt? The second generation of computer engineers doubled down on these machines simply being fun toys and spawned an entire industry which now generates more than twice the revenue of both the music and film/TV industries combined! Lees meer

    Play Spacewar!: Masswerk.at

    See more from Alex Smith:

    Blog: videogamehistorian.wordpress.com

    Video Game Pioneers Archive: https://invention.si.edu/node/20723/p/489-videogame-pioneers-archive

    Project Transcripts: https://sova.si.edu/details/NMAH.AC.1498?s=0&n=10&t=C&q=&i=0

    Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

    Podcast: http://podcast.theycreateworlds.com/

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  30. Ep. 30: Bejeweled: A Match 3 Made in Heaven

    5 mei 2021 · 1 uur 1 min

    Afspelen
    Ben Hanson returns to the show to bring us The Oral History Of PopCap Games, a not 4 hour long video in which we learn how the “colors game” spawned the casual juggernaut Bejeweled, the black sheep in the corner made all the money, the PopCap Burrito won’t give us Plants Vs Zombies on our Switches, and the final score is 3-4. Look, I know that doesn’t really make a lot of cents, but you really only need nine. Lees meer

    See more from Ben Hanson:

    Twitter: @yozetty

    Website: www.Minnmax.com

    Patreon: /minnmax

    Podcast: The MinnMax Show

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/Show

  31. Ep. 29: Chronological + Nintendo = Chrontendo

    28 april 2021 · 1 uur 3 min

    Afspelen
    Dr. Sparkle, the creator of Chrontendo, takes us through his more than decade long project to analyze every commercially released game for the NES and Famicom in chronological order while simultaneously spinning off this already massive show into two more: Chronsega and Chronturbo. If you’re ever looking for something to do with your free time, this guy might have some ideas for you. But, you may just be committing years and years of your life to a ‘bad’ (read: admirable) idea. Lees meer

    See more from Dr. Sparkle:

    YouTube: /Chrontendo

    Twitter: @Chrontendo

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  32. Ep. 28: Get in, Loser. We’re talking Mean Girls with Raven Simone

    21 april 2021 · 45 min

    Afspelen
    Raven Simone takes us down the research rabbit hole she fell into while making her video The Girl Games Of Lost Media - Documentary. With few clues to follow, she started researching the Mean Girls game, but soon found herself chasing down info on Clueless and Pretty in Pink as well, discovering that research can often take you in unexpected directions. Frank, Kelsey, and Raven bond over how satisfying and thrilling it feels hunting down the treasures of lost media, the anguish of knowing how much data we’ve already lost due to a lack of preservation, and how you always seem to get new information as soon as you ‘close the book’ on your project. Lees meer

    See more from Raven Simone:

    YouTube: /RayMona

    Twitter: @TheRayMona

    Instagram: @theraymona

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  33. Ep. 27: The Lost (at Sea) Monkey Island Movie with Jack Yarwood

    14 april 2021 · 1 uur 4 min

    Afspelen
    Should Monkey Island be made into a movie? Could it be? Jack Yarwood lays out the history of how this project almost came to be as well as why it gave up the ghost, instead. He, Frank, and Kelsey cross swords over if this could have been a glorious triumph*, like Super Mario Bros.: The Movie, or a *mumble mumble mumble*, like The Watchmen. Either way, the beloved Monkey Island franchise could still find its way to the silver screen as you never know what lies just beyond the horizon. Find Jack’s more in-depth history in his recent Polygon article Spilling the secrets of the canceled Curse of Monkey Island movie. Lees meer

    *Producer’s Note: As the producer of this podcast and the writer of these episode descriptions, it is my prerogative to infuse my very personal, and very correct, opinion of Super Mario Bros.: The Movie into the official, and now forever historically archived, VGHF stance on said movie. “The VGHF” loved this movie when she was growing up and thinks people should give it more of a chance.

    See more from Jack Yarwood :

    Twitter: @JackGYarwood

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  34. Ep. 26: MAME: The Eternally Unfinished Research Project with David Haywood

    7 april 2021 · 1 uur 15 min

    Afspelen
    David Haywood, AKA Haze, discusses the MAME software preservation project: a collaborative, encyclopedic haven and emulator for all those ‘forgotten’ games of our past. In December 2020, while most of us were cowering under a table feebly awaiting the fresh start of the new year, David took a look back at the community’s accomplishments within the project over the last seven years and what still needs attention in his article Looking Back at a List. He joins the Video Game History Hour to discuss the inner workings of recovering old code (including risky chemistry, dangerous plastic-melting acids, and literally reading 1’s and 0’s with a microscope), the value of Plug and Plays, and what can be learned from poorly designed games. Lees meer

    See more from David Haywood:

    Twitter: @mamehaze

    YouTube: /mamehaze

    Twitch: /mamehaze

    Website: mamedev.emulab.it/haze/

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  35. Ep. 25: Dueling in Wild Gunman ‘74 with Kate Willaert

    31 maart 2021 · 40 min

    Afspelen
    Author, documentarian, artist, guest VGHF blogger, and wild west gunslinger Kate Willaert claims the title of First FMV Game for this fast draw pistol duelling simulator in her recent article Wild Gunman ‘74: The Forgotten First FMV Game and video by the same name. She’s a straight shooter as we hit topics of the effect of the oil crisis on this game and bowling alley laser clay equipment. But, don’t holster your earbuds too quickly at the end! Kate also discusses her 50 part video series Video Dames: The History Of Playable Female Protagonists. Lees meer

    See more from Kate Willaert:

    Twitter: @katewillaert

    YouTube: /acriticalhit

    Website: acriticalhit.com

    Patreon: /acriticalhit

    Newsletter: criticalkate.substack.com

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  36. Ep. 24: Reliving Nintendo Soundtracks with The Brickster

    24 maart 2021 · 51 min

    Afspelen
    Musical Archeologist and Demo Stylist (professions we made up just now), The Brickster, explains how he and his colleagues collaborate to recreate music from some of our favorite retro games in a richer, uncompressed, true-to-each-instrument style. The recently viral music from Super Mario World Restored - Fortress brought this unique form of historical research, along with its potential for legal entanglements, to light. Look up what samples we know of, so far, in your favorite games in their living spreadsheet: https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit#gid=1570468977. Lees meer

    See more from The Brickster:

    YouTube: /thebricksterr

    Twitter: @lebrickster

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  37. Ep. 22: Remembering Atari with Howard Scott Warshaw

    10 maart 2021 · 1 uur 18 min

    Afspelen
    Discussing his new book, Once Upon Atari: How I Made History by Killing an Industry, Howard Scott Warshaw takes us on a trip through his career starting with how he got to Atari (and how he almost didn’t), what he did there (including the Game That Shall Not be Named), and the amazing things he’s accomplished since. From learning that sometimes, in order to get better, you just need lots of people telling you what you made sucked all the way to realizing everything you touch is an expression of who you are and is perfect as is, we get our therapy session on with The Silicon Valley Therapist. Lie on the sofa and take a listen! Lees meer

    See more from Howard Scott Warshaw:

    Twitter: @hswarshaw

    Therapy practice: http://hswarshaw.com/wordpress/

    All things Once Upon Atari: http://onceuponatari.hswarshaw.com/

  38. Ep. 21: Mother to Earth Documentary with Bones

    3 maart 2021 · 1 uur 1 min

    Afspelen
    Documentarian Bones joins us to discuss their directorial debut Mother to Earth. We dive into the mysteries of Earth Bound, the unreleased North American version of Nintendo's JRPG Mother. Now, this is not to be confused with the Super Nintendo game, Earthbound, which is actually the sequel; we know, it's complicated. Set to release in America in the early 90’s, Earth Bound didn’t come to the US until 25 years later. You may think you know the story... Lees meer

    See more from Bones:

    Trailer: http://vimeo.com/ondemand/mothertoearth

    Website: MothertoEarth.com

    Twitter: @MotherToEarthMV

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  39. Ep. 20: Text Adventure Gemstone III with Liz Landau

    24 februari 2021 · 46 min

    Afspelen
    Journalist Liz Landau reminisces about the old days of text-based adventuring through MUDs (Multi User Dungeons) and how they’re the stepping stones to all current-day MMO’s and social media platforms from her Wired article, “How Old-School Text Adventures Inspired Our Virtual Spaces.” Though some thought the internet was just a passing fad, others dove head first into this game, Gemstone III, they saw on the AOL home page. Imagine: that text wedding cake tasting you held for your in-game wedding for your role playing character is the reason you can now claim Instagram Model as a career. Lees meer

    See more from Liz Landau:

    Website: lizlandau.com

    Twitter: @lizlandau

    YouTube: /lizlandau

    Podcast: Pod Paper Scissors - podpaperscissors.com

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  40. Ep. 19: Game Preservation Society's Geimu Documentary Series

    17 februari 2021 · 53 min

    Afspelen
    Damian Rogers from Japan’s Game Preservation Society joins us this week to talk about their new documentary series: Geimu. Born out of necessity during the pandemic to replace their annual in-person summer event, Geimu episodes highlight well-deserving Japanese game developers who might not normally get as much media attention. Episode one, 芸夢 [gei·mɯ] File #1 - Yūichi TOYAMA〈外山雄一〉~Pioneer of Modern Real-Time Strategy Games~, puts a spotlight on Mr. Toyama, a pioneer in the RTS genre. Lees meer

    See more from the Game Preservation Society:

    YouTube: /GamePreservationSociety

    Twitter: @gamepresintl

    Website: gamepres.org/en

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  41. Ep. 18: The Lost Power-Up Baseball with Brian Smolik

    10 februari 2021 · 56 min

    Afspelen
    We uncover lost stories of the never released Power-Up Baseball, sometimes referred to as “MLB Jam,” with then programmer, now arcade game developer, Brian Smolik. Back in those days, Smolik lived the life only a young 25 year old could: programming and testing until 6 a.m. while riding a sugar high brought on by giant Slurpees. This breakneck paced work cycle was mirrored in the sweat inducing, get a running start for you pitch, maybe even break your hand on the screen style of gameplay involved in Power-Up Baseball. Lees meer

    See more from Brian Smolik:

    Profile: Collector’s Call

    Website: teamplayinc.com

    Website: bigsquidrc.com

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  42. Ep. 17: Dear Animal Crossing Diary with The National Videogame Museum, UK

    3 februari 2021 · 1 uur 9 min

    Afspelen
    Iain Simons from The National Videogame Museum, UK joins us to discuss their current project: Animal Crossing Diaries. We learn how the museum evolved itself into being over the years, ponder what video games mean, ask, “how do we preserve that meaning through history,” and learn how Animal Crossing may be the perfect vehicle to set that example. Lees meer

    The call for your stories and experiences in Animal Crossing: New Horizons has been made; submit your story: https://animalcrossing.thenvm.org/

    See more from The National Videogame Museum, UK:

    Website: thenvm.org

    Twitter: @nvmuk

    Twitter: @iainsimons

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  43. Ep. 16: The Elusive WorkBoy with Liam Robertson

    27 januari 2021 · 48 min

    Afspelen
    In his recent video, WorkBoy: Lost Game Boy Add-on FOUND After 28 Years - Game History Secrets, Liam Robertson not only found possibly the only WorkBoy left in existence, but also got it working! This version is certainly a step up from our cardboard cut-out version we had on display at PRG in 2019 (you thought it was real, didn’t you? Gotcha!) If only we had our own Fabtek WorkBoy, we could listen to our 8-bit national anthem, look up the term ‘breakfast wine’ in other languages, schedule sniping times for our eBay auction shopping, and calculate how many more sets of ‘day pajamas’ we can afford (almost a year of quarantine has been...interesting). Lees meer

    See more from Liam Robertson:

    Twitter: @Doctor_Cupcakes

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  44. Ep. 15: Speedrunning Around with Summoning Salt

    20 januari 2021 · 53 min

    Afspelen
    THE speedrun historian and world’s fastest Mike Tyson’s Punch-out!! record holder, Summoning Salt, gives us an inside look at the niche, but expanding, world of competitive speedruns. His newest video, The History of Super Mario Bros. 2 World Records, depicts one of many yet unfinished dramatic battles for first place on the leaderboard. We learn how Summoning Salt got into researching speedruns, how he even goes about tracking down this information, and what he advocates for in the space. Lees meer

    See more from Summoning Salt:

    YouTube: /summoningsalt

    Twitter: @summoningsalt

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  45. Ep. 14: Alex Smith Discusses They Create Worlds

    13 januari 2021 · 1 uur 27 min

    Afspelen
    Alex Smith, author of They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1: 1971-1982 and fellow podcaster, joins us to discuss the North American console crash of the early 80’s: its causes, its effects, and the lessons we’ve learned since then. Lees meer

    See more from Alex Smith:

    Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

    Podcast: http://podcast.theycreateworlds.com/

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  46. Ep. 12: Thank You to Our Listeners and Q & A

    30 december 2020 · 1 uur 41 min

    Afspelen
    Frank and Kelsey close out the year 2020 by answering your burning questions. We touch on topics of policy, found oddities, white whales, what we’ve accomplished this year, and what we’re looking forward to in the year to come. Thank you to everyone for all your support of the podcast, for sending in your questions, and for the amazing love and support shown during our winter fundraiser. Happy New Year! Lees meer

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  47. Ep. 11: SimRefinery Simulated by a Refined Phil Salvador

    23 december 2020 · 57 min

    Afspelen
    Today’s episode features the bizarre origins of SimRefinery as well as other Sim titles which never came to be. Phil Salvador joins the Video Game History Hour to discuss a branch of Maxis, Business Simulations Division, which gives us a glimpse into a path-not-taken, alternate reality where Maxis might have only made a name for themselves in the world of business. A world where powerhouse franchises like SimCity and The Sims never existed. But alas, perhaps we could have had, but now never will have, SimArby’s. </3 Lees meer

    See more from Phil Salvador:

    Twitter: @itstheshadsy

    Website: obscuritory.com

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  48. Ep. 10: Nintendo’s Gunpei Yokoi’s History with Matt Alt

    16 december 2020 · 1 uur 20 min

    Afspelen
    Much the way we all set our status to not show when we’re in a game, the Game and Watch was originally created to allow Japanese sallarymen to play games at work while their boss was none the wiser. This week we’re joined by Matt Alt as he discusses his article, “How Gunpei Yokoi Reinvented Nintendo,” which is pulled from a chapter in his new book Pure Invention. Lees meer

    See more from Matt Alt:

    Twitter: @matt_alt

    Instagram: @altmattalt

    Website: mattalt.com

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  49. Ep. 9: Midway Games, as seen by Josh Tsui

    9 december 2020 · 1 uur 7 min

    Afspelen
    In his documentary, Insert Coin, Josh Tsui explored the good, the bad, and the ugly of Midway Games' Studio from varying management styles and their resulting culture to the magic formula for sequel games. Listen in with the guy who knows where all the skeletons are buried and learn how the NBA may owe much of its current popularity to NBA Jam. Lees meer

    See more from Josh Tsui:

    Twitter: @insertcoindoc

    Instagram: @insertcoindoc

    Website: insertcoindoc.com

    A full transcript of this episode is available on our website: https://gamehistory.org/ep-9-midway-games-as-seen-by-josh-tsui/

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

  50. Ep. 8: Sid Meier’s Episode of the Video Game History Hour!

    2 december 2020 · 59 min

    Afspelen
    In this turn-based interview, Sid Meier takes us from zero to 255 and brings the show nuclear! Well, at least that’s the rumor. Sid opens up his lifelong dev notes to discuss how he got started in games, why he decided to write his recent book, Sid Meier’s Memoir!, and how he’s better at Red Baron than an actual fighter pilot. On a personal note, we can officially say Sid agrees: dinosaurs are the coolest thing, ever! (We see you, Argentavis). Lees meer

    See more from Sid Meier:

    Website: sidmeiersmemoir.com

    A full transcript of this episode is available on our website: https://gamehistory.org/ep-8-sid-meiers-episode-of-the-video-game-history-hour/

    The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/